Difference between revisions of "Healing"
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'''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters. | '''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters. | ||
− | The ways in which hit points | + | The ways in which hit points can be recovered include: |
: '''[[Rest (healing)|Rest]]''': requires time to recover and gain hit points on a daily basis. | : '''[[Rest (healing)|Rest]]''': requires time to recover and gain hit points on a daily basis. | ||
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− | By | + | By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing damage and killing each member. Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points. Maintaining full hit points all the time is an unimaginable luxury. |
See also,<br> | See also,<br> | ||
− | [[Cure Blindness (spell) | + | [[Cure Blindness (spell)]]<br> |
− | [[Cure Disease (spell) | + | [[Cure Disease (spell)]]<br> |
[[Mysticism (technology)]]<br> | [[Mysticism (technology)]]<br> | ||
[[Regeneration (spell)]]<br> | [[Regeneration (spell)]]<br> | ||
− | [[Restoration (spell) | + | [[Restoration (spell)]] |
[[Category: Don't Review until 2023]] | [[Category: Don't Review until 2023]] |
Revision as of 21:03, 4 January 2022
Healing describes the recovery of hit points lost from combat and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.
The ways in which hit points can be recovered include:
- Rest: requires time to recover and gain hit points on a daily basis.
- Magic Items: the Cup of Al'Akbar, healing salves, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
By taking steps to employ as many of the above as possible, a party should expect to thrive in a game world bent on causing damage and killing each member. Parties engaged in adventure are forever struggling against villains and others bent on destruction, and thus will often have to make due with barely half their hit points. Maintaining full hit points all the time is an unimaginable luxury.
See also,
Cure Blindness (spell)
Cure Disease (spell)
Mysticism (technology)
Regeneration (spell)
Restoration (spell)