Difference between revisions of "Healing"

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(Created page with "'''Healing''' describes the recovery of hit points which are lost through combat or accident. For game purposes it is necessary that there be numero...")
 
 
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'''Healing''' describes the recovery of [[Hit Points|hit points]] which are lost through [[Combat|combat]] or accidentFor game purposes it is necessary that there be numerous ways in which these points can be regained, yet at the same time it serves the game's design that healing should not be too easy to obtain.
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[[File:Healing.jpg|right|490px|thumb]]
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'''Healing''' encompasses the recuperation of lost [[Hit Points|hit points]] resulting from [[Combat|combat]] and various incidents, playing  a pivotal role in safeguarding the survival and overall health of game charactersHit points can be restored through several means, which include:
  
The ways in which hit points may be recovered are detailed below:
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: '''[[Rest (healing)|Rest]]''': requires time to recover and gain hit points on a daily basis; see [[Aid Rest (sage ability)|aid rest]].
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: '''[[Class Abilities]]''': [[Lay on Hands|lay on hands]].
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: '''[[Nutrition & the Preparation of Food|Food Effects]]'''.  Hit points can be healed through the consumption of a meal, if the character is made to feel sated, happy or elated.
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: '''Healing Spells''': cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]].
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: '''[[Magic Item|Magic Items]]''': the [[Cup of Al'Akbar]], [[Healing Salve (remedy)|healing salve]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells.
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: '''[[Natural Abilities]]''': [[Regeneration (spontaneous)|regeneration]].
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: '''Places''': [[Glade|glades]], [[Shrine|shrines]]
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: '''[[Sage Ability|Sage Abilities]]''': [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]], [[Flowing Chi (sage ability)|flowing chi]], [[Horse Physiology (sage ability)|horse physiology]] and [[Temporal Feast (sage ability)|temporal feast]].
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By implementing as many of the methods mentioned above, a party can anticipate a better chance of thriving in a game world that poses constant threats of [[Damage (hit points)|damage]] and [[Death|killing]] each member. Parties embarking on adventures frequently find themselves pitted against adversaries and forces intent on causing harm and destruction. Consequently, they often need to adapt and continue their quests with significantly reduced hit points, as maintaining full hit points at all times is a rare luxury.
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See also,<br>
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[[Cure Blindness (spell)]]<br>
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[[Cure Disease (spell)]]<br>
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[[Mysticism (technology)]]<br>
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[[Regeneration (spell)]]<br>
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[[Restoration (spell)]]
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[[Category: Reviewed]]

Latest revision as of 20:34, 23 October 2023

Healing.jpg

Healing encompasses the recuperation of lost hit points resulting from combat and various incidents, playing a pivotal role in safeguarding the survival and overall health of game characters. Hit points can be restored through several means, which include:

Rest: requires time to recover and gain hit points on a daily basis; see aid rest.
Class Abilities: lay on hands.
Food Effects. Hit points can be healed through the consumption of a meal, if the character is made to feel sated, happy or elated.
Healing Spells: cure light, serious and critical wounds, aid, goodberry, heal and heroes' feast.
Magic Items: the Cup of Al'Akbar, healing salve, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
Natural Abilities: regeneration.
Places: glades, shrines
Sage Abilities: aid rest, bring comfort, ceramic ornament, flowing chi, horse physiology and temporal feast.


By implementing as many of the methods mentioned above, a party can anticipate a better chance of thriving in a game world that poses constant threats of damage and killing each member. Parties embarking on adventures frequently find themselves pitted against adversaries and forces intent on causing harm and destruction. Consequently, they often need to adapt and continue their quests with significantly reduced hit points, as maintaining full hit points at all times is a rare luxury.


See also,
Cure Blindness (spell)
Cure Disease (spell)
Mysticism (technology)
Regeneration (spell)
Restoration (spell)