Difference between revisions of "Experience Level"

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See Also,<br>
 
See Also,<br>
 
[[Combat]]<br>
 
[[Combat]]<br>
[[Commoner (NPC)|Commoner]]<br>
+
[[Commoner (non-player character)|Commoner]]<br>
[[Comrade (NPC)|Comrade]]<br>
+
[[Comrade (lay combatant)|Comrade]]<br>
[[Man-at-Arms (NPC)|Man-at-Arms]]<br>
+
[[Hireling]]<br>
 +
[[Soldier-at-Arms (profession)]]<br>
 
[[Player Characters]]<br>
 
[[Player Characters]]<br>
 
[[The Adventure]]
 
[[The Adventure]]

Latest revision as of 23:45, 13 August 2023

Experience Level.jpg

This is a measure of a character’s proficiency in a given profession, used in the game to separate combatants according to their combat potential. It is gained through experience. A spellcaster, assassin, fighter, monk, paladin, ranger or thief are considered elite combatants, able to cast spells, fight with a superior THAC0 and employ a wide range of sage fields, studies and abilities. Moreover, characters with a level have the benefit of better hit points. They will die if damage reduces them below -9 hit points.

For most classes, particularly spellcasters, learning the skills of any class requires years of education. It is therefore unusual that any non-levelled character will have the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.


See Also,
Combat
Commoner
Comrade
Hireling
Soldier-at-Arms (profession)
Player Characters
The Adventure