Difference between revisions of "Cleric 1st Level Spells"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
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− | | bless || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale | + | | [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale |
|- | |- | ||
− | | combine || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers | + | | [[Combine (spell)|combine]] || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers |
|- | |- | ||
− | | command || 60 ft. || 2 rounds || 1 creature || 1 AP || negates* || no || compels a named action | + | | [[Command (spell)|command]] || 60 ft. || 2 rounds || 1 creature || 1 AP || negates* || no || compels a named action |
|- | |- | ||
− | | create water || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || no || creates water | + | | [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || no || creates water |
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− | | cure light wounds || touch || permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points | + | | [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points |
|- | |- | ||
− | | detect magic || self || 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic | + | | [[Detect Magic (spell)|detect magic]] || self || 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic |
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− | | detect malevolence || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || no || detects potential enemies | + | | [[Detect Malevolence (spell)|detect malevolence]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || no || detects potential enemies |
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− | | | + | | [[Endure Cold & Heat (spell)|endure cold & heat]] || touch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects |
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− | | | + | | [[Invisibility to Undead (spell)|invisibility to undead]] || touch || 6 +1 round/level || 1 creature || 1 round || none || no || creates invisibility to undead |
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− | | | + | | [[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || no || creates light |
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− | | | + | | [[Magic stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none || yes || allows damage for thrown stones |
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| Example || Example || Example || Example || Example || Example || Example || Example | | Example || Example || Example || Example || Example || Example || Example || Example |
Revision as of 03:30, 11 February 2020
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
bless | touch* | 1 hour | 12 creatures | 1 round | none* | yes | increases to hit and morale |
combine | touch | 40 rounds | special | 1 round | none | yes | unites clerical powers |
command | 60 ft. | 2 rounds | 1 creature | 1 AP | negates* | no | compels a named action |
create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | no | creates water |
cure light wounds | touch | permanent | 5-8 hit points | 1 round | none* | no | restores lost hit points |
detect magic | self | 10 rounds | 10 ft. wide, 30 ft. path | 1 round | none | no | detects magic |
detect malevolence | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | no | detects potential enemies |
endure cold & heat | touch | 1 hour/level | 1 creature/level | 1 round | none | no | reduces natural weather effects |
invisibility to undead | touch | 6 +1 round/level | 1 creature | 1 round | none | no | creates invisibility to undead |
light | 120 ft. | 1 hour/level | 20 ft. radius globe | 1 round | none* | no | creates light |
magic stone | 20 ft. | 10 rounds/level* | 1 stone/level | 1 round | none | yes | allows damage for thrown stones |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
The following table and links describe a list of 1st level spells that are available to the cleric.
- - Bless
- - Combine
- - Command
- - Create Water
- - Cure Light Wounds
- - Detect Magic
- - Detect Malevolence
- - Endure Cold & Heat
- - Invisibility to Undead
- - Light
- - Magic Stone
- - Penetrate Disguise
- - Precipitation
- - Protection from Malevolence
- - Purify Food & Drink
- - Remove Fear
- - Resist Cold
- - Sanctuary
See Cleric