Difference between revisions of "Dragonis Oxychalkos (copper dragon)"
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| THAC0 = 15 to 17 | | THAC0 = 15 to 17 | ||
| hpdie = 2d8 | | hpdie = 2d8 | ||
− | | attack = [[Talon (attack)| | + | | attack = '''4''': [[Talon (attack)|talons]], [[Fangs (attack)|fangs]] and [[Tail (attack)|tail]] |
− | | dmg = 3–12 | + | | dmg = two talons (3–12); fangs (4–40);<br>tail (4–24) |
− | | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Raking|raking]] | + | | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Damage|incidental damage]], [[Raking|raking]] |
}} | }} | ||
+ | |||
+ | == Advantages == | ||
+ | Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously use their [[Breath Weapon|breath weapon]] or [[Buffeting (attack)|buffet]] with their wings during melee. There's an even chance that a dragon might opt to breathe fire instead, combining it with wing buffeting. The fotia can employ it's breath weapon but three times in a day. | ||
+ | |||
+ | '''Raking.''' When the dragon strikes successfully with both its front talons, it gains two extra [[Raking|raking]] hits with its rear talons. This reflexive [[Damage (hit points)|damage]] is applied without the need of a [[Roll to Hit|to hit roll]], landing on the target that took the most damage from either or both claws — or randomly determined if need be. | ||
+ | |||
+ | '''Buffeting.''' Dragons have the ability to beat their wings with tremendous force, generating a powerful, buffeting wind. This wind causes between 9 and 11 damage to any with a front facing to the dragon, the number being equal to the fotia's [[Hit Dice|hit dice]]. Creatures positioned in front of the dragon can avoid this damage by lying flat or or taking hold of something which requires a successful [[Saving Throws|save vs. magic]]. However, those who succeed in avoiding the damage can take no other action during that round. | ||
+ | |||
+ | : Additionally, all creatures in the path of the buffet are pushed back one [[Combat Hex|combat hex]]; those weighing less than 80 lbs. are tossed back two hexes. No additional damage accrues from this. There's a risk of individuals being blown off ledges or into other perilous situations. Buffeting also extinguishing torches and open lanterns and forces flying creatures to land; it disperses clouds, fog and precipitation caused by spells. Dust devils are torn asunder, though a dust elemental can withstand this force. | ||
+ | |||
+ | '''Breath Weapon.''' The fotia's fire breath is one of the most devastating attacks in all of D&D. The fotia is able to turn its head while spewing forth its gullet, affecting those in a 120° arc, engulfing all beings within an incredible 90 feet. This arc can be in any direction. | ||
+ | The dragon is wise enough to direct its breath weapon against it's most dangerous adversary, as it possesses keen observation skills and vast combat experience. It can easily detect a spellcaster or the strongest fighter in its presence. | ||
+ | |||
+ | : The breath weapon inflicts damage equal to the dragon's hit dice multiplied by its age of maturity. For example, an ancient dragonis fotia with 11 hit dice and a [[Dragon Lifespan|maturity rating]] of 8 would deal 88 damage with its fiery breath weapon. Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, especially when combined with the dragon's wing buffeting. | ||
+ | |||
+ | : Creatures touched by the breath weapon must also make saving throws against [[Saving Throws for Items|fire damage]] for all possessions they carry, from [[Armour List|armour]] to [[Weapons List|weapons]] to [[Magic Item|magic items]]. | ||
+ | |||
+ | '''Flying & hovering.''' Dragons can make use of the high ceilings in their lairs to hover during combat, especially when they feel threatened. Positioned 20 feet above the ground, they can attack with their head and tail but not with their talons. While hovering, they also lose the ability to cause [[Incidental Damage|incidental damage]]. However, they become more impervious to melee attacks, and if stunned, they're considered to rise to 25 feet above the ground while still hovering. | ||
+ | |||
+ | : In addition, a dragon may fly from one end of their lair to the other, gaining distance on opponents while readying their breath weapon again against a whole party at once. When it's time to retreat, dragons often have access to a sizable tunnel through which they can escape, unless somehow this tunnel has been somehow blocked ahead of time. | ||
+ | |||
+ | '''Incidental damage.''' The sheer size of the fotia is so great that it's able to cause up to 14 hit points of incidental damage to any creature standing adjacent to its massive body during combat. | ||
+ | |||
See [[Bestiary]] | See [[Bestiary]] | ||
[[Category: Lacks Image]] | [[Category: Lacks Image]] |
Revision as of 19:47, 30 October 2023
Species | dragon |
No. Appearing | 1–2 (+1–4) |
Behaviour | social |
Range | barrens, subterranean |
Size | 39 ft. long |
Weight | 7,700 lbs. |
Intelligence | 15 to 17 |
Armour Class | 1 |
Hit Dice | 7 to 9 |
Action Points | 8 |
Max. Stride | 13 |
THAC0 | 15 to 17 |
Hp/Die | 2d8 |
Attack Forms | 4: talons, fangs and tail |
Damage | two talons (3–12); fangs (4–40); tail (4–24) |
Special Attacks | breath weapon, buffeting, flying, incidental damage, raking |
Advantages
Dragons can unleash four distinct melee attacks: two talons, fangs and tail. However, they cannot simultaneously use their breath weapon or buffet with their wings during melee. There's an even chance that a dragon might opt to breathe fire instead, combining it with wing buffeting. The fotia can employ it's breath weapon but three times in a day.
Raking. When the dragon strikes successfully with both its front talons, it gains two extra raking hits with its rear talons. This reflexive damage is applied without the need of a to hit roll, landing on the target that took the most damage from either or both claws — or randomly determined if need be.
Buffeting. Dragons have the ability to beat their wings with tremendous force, generating a powerful, buffeting wind. This wind causes between 9 and 11 damage to any with a front facing to the dragon, the number being equal to the fotia's hit dice. Creatures positioned in front of the dragon can avoid this damage by lying flat or or taking hold of something which requires a successful save vs. magic. However, those who succeed in avoiding the damage can take no other action during that round.
- Additionally, all creatures in the path of the buffet are pushed back one combat hex; those weighing less than 80 lbs. are tossed back two hexes. No additional damage accrues from this. There's a risk of individuals being blown off ledges or into other perilous situations. Buffeting also extinguishing torches and open lanterns and forces flying creatures to land; it disperses clouds, fog and precipitation caused by spells. Dust devils are torn asunder, though a dust elemental can withstand this force.
Breath Weapon. The fotia's fire breath is one of the most devastating attacks in all of D&D. The fotia is able to turn its head while spewing forth its gullet, affecting those in a 120° arc, engulfing all beings within an incredible 90 feet. This arc can be in any direction. The dragon is wise enough to direct its breath weapon against it's most dangerous adversary, as it possesses keen observation skills and vast combat experience. It can easily detect a spellcaster or the strongest fighter in its presence.
- The breath weapon inflicts damage equal to the dragon's hit dice multiplied by its age of maturity. For example, an ancient dragonis fotia with 11 hit dice and a maturity rating of 8 would deal 88 damage with its fiery breath weapon. Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, especially when combined with the dragon's wing buffeting.
- Creatures touched by the breath weapon must also make saving throws against fire damage for all possessions they carry, from armour to weapons to magic items.
Flying & hovering. Dragons can make use of the high ceilings in their lairs to hover during combat, especially when they feel threatened. Positioned 20 feet above the ground, they can attack with their head and tail but not with their talons. While hovering, they also lose the ability to cause incidental damage. However, they become more impervious to melee attacks, and if stunned, they're considered to rise to 25 feet above the ground while still hovering.
- In addition, a dragon may fly from one end of their lair to the other, gaining distance on opponents while readying their breath weapon again against a whole party at once. When it's time to retreat, dragons often have access to a sizable tunnel through which they can escape, unless somehow this tunnel has been somehow blocked ahead of time.
Incidental damage. The sheer size of the fotia is so great that it's able to cause up to 14 hit points of incidental damage to any creature standing adjacent to its massive body during combat.
See Bestiary