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  • [[File:Nystul's Magic Aura (spell).jpg|right|525px|thumb]] ...bestows no special powers or abilities to that object. Nevertheless, the magic is real and is not an [[Illusion|illusion]].
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  • | attack = tail, [[Ankus (weapon)|ankus]] & [[Club (weapon)|club]] ...pell)|hold person]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], [[Polymorph|polymorph
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  • ...s, like a [[Bow (weapon)|bow]], [[Crossbow (weapon)|crossbow]] or [[Sling (weapon)|sling]]. ...h weapon]] — a +1 [[Saving Throws|saving throw]]. [[Magic Missile (spell)|Magic missiles]] are turned aside by the spell, so that these are wasted against
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  • | attack = tail & by weapon type ...tun Lock|stunning]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], [[Produce Fire (spell)
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  • ...the spell gains [[Experience Level|experience levels]], the [[shillelagh (weapon)|shillelagh]] has the potential to be an instrument of great power. ...amage, once it becomes a "shillelagh," it causes 2-8. This [[Weapons List|weapon]] continues to be light enough to use one-handedly.
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  • [[File:Magic to Hit.jpg|right|455px|thumb|Need one of these]] ...es are immune to even the lowest forms of magic weapon, needing a +2 magic weapon or greater to hit. Individual creatures with this defense may have peculia
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  • ...n of their own accord and so on. Simple goods, like bowls, cups, [[Sword (weapon)|swords]], flasks and so on will continue to serve, though a stopper will i
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  • ...] that enables the character to use a [[Dagger (weapon)|dagger]] as both a weapon and a substitute for the defensive [[Shield (armour)|shield]]. As the dagg ...ther or not the character is employing a [[Attacks with Two Weapons|second weapon]].
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  • | special = [[Demolishing|demolishing]], [[Magic to Hit|+2 weapon to hit]], move through earth
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  • ...| 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic ...none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]]
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  • | attack = [[Claw (attack)|claw]]/claw or by weapon type | dmg = 1–4/1–4 or by weapon
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  • | special = [[Heat|heat]], [[Magic to Hit|+2 weapon to hit]],<br>[[Natural Immunities|immune to fire]], [[Wildfire (spell)|wild
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  • ...itself. If not released, the creature is held for one hour, whereupon the magic is dispelled. [[Falling]] [[Damage (hit points)|damage]] depends upon the Naturally, dispel magic is effective.
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  • ...an only be done with a [[Missile Weapons|missile weapon]] or a [[Pole Arm (weapon)|pole arm]], and only when the opponent is within range and at least two [[ ...r AP, bringing Jonas to a distance of 5 hexes. Liam throws an [[Hand Axe (weapon)|axe]] and misses — but if he had hit, and stunned Jonas, Jonas would hav
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  • ...a [[Sword (weapon)|sword]], [[Scimitar (weapon)|scimitar]] or [[Pole Arm (weapon)|pole arm]]. Any wielder can be designated the recipient by the spell. | area of effect = recipient's bladed weapon
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  • ...es with a great many immunities can be hard to destroy with [[Spellcasting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immu ...ities which some monsters and humanoids possess, or which are conferred by magic. As not every monster's immunities are presently known, this list is neces
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  • The object emits a very weak magic signature for the purpose of [[Detect Magic (spell)|detection]]. ...pon)|club]] or any other object with sufficient durability to be used as a weapon. Wooden items can be thrown as a [[Missile Weapons|missile]], causing 1-3
    2 KB (243 words) - 00:19, 28 November 2023
  • ...[[Weapons List|weapon]] in [[Combat|combat]], regardless of the caster's [[Weapon Proficiencies|proficiency]]. Any target up to 2 [[Combat Hex|combat hexes] ...on, expending the [[Action Points|action points]] necessary to use it as a weapon. Once cast, however, the caster need not [[Spellcasting|concentrate]] to k
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  • * [[Bow (weapon)]] * [[Breath Weapon‏‎]]
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  • ...rmour Class|armour class]], obvious attacks such as [[Breath Weapon|breath weapon]] or [[Charging|charging]], its weight and its number of hit dice. While s ...e creature but not visually evident — for example, it's [[Magic Resistance|magic resistance]], [[Natural Immunities|natural immunities]], full range of spel
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  • [[File:Dagger (weapon).jpg|right|525px|thumb]] ...ood, but as part of the method for bladesmithing). Daggers are a favoured weapon of [[Illusionist (class)|illusionists]] and [[Mage (class)|mages]], and to
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  • ! Weapon !! [[Damage (hit points)|Damage]] !! # of Hands !! Break Chance !! Attack F | [[Bola (weapon)|bola]] || 1-4 || both || 1 in 6 || hurled
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  • [[File:Magic Item.jpg|right|595px|thumb]] A '''magic item''' is any object with magical powers that can be used to affect the ga
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  • ...ctions. Those attacked are permitted a [[Saving Throws|saving throw]] vs. magic; if this fails, caught individuals will be limited in movement to 1 [[Actio No one within the circle affected by the spell can concentrate or cast magic; magic that has been cast but not discharged will be ruined by the spell. This is
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  • ...stored — but these lost by other methods, such as by [[Attacking in Combat|weapon hits]], [[Wounds|wounds]] or [[Poison (substance)|poison]], are not affecte ...At this time, the disease can be removed by [[Dispel Magic (spell)|dispel magic]].
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  • ...use [[Damage (hit points)|damage]] if used as a [[Found Objects as Weapons|weapon]].
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  • ...it normally for [[Strength (ability stat)|strength]] bonuses, [[Magic Item|magic]] and other modifiers, and then multiplies this damage by 2, 3 or more, as For example, Erdowan swings with a [[Long Sword (weapon)|long sword]] at a [[Hippogriff|hippogriff]] and rolls a natural 20. He pi
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  • ...scertain the efficacy of non-melee [[Attacking in Combat|attacks]] such as magic, [[Poison (substance)|poison]], or various other forms against a character ...[Sage Ability|sage abilities]], [[Magic Armour|magical armour]] or other [[Magic Item|devices]], and of course any [[Spellcasting|spells]] in place or that
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  • ...Hit|struck by magic]] are affected, but not if it requires a +2 or greater weapon to hit. Naturally, [[Magic Resistance|magical resistance]] can protect an enemy against the spell, eve
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  • ...spell)|light]] will dispel the darkness, unless a [[Saving Throws|save vs. magic]] is made by the darkness's caster. Darkness, on the other hand, will alwa ...outside the darkness, attacking into it with a [[Weapons List|hand-to-hand weapon]], are only –4 to hit — but the target must be in an adjacent hex.
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  • ...can affect only the caster — though this includes detection and divination magic. ...ken — including the INTENT of using a spell on other persons, or lifting a weapon to attack, even before the attack takes place — then the spell is broken.
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  • ...ity]], [[Weapon Immunities|magic or silver to hit]],<br>[[Magic Resistance|magic resistance]], [[Polymorph (spell)|polymorph]], [[Regeneration (spell)|regen ...attacks. Imps also '''save as 7th level''' creatures and possess a '''25% magic resistance'''.
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  • ...romatic orbs]] and [[Oil Flask|flasks of oil]] have a range like any other weapon, as described below. ...y stat)|dexterity]], 16 or more, also allows bonuses to hit with a missile weapon. Unlike their use in melee, [[Strength (ability stat)|strength]] bonuses d
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  • ...ng Throws|+3 saving throw]] against either magic or [[Breath Weapon|breath weapon]]. The spell also reduces the [[Damage (hit points)|damage]] done by these
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  • ...r armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerkin and a heraldic emblem selected by th ...other aesthetic elements into the illusion, such as specifying the type of weapon being used, while maintaining the integrity of the spell. There are no lim
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  • ...itual hammer''' is a spell that conjures one or more mystical [[Warhammer (weapon|warhammer]] that can be employed by the caster for both [[Melee|close-quart The actual substance is a [[Warhammer (weapon)|warhammer]] possessing an ethereal essence that pulsates with power and a
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  • ...t generates a formidable vibration capable of rupturing both mundane and [[Magic Item|enchanted items]]. This is so potent that it thwarts any attempts at r ...s if each were a 9th level [[Mage (class)|mage]]. For all other types of magic, the saving throw should be made as if 13th level.
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  • ...ns so that they're at least diligent combatants. Bards are able to employ magic items that are normally employed by [[Fighter (class)|fighters]] and [[Thie ! style="width: 75px|Weapon !! style="width: 50px|Damage !! style="width: 50px|# of Hands !! style="wid
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  • | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Dam ...They may form bonds with individuals who share their interests, whether in magic, history, art or other pursuits.
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  • ...(spell)|fear]], can be shielded against and their ongoing effects [[Dispel Magic (spell)|dispelled]]. Other attacks cannot be, however, such as the creatio * [[Breath Weapon]]
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  • The object emits a very weak magic signature for the purpose of [[Detect Magic (spell)|detection]]. ...Should a conjured furnishing be [[Using Found Objects as Weapons|used as a weapon]], it would cause 1-3 [[Damage (hit points)|damage]] on the first hit — b
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  • | attack = by weapon type | special = [[Dagger (weapon)|dagger]] & [[Trident (weapon)|trident]], [[Speak with Animals (spell)|speak with animals]],<br>[[Tongue
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  • ...''': two [[Claw (attack)|claws]]; [[Sword (weapon)|long sword]] or [[Whip (weapon)|whip]] ...ic]], [[Gate (spell)|gate]], immunities, long sword +3, [[Magic Resistance|magic resistance]], [[Demonic Possession|possession]], [[Pyrotechnics (spell)|pyr
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  • | special = [[Magic to Hit|+2 weapon to hit]], [[Natural Immunities|natural immunities]],<br>[[Slow (spell)|slow ...he builder has some agenda for making the creature, often as protection, a weapon for waging war, to provide security — and possibly as a malevolent tool f
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  • | attack = '''6''': by weapon type ...pell)|levitate]], [[Magic Resistance|magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]],<br>[[Pyrotechnics (spe
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  • ...s within the lair or sanctuary''' of the undead will be protected from all magic designed to protect against evil. ...only benefit from this effect once, until a new bladder is emplaced in the weapon.
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  • ...pell)|know intent]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], never [[Surprise (comb ...[[Damage (hit points)|damage]] to the creature, it must be with a '''magic weapon'''.
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  • [[File:Adamantium Weapon (sage ability).jpg|right|525px|thumb]] ...ike it, or convincing a being with the necessary magic to take part in the weapon's making.
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  • | special = [[Impregnability|impregnability]], [[Magic to Hit|magic to hit]] ...requires a roll to see if the used weapon breaks, just as it might if the weapon were [[Critical Hits & Fumbles#Fumbles|fumbled]].
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  • | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Dam ...stead, combining it with wing buffeting. The fotia can employ it's breath weapon but three times in a day.
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