Search results

From The Authentic D&D Wiki
Jump to navigationJump to search
  • [[File:Weaponwright (sage study).jpg|right|490px|thumb]] ...field]] of [[Metalwork (sage field)|Metalwork]], mastering the creation of weapons from puddled metals, making knives, swords, axes and other blades using a f
    3 KB (437 words) - 23:32, 8 February 2023
  • ...[Ranger (class)|rangers]], increasing the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. The field includes the following [[Sage Study|sage studies]]:
    1 KB (179 words) - 05:04, 7 July 2022
  • [[File:Passing Through (sage ability).jpg|right|560px|thumb]] ...s possible even in broad daylight, even if a character is [[On Guard (sage ability)|on guard]] — though the trick requires waiting for the right "moment."
    3 KB (417 words) - 04:30, 6 May 2022
  • ...are trained from [[Animal|animals]] that have been [[Horse Breeding (sage ability)|bred for greater weight and courage]]. Of these, only 6 in 16 will be stro ...otherwise able to support a combatant in full [[Armour List|armour]] with weapons.
    1 KB (235 words) - 15:07, 29 July 2022
  • [[File:Delicate Metalwork (sage study).jpg|right|525px|thumb]] ...ry. Unfortunately, the study gives no special knowledge on how to sell or make value from an object once its created.
    4 KB (616 words) - 00:15, 9 February 2023
  • ...pe Making''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] enabling the character to fashion a refracting [[Telescope|telescope]]. ...fication. '''For example''', a 14x telescope would require three weeks to make and would be 17½ in. long. A harbour telescope would require more than 5
    2 KB (367 words) - 00:43, 17 August 2023
  • ...hat can be used to affect the game's setting. Items may be [[Weapons List|weapons]], [[Armour List|armour]] and other tools that permit the overcoming of obs ...ll|scrolls]], [[Magic Staff|staves]], [[Magic Wand|wands]], [[Magic Weapon|weapons]] and [[Miscellaneous Magic|miscellaneous magic]]. Each of these types hav
    7 KB (1,065 words) - 23:40, 29 October 2023
  • ...non-proficiency penalty to the character’s ability to hit with unfamiliar weapons. ...n a [[Bow (weapon)|bow]], provided the character possesses [[Ability Stats|ability stats]] that meet the weapon requirements.
    4 KB (573 words) - 22:37, 1 November 2023
  • ...g than [[Commoner (non-player character)|commoners]]. They do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle. They ...ty)|fishing]], [[Woodcutting (sage ability)|woodcutting]], [[Herding (sage ability)|herding]] and the like. Hirelings that are artisans or heavy labourers ar
    3 KB (519 words) - 23:44, 13 August 2023
  • ...[[Combat Hex|combat hexes]] of ground in awe of the caster, and thereafter make a morale check before entering any form of combat. ...lity)|immersion]] in the new faith at the earliest opportunity. Those who make save will feel an enormous sense of pity and empathy for the suffering, and
    4 KB (721 words) - 23:48, 1 May 2023
  • ...ves as a versatile [[Melee|melee]] [[Weapons List|weapon]] and a [[Missile Weapons|hurled projectile]], traditionally crafted from hardwood. Typically, it tak ...even a belaying pin — any might be employed as an [[Using Found Objects as Weapons|improvised club]] if no other weaponry is at hand.
    4 KB (589 words) - 20:28, 31 October 2023
  • [[File:Sight & Fire (sage ability).jpg|right|560px]] ...cover]] while [[Missile Weapons|firing or hurling]] a missile weapon. The ability cannot be employed when using a [[Sling (weapon)|sling]], [[Staff Sling (we
    3 KB (527 words) - 19:44, 3 January 2022
  • ...ity)|insinuative]] [[Poison (substance)|poison]] applied to [[Weapons List|weapons]] to increase the chance of killing a struck opponent. The viscosity of su Suurbite must be prepared by a skilled [[Poisoning (sage study)|poisoner]]; it cannot be purchased. Moreover, it's considered a ser
    3 KB (417 words) - 20:42, 19 February 2024
  • ...rm any benign action for the duration of the spell, though the caster must make an effort every five rounds to maintain his or her control. ...binding a friend's wound]], giving over [[Weapons List|weapons]], throwing weapons into yon chasm, sit still, wave his or her arms, emit a roar, etcetera.
    3 KB (407 words) - 01:26, 16 April 2022
  • ...owyer (sage ability)|bowyer]]"; the maker of arrows is a "[[Fletcher (sage ability)|fletcher]]." The [[Crossbow (weapon)|crossbow]] is discussed on a separat == Make ==
    6 KB (957 words) - 15:55, 20 April 2022
  • Phantom steeds make no sound when moving, being composed of semi-substantial smoke; their eerie ...ng at dusk until the sun visibly rises, creatures with a 4 [[Intelligence (ability stat)|intelligence]] or less won't approach within 40 feet of the phantasm,
    3 KB (488 words) - 20:19, 27 September 2022
  • ...potentially dispatch the defender with little difficulty. In effect, a [[Weapons List|weapon]] is used to strike at a weak point in the victim, bringing abo ...skilled assassination,''' distinguishing it as less effective than attacks make with amateur or greater skill.
    5 KB (794 words) - 21:17, 24 March 2024
  • ...t as [[Bow (weapon)|bows]] are. The maker of bolts is a "[[Fletcher (sage ability)|fletcher]]." == Make ==
    6 KB (926 words) - 15:59, 20 April 2022
  • [[File:Adamantium Weapon (sage ability).jpg|right|525px|thumb]] ...of metal, as well as fabricating added special features to [[Weapons List|weapons]], such as [[Sword +1, Luck Blade|luck]], [[Hammer +3, Dwarven Thrower|thro
    12 KB (1,893 words) - 22:55, 1 November 2023
  • [[File:Scrambling (sage ability).jpg|right|560px|thumb]] ...sage study)|Athletics]] and [[Mountaineer (sage study)|Mountaineer]]. The ability lies between hiking and rock climbing, where the character scales a slope b
    4 KB (669 words) - 21:30, 9 March 2024
  • [[File:Burglar (sage study).jpg|right|560px|thumb]] ...''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Theft (sage field)|Theft]], involving the art of planning, executing and resolving a bu
    5 KB (875 words) - 04:40, 2 May 2023
  • ...s [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Medicine (sage study)|Medicine]] that enables the physician to reduce the effects of [[Poi ...y constricting parts of the body to slow circulation, [[Bloodletting (sage ability)|bloodletting]] and adding anti-toxins. Poison that is swallowed is relieve
    4 KB (677 words) - 17:25, 1 January 2023
  • | special = [[Alter Self (spell)|alter self]], [[Dexterity (ability stat)|dexterity]] (16), [[Gaze|gaze]] causes<br>sleep, iron or [[Magic to H ...alwere's ability to spontaneously alter their appearance through a natural ability resembling the illusionary '''alter self''' spell. This is further complic
    6 KB (941 words) - 21:18, 30 December 2021
  • ...weapons from which a character can choose, based on their class. These are weapons in which the character has received some training, during the time they rec The complete [[Weapons List|weapons list]] shows the damage that weapons cause, the number of hands needed to wield them, the chance of their breaki
    5 KB (749 words) - 04:51, 13 January 2024
  • ...ling that any combatant can perform, regardless of training or experience: make a grab and brawling. ==== Make a Grab ====
    7 KB (1,117 words) - 00:21, 29 April 2023
  • ...d a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Fighter (class)|Fighter Class]]. Starti :: '''[[Animal Training (sage field)|Animal Training]]''': the act of teaching [[Animal|animals]] specifi
    7 KB (1,039 words) - 20:08, 7 July 2022
  • ...rs to be found with any brownie party. As well, brownies with spellcasting ability tend to choose very specific spells, traditional to their culture and gener Though a brownie would make a remarkable [[Thief (class)|thief]], this is not in their nature and they
    5 KB (875 words) - 17:14, 5 July 2022
  • [[File:assassin-sage-abilities.jpg|thumb|440px|]] ...d a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Assassin (class)|Assassin Class]]. Star
    6 KB (949 words) - 22:53, 2 May 2023
  • ...d a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Paladin (class)|Paladin Class]]. Starti :: '''[[Animal Training (sage field)|Animal Training]]''': the act of teaching [[Animal|animals]] specifi
    7 KB (1,035 words) - 04:57, 7 July 2022
  • ...tudded leather armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerkin and a heraldic emblem se ...e of the reach typically associated with [[Polearm (weapon)|polearm]]-type weapons.
    3 KB (518 words) - 19:44, 10 October 2023
  • ...d a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Ranger (class)|Ranger Class]]. Starting * '''[[Animal Training (sage field)|Animal Training]]''': the act of teaching [[Animal|animals]] specifi
    7 KB (1,040 words) - 22:54, 9 July 2022
  • ...caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This [[Weapons List|weapon]] continues to be light enough to use one-handedly. See [[Make Shillelagh (sage ability)]]
    2 KB (301 words) - 21:06, 26 September 2021
  • [[File:Woodland Foraging (sage ability).jpg|right|490px|thumb]] ...oraging]] but more effective in temperate and subpolar forest ranges. The ability allows the search for naturally occurring food, including mosses and lichen
    4 KB (659 words) - 06:01, 2 October 2023
  • ...d Attacks|gas]], [[Natural Immunities|natural<br>immunities]], [[Strength (ability stat)|strength (22)]] ...their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. As with any golem, the builder has some purpose for the cr
    4 KB (699 words) - 03:32, 6 June 2022
  • ...animals]]; and finally, they retained the ancient knowledge of [[Medicine (sage study)|medicine]], [[Natural Astronomy|astronomy]] and ritual throughout Eu ...the mastery of nature encouraged. But a wall breaks the backs of those who make it and keeps out life.
    6 KB (854 words) - 19:06, 11 November 2023
  • ...ral Immunities|natural immunities]],<br>[[Slow (spell)|slow]], [[Strength (ability stat)|strength (21)]] ...their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. As with any golem, the builder has some agenda for making
    4 KB (647 words) - 00:06, 30 June 2022
  • ...e a significant danger to all types of seafaring vessels. They possess the ability to capsize any craft weighing less than a ton, including its occupants and ...l their save are pulled into the whirlpool like a lesser swimmer, and must make save again; if this second save fails, the individual is likewise likely to
    6 KB (915 words) - 23:42, 29 October 2023
  • ...— but this is done through manipulation of the character's [[Ability Stats|ability stats]] and [[Hit Points|hit points]], not through a blanket succeed/fail r '''Insinuative Poisons''' are substances that are applied to weapons for use in [[Combat|combat]]. They are generally intended to cause additio
    5 KB (866 words) - 04:23, 23 July 2022
  • ...ng Throws|save as 10th level]], [[Shape Change|shape change]], [[Strength (ability stat)|strength]],<br>[[Surprise (combat)|surprise]] on a 1–4, [[ESP (spel ...oppelgangers know this, and will often use their position of advantage to "make a deal" with their enemies, painting a picture that proves the doppelganger
    5 KB (862 words) - 20:17, 11 December 2021
  • ...as a powerful shove or push, where the combatant's weapons and upper body make contact with the defender's body or shield. Designed to disrupt the defend ...does cause 1-3 [[Damage (hit points)|damage]]''', adjusted for [[Strength (ability stat)|strength]].
    6 KB (972 words) - 02:51, 25 October 2023
  • ...] to another, with each hex measuring 5 feet in diameter. The combatant's ability to cover distance within a [[Combat|combat]] round depends upon the charact ...eir current momentum, unless they possess a proficiency in [[Running (sage ability)|running]]. Consequently, if a character desires to reach stride-8, they m
    8 KB (1,255 words) - 18:04, 13 October 2023
  • ...acks listed below, the objects worn and carried by the character must also make a saving throw or else be ruined. ...e against these attacks, with a better bonus if the item is an armour or [[Weapons List|weapon]] whose modifier is higher. This also applies to items like [[
    11 KB (1,650 words) - 19:34, 25 October 2023
  • ...uch as goblins or hobgoblins, bugbears generally prefer to allow others to make the decisions, allowing themselves to be directed to do the "heavy work." B Bugbears are uncommonly [[Strength (ability stat)|strong]]. They may be treated as having a 17 strength, or the bugbear
    5 KB (836 words) - 01:23, 20 June 2022
  • ...ound. Morale is improved by circumstances such as [[Morale Strengthening (sage field)|leadership]], belief and the consequences of failing to defend a pos ...arty has reason to believe the party is capable of such actions, they must make a morale check immediately.
    13 KB (2,139 words) - 00:51, 13 August 2023
  • ...mour List|armour]] or otherwise moving while attempted to retain all their weapons and burden, such as backpacks, carried sacks, boots, jewelry (which can fla | per level, with stealth ability || -1
    8 KB (1,239 words) - 17:58, 26 February 2023
  • '''Dragonis Oxychalcos''', also "copper dragon," make their homes in regions of rocky terrain, often hidden in mountainous caves ...e and teach. In particular, oxychalkos have a keen interest in [[History (sage study)|history]], [[Spellcasting|magic]] and lore. They enjoy discussing ph
    7 KB (1,092 words) - 20:28, 30 October 2023
  • ...edge and experience would more fittingly fall under the realm of [[Wisdom (ability stat)|wisdom]]. ...lasses possess cerebral features — reflected in the class's [[Sage Ability|sage abilities]] — that require a higher-than-ordinary mental capacity in orde
    15 KB (2,190 words) - 20:44, 17 October 2023
  • ...ruly threatened. They will make rich and continuous use of their teleport ability, using it to attack foes from behind or skip far away as to be out of their ...the body will be hurt and killed through the use of normal [[Weapons List|weapons]]. Damage done to the body is not counted against the possessing demon.
    6 KB (945 words) - 05:14, 6 March 2023
  • ...mmelling|pummelling]] opponents and improving one's grip on [[Weapons List|weapons]]. ...ghtly armoured foot-soldiers, [[Archer (soldier)|archers]] and [[Scouting (sage study)|scouts]].
    8 KB (1,149 words) - 05:37, 3 November 2023
  • | '''[[Intelligence (ability stat)|Intelligence]]''' || 1 || 3 ...fur is highly prized for its exceptional warmth, durability and remarkable ability to repel water. Trappers and settlers in many parts of the world engage in
    7 KB (972 words) - 20:43, 27 October 2023

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)