Healing

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Healing describes the recovery of hit points lost from combat and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.

The ways in which hit points may be recovered are detailed below:

Rest: requires time to recover and gain hit points on a daily basis.
Class Abilities: lay on hands.
Healing Spells: cure light, serious and critical wounds, aid, goodberry, heal and heroes' feast.
Magic Items: the Cup of Al'Akbar, healing salves, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
Natural Abilities: regeneration.
Places: glades, shrines
Sage Abilities: aid rest, bring comfort, ceramic ornament and horse physiology.


By gathering the means to employ as many of these tactics together, a party may bring about improved chances for their survival. However, it is presumed that parties engaged in an adventure will always be struggling against the odds of keeping even half their hit points. Maintaining full hit points all the time is meant to be an unimaginable luxury.


See also,
Cure Blindness
Cure Disease
Mysticism (technology)
Regeneration (spell)
Restoration