Difference between revisions of "Healing"

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:* '''Healing Spells''', including cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]].
 
:* '''Healing Spells''', including cure [[Cure Light Wounds (spell)|light]], [[Cure Serious Wounds (spell)|serious]] and [[Cure Critical Wounds (spell)|critical]] wounds, [[Aid (spell)|aid]], [[Goodberry (spell)|goodberry]], [[Heal (spell)|heal]] and [[Heroes' Feast (spell)|heroes' feast]].
  
:* '''[[Magic Items]]''', including the [[Cup of Al'Akbar]], [[Healing Salve|healing salves]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells.
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:* '''[[Magic Items]]''', including the [[Cup of Al'Akbar]], [[Healing Salve (remedy)|healing salves]], [[Keoghtom's Ointment|Keoghtom's ointment]], a [[Periapt of Wound Closure|periapt of wound closure]], [[Healing Potion|potions of healing]] and [[Extra-healing Potion|extra-healing]], a [[Ring of Regeneration|ring of regeneration]] and scrolls with the above-mentioned spells.
  
 
:* '''[[Sage Ability|Sage Abilities]]''', including [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]] and [[Horse Physiology (sage ability)|horse physiology]].
 
:* '''[[Sage Ability|Sage Abilities]]''', including [[Aid Rest (sage ability)|aid rest]], [[Bring Comfort (sage ability)|bring comfort]], [[Ceramic Ornament (sage ability)|ceramic ornament]] and [[Horse Physiology (sage ability)|horse physiology]].

Revision as of 01:42, 26 August 2020

Healing describes the recovery of hit points which are lost through combat or accident. For game purposes it is necessary that there be numerous ways in which these points can be regained, yet at the same time it serves the game's design that healing should not be too easy to obtain.

The ways in which hit points may be recovered are detailed below:

  • Rest, which requires time to recover and gain hit points on a daily basis.


By gathering the means to employ as many of these tactics together, a party may bring about improved chances for their survival. However, it is presumed that parties engaged in an adventure will always be struggling against the odds of keeping even half their hit points. Maintaining full hit points all the time is meant to be an unimaginable luxury.


See Also,
Cure Blindness
Cure Disease
Mysticism (technology)
Regeneration (spell)
Restoration