Difference between revisions of "Combat"

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== Primary Links ==
 
== Primary Links ==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
* [[Ability Checks]]<br>
 
* [[Action Points]]<br>
 
* [[Action Points]]<br>
 
* [[Armour Class]]<br>
 
* [[Armour Class]]<br>
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* [[Attacking in Combat]]<br>
 
* [[Attacking in Combat]]<br>
 
* [[Attacks with Two Weapons]]<br>
 
* [[Attacks with Two Weapons]]<br>
 +
* [[Binding Wounds (sage ability)]]<br>
 
* [[Charging]]<br>
 
* [[Charging]]<br>
 
* [[Combat Hex]]<br>
 
* [[Combat Hex]]<br>
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* [[Critical Hits & Fumbles]]<br>
 
* [[Critical Hits & Fumbles]]<br>
 
* [[Damage (hit points)]]<br>
 
* [[Damage (hit points)]]<br>
 +
* [[Dual Attackers]]<br>
 +
* [[Entangled & Snarled Weapons]]<br>
 +
* [[Experience (X.P.)]]<br>
 +
* [[Experience Shares]]<br>
 +
* [[Fight while Immersed]]<br>
 +
* [[Fight while Unsteady]]<br>
 +
* [[Grappling]]<br>
 +
* [[Grenade Missiles]]<br>
 +
* [[Healing]]<br>
 +
* [[Helpless Defenders]]<br>
 
* [[Hit Dice]]<br>
 
* [[Hit Dice]]<br>
 
* [[Hit Points]]<br>
 
* [[Hit Points]]<br>
 +
* [[Hit Points per Die]]<br>
 +
* [[Illumination]]<br>
 +
* [[Incidental Damage]]<br>
 +
* [[Initiative]]<br>
 
* [[Injuries]]<br>
 
* [[Injuries]]<br>
 +
* [[Line of Sight]]<br>
 +
* [[Martial Music]]<br>
 
* [[Melee]]<br>
 
* [[Melee]]<br>
 +
* [[Missile Ranges]]<br>
 
* [[Morale]]<br>
 
* [[Morale]]<br>
 
* [[Movement in Combat]]<br>
 
* [[Movement in Combat]]<br>
 +
* [[Multiple Attacks]]<br>
 +
* [[Multiple Defenders in One Hex]]<br>
 +
* [[Necrotic Damage]]<br>
 
* [[Negative Hit Points]]<br>
 
* [[Negative Hit Points]]<br>
 +
* [[On Guard (sage ability)|On Guard]]<br>
 +
* [[Overbearing]]<br>
 +
* [[Pummelling]]<br>
 +
* [[Rear & Flank Attacks]]<br>
 
* [[Roll to Hit]]<br>
 
* [[Roll to Hit]]<br>
 +
* [[Rouse Sleeping Creatures]]<br>
 
* [[Saving Throws]]<br>
 
* [[Saving Throws]]<br>
 +
* [[Saving Throws for Items]]<br>
 +
* [[Shield (armour)]]<br>
 +
* [[Spear (weapon)]]<br>
 
* [[Spellcasting]]<br>
 
* [[Spellcasting]]<br>
 
* [[Stun Lock]]<br>
 
* [[Stun Lock]]<br>
 +
* [[Submerged Combat]]<br>
 +
* [[Surprise]]<br>
 +
* [[Swimming Combat]]<br>
 +
* [[THAC0]]<br>
 +
* [[Throwing a Grapple]]<br>
 
* [[Turn-based Combat]]<br>
 
* [[Turn-based Combat]]<br>
 +
* [[Using Found Objects as Weapons]]<br>
 +
* [[Using Poisoned Weapons]]<br>
 
* [[Weapons List]]<br>
 
* [[Weapons List]]<br>
 
* [[Wounds]]<br>
 
* [[Wounds]]<br>
</div>
 
 
== Secondary Links ==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
* [[Ability Checks]]<br>
 
* [[Binding Wounds (sage ability)]]<br>
 
* [[Experience (X.P.)]]<br>
 
* [[Experience Shares]]<br>
 
* [[Fight while Immersed]]<br>
 
* [[Fight while Unsteady]]<br>
 
* [[Healing]]<br>
 
* [[Illumination]]<br>
 
* [[Incidental Damage]]<br>
 
* [[Rouse Sleeping Creatures]]<br>
 
* [[Saving Throws for Items]]<br>
 
* [[Spear (weapon)]]<br>
 
* [[Submerged Combat]]<br>
 
* [[Swimming Combat]]<br>
 
* [[Throwing a Grapple]]<br>
 
 
</div>
 
</div>

Revision as of 23:32, 25 July 2020

The combat rules outlined below make not attempt to simulate actual fighting styles or effects. There are modifications that are made to the original AD&D model, with elements of 3rd edition, but the tactical rules included are of my own design. An ongoing attempt is made to allow flexibility for the players to be innovative, while establishing strict boundaries surrounding what is physically and realistically possible. Combat is essential to a good D&D game, and the process of combat should evoke excitement and fear, with the occurrence of defeat as well as triumph.

Listed below are links describing the many concepts and elements that relate to my combat system. Primary links include the main features of the system, while secondary links describe minor details.

Primary Links