Difference between revisions of "Healing"
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'''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters. | '''Healing''' describes the recovery of [[Hit Points|hit points]] lost from [[Combat|combat]] and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters. | ||
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− | See | + | See also,<br> |
[[Cure Blindness (spell)|Cure Blindness]]<br> | [[Cure Blindness (spell)|Cure Blindness]]<br> | ||
[[Cure Disease (spell)|Cure Disease]]<br> | [[Cure Disease (spell)|Cure Disease]]<br> | ||
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[[Restoration (spell)|Restoration]] | [[Restoration (spell)|Restoration]] | ||
− | [[Category: | + | [[Category: Don't Review until 2023]] |
Revision as of 20:59, 4 January 2022
Healing describes the recovery of hit points lost from combat and other incidents. There are numerous ways in which healing can be accomplished, to promote the survival and well-being of player characters.
The ways in which hit points may be recovered are detailed below:
- Rest: requires time to recover and gain hit points on a daily basis.
- Magic Items: the Cup of Al'Akbar, healing salves, Keoghtom's ointment, a periapt of wound closure, potions of healing and extra-healing, a ring of regeneration and scrolls with the above-mentioned spells.
By gathering the means to employ as many of these tactics together, a party may bring about improved chances for their survival. However, it is presumed that parties engaged in an adventure will always be struggling against the odds of keeping even half their hit points. Maintaining full hit points all the time is meant to be an unimaginable luxury.
See also,
Cure Blindness
Cure Disease
Mysticism (technology)
Regeneration (spell)
Restoration