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  • [[File:Combat Round.jpg|right|560px|thumb]] ...ts of time, nominally equal to 12 seconds. Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a
    1 KB (202 words) - 07:13, 3 January 2022
  • ...upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to a ...combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to strai
    2 KB (215 words) - 18:25, 24 April 2024
  • ...it is presumed for game purposes that they are not engaged in hand-to-hand combat. ...s "turn." Nor does it matter if matter if Albert has enough [[Movement in Combat|movement]] to attack; by moving into an adjacent hex, Albert also forces Ba
    3 KB (415 words) - 13:53, 23 August 2022
  • [[File:Combat.jpg|right|560px|thumb]] ...often subjugated by the need for playability. That said, many elements of combat reflect circumstances in the real world — and this, too, is an important
    3 KB (459 words) - 02:46, 25 October 2023
  • ...technically cannot know it; thus, sighting and choosing to fire the next [[Combat Round|round]] '''requires the character to follow through''' with these act ...e hobgoblin, and sees it isn't there; instead, the hobgoblin has moved one combat hex to the left. Conrad can either note the change, making a new "sight,"
    3 KB (527 words) - 19:44, 3 January 2022
  • ...animal much more flexible from moment to moment when employed in [[Combat|combat]]. These are the adjusted penalty action point costs for changing the direc
    4 KB (647 words) - 05:05, 23 May 2022
  • ...ement; once initiative is determined, it's '''NOT''' re-determined every [[Combat Round|round]]. : Main Article: [[Surprise (combat)]]
    6 KB (959 words) - 22:19, 1 October 2023
  • Those who save will recover from this at once, being free to act the next [[Combat Round|round]]; but those who fail their save will turn and run, at [[Moveme
    1 KB (226 words) - 19:54, 22 April 2022
  • ...ing throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effectively [[Stun Lock|stunning]] the creature. Naturally, ...to recieve a -1 penalty on their [[roll to hit|to hit rolls]]. Outside of combat, the giggling will draw the attention of others at once, serving as a moder
    1 KB (229 words) - 02:07, 28 November 2023
  • ...k and give ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't requi ...e — will seek to retreat and seek some other approach as opposed to direct combat.
    6 KB (767 words) - 23:30, 16 June 2022
  • | duration = 6 +1 [[Combat Round|round]] per [[Experience Level|level]]
    2 KB (331 words) - 19:10, 27 October 2023
  • ...study)|Birds]] which allows limited prediction of a bird's [[Attacking in Combat|attack]] and movement in [[Animal|animals]] of semi-intelligence or less. T ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
    1 KB (251 words) - 22:02, 13 October 2023
  • ...to Hit|to hit]] bonus, with a maximum range of five feet (one [[Combat Hex|combat hex]]). The initial damage done is 2-8 to the intended target if it hits, ...eat and make an attempt to treat the burn with clear water, abandoning the combat to do so. For every three rounds this is not done, the victim will suffer
    4 KB (707 words) - 13:03, 6 June 2022
  • ...hat place. For '''every score of bound souls''', or 20 in number, '''four combat hexes within the lair or sanctuary''' of the undead will be protected from
    5 KB (728 words) - 04:37, 10 January 2023
  • ...ce the cantrip is discharged, the object will return to normal within 30 [[Combat Round|rounds]] (6 minutes).
    1 KB (188 words) - 16:38, 7 October 2021
  • | duration = 2 [[Combat Round|rounds]] ...the cantrip could agreed upon ahead of time for a signal to turn and break combat, change tactics, or perhaps come and give support for the caster. Likewise
    2 KB (313 words) - 20:48, 19 February 2024
  • ...lishing a blockade around the Egyptian fleet, compelling them to engage in combat. As the battle raged on, Cleopatra made a dramatic escape from the scene,
    3 KB (455 words) - 04:05, 27 November 2023
  • ...spells]] at each level. They also possess unique [[Cleric Combat Abilities|combat abilities]] and [[Cleric Sage Abilities|sage abilities]]. Players wishing t
    5 KB (623 words) - 23:52, 29 October 2023
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the creature will not attack) or take another
    2 KB (252 words) - 03:43, 24 July 2022
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
    2 KB (253 words) - 04:05, 24 July 2022
  • ...es the perceiver as the rotting of a being's soul. Approaching within 3 [[Combat Hex|hexes]] of a ghast demands a [[Saving Throws|saving throw vs. poison]]; ...se, dropping any held objects before becoming rigid and helpless for 2-8 [[Combat Round|rounds]]. Once the paralysation has passed, it requires one more rou
    4 KB (538 words) - 01:31, 16 April 2022
  • ...weaken and injure opponents; then blink to a distance of four [[Combat Hex|combat hexes]] and cease attacking, to give the enemy a chance to back away. Blin
    2 KB (354 words) - 23:44, 29 October 2023
  • ...|pole arm]], and only when the opponent is within range and at least two [[Combat Hex|hexes]] distant. Any number of defenders may attack. When the opportu ...with Liam. Jonas has 2 AP left, so he attacks Liam with the rest of his [[Combat Round|round]]. Thereafter, both Liam and Kellam are able to begin their ro
    4 KB (614 words) - 17:37, 13 October 2023
  • ...'''wounded'''. This causes the combatant to '''bleed''' hit points each [[Combat Round|round]]. Wounds do not result from multiple hits adding up to 11; th [[Attacking in Combat]]<br>
    3 KB (399 words) - 22:50, 31 December 2021
  • ...tta will then skip away at a running stride, making no attempt to re-enter combat.
    2 KB (365 words) - 23:53, 29 October 2023
  • ...l an opponent to move back from their defensive position, or [[Combat Hex|combat hex]], during battle. The combatant, often with a strong and sturdy postu ...enables the calculation to be made more swiftly, simplifying the action in combat.
    6 KB (972 words) - 02:51, 25 October 2023
  • | special = [[Swallowing (attack)|swallow]]; [[Surprise (combat)|surprise on a 1-4]] ...rd will swallow its prey whole. The gullet of the creature is fully two [[Combat Hex|hexes]] in diameter, so that it is large enough for a swallowed victim
    2 KB (369 words) - 18:24, 23 June 2022
  • ...ader (sage ability)|Fine Leader]]''': combatants within two [[Combat Hexes|combat hexes]] of the character need never make morale checks.
    5 KB (759 words) - 22:24, 15 August 2023
  • ...in diameter. The combatant's ability to cover distance within a [[Combat|combat]] round depends upon the character's "'''stride'''," which is the number of ...eld. Characters may want to be cautious and tread lightly before entering combat, or they may wish to run pell-mell at an enemy. With so many combatants al
    8 KB (1,255 words) - 18:04, 13 October 2023
  • | duration = 3 [[Combat Round|rounds]] +1 round per [[Experience Level|level]] ...her, but no creature is able to move further than 10 ft. per round, or 2 [[Combat Hex|hexes]]. Since all creatures are affected, player characters must also
    3 KB (390 words) - 20:16, 31 October 2023
  • ...spell)|holy protection]] surrounds the paladin, extending outwards for two combat hexes, that any ally of the paladin can enjoy if within that radius. ...bilities at 9th level. They also possess unique [[Paladin Combat Abilities|combat abilities]] and '''[[Paladin Sage Abilities]]'''. Players wishing to becom
    5 KB (670 words) - 23:18, 20 October 2023
  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
    7 KB (1,084 words) - 20:21, 31 October 2023
  • | casting time = 2 [[Combat Round|rounds]] ...] or less won't approach within 40 feet of the phantasm, or 8 [[Combat Hex|combat hexes]].
    3 KB (488 words) - 20:19, 27 September 2022
  • ...ble to cause tremendous [[Damage (hit points)|damage]] when [[Attacking in Combat|attacking]], in addition to [[Incidental Damage|incidental damage]]. They ...ith a bite of its mandibles, thus getting '''five attacks''' in a single [[Combat Round|round]].
    3 KB (390 words) - 14:31, 29 July 2022
  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
    7 KB (1,092 words) - 20:28, 30 October 2023
  • ...ion point]] cost of 1/5th [[Action Points|action points]] per [[Combat Hex|combat hex]]. Black bears weighing up to 900 lbs. have been encountered.
    3 KB (424 words) - 17:17, 1 July 2022
  • ...s]] at each level. They also possess [[Illusionist Combat Abilities|unique combat abilities]] and [[Illusionist Sage Abilities|sage abilities]]. Players wish
    3 KB (367 words) - 03:03, 28 September 2021
  • ...xively at any creature that approaches up to a distance of ten feet (two [[Combat Hex|hexes]]). The creature expends none of its own movement in this attack ...the victim, desiccating its remains. Violet fungi hardly ever move during combat.
    3 KB (475 words) - 00:06, 30 June 2022
  • Gorgons are able to move fast and will '''charge''' from up to 20 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to strike two The gorgon has only a 1 in 4 chance of using this breath weapon per [[Combat Round|round]]. After employing its breath weapon, it will not roll to do s
    3 KB (498 words) - 18:27, 23 June 2022
  • | casting time = 1 [[Combat Round|round]]
    2 KB (410 words) - 22:41, 15 February 2023
  • '''Charging''' is a [[Combat|combat]] [[Attacking in Combat|attack]] made at a run, in which the combatant uses that momentum to increa ...on point]] (AP) spent they are moving 4 or more [[Combat Hex|hexes]] per [[Combat Round|round]]. The charger must indicate whether their action will be a [[
    12 KB (1,937 words) - 17:53, 13 October 2023
  • ...the caster, and thereafter make a morale check before entering any form of combat. ...will cause the loss of one point of [[Armour Class|armour class]] per 5 [[Combat Round|rounds]] of the spell's duration. If a character with the [[Proselyt
    4 KB (721 words) - 23:48, 1 May 2023
  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...nd in other persons, improving their capability and performance of animal, combat and wilderness skills.
    7 KB (1,039 words) - 20:08, 7 July 2022
  • ...strain and potentially cause [[Damage (hit points)|damage]]. This form of combat is usually done while unarmed, though under certain conditions a weapon may ...mage''' results. The enemy can then be swung forward, into a [[Combat Hex|combat hex]] to the left or right, or into the attacker's own hex for brawling. E
    7 KB (1,117 words) - 00:21, 29 April 2023
  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...nd in other persons, improving their capability and performance of animal, combat and wilderness skills.
    7 KB (1,040 words) - 22:54, 9 July 2022
  • ...will be limited in movement to 1 [[Action Points|action point]] (AP) per [[Combat Round|round]]; they may move at no better than [[Movement (stride)|stride-1 ...the whole circle at any time, if this is needed. Outsiders [[Attacking in Combat|attacking]] the circle's edge with hand-to-hand [[Weapons List|weapons]] mu
    3 KB (560 words) - 18:28, 17 August 2023
  • ...ry at Arms]]''': increases the efficacy and efficiency of using weapons in combat, enabling superior advantage over an adversary. ...e of a [[Camel (domestic)|camel]] as transportation and for the purpose of combat.
    6 KB (949 words) - 22:53, 2 May 2023
  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...e of a [[Camel (domestic)|camel]] as transportation and for the purpose of combat.
    7 KB (1,035 words) - 04:57, 7 July 2022
  • ...e slightest wind, which is sure to be picked up by nearby ant within 2-5 [[Combat Round|rounds]] — who will release the pheromone in turn. This will bring ...rkers. The '''swarming''' nature of the creatures will allow two ants per combat hex when attacking.
    3 KB (529 words) - 23:59, 29 June 2022
  • ...ar, with the essence of the practitioner being committed to performance in combat, causing [[Damage (hit points)|damage]] and acting as an arm for the charac :* '''[[Yin & Yang (sage study)|Yin & Yang]]''': enables numerous combat techniques that surpass the body's limitations by transforming weaknesses i
    8 KB (1,299 words) - 20:51, 14 November 2023

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