Difference between revisions of "Horned Devil"

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{{Bestiarychart
 
{{Bestiarychart
 
| name = Devil (horned)
 
| name = Devil (horned)
| species = chthonic (devil)
+
| species = [[Chthonic|chthonic]] ([[Devil|devil]])
 
| noapp = 2–5
 
| noapp = 2–5
 
| behaviour = malevolent
 
| behaviour = malevolent
| range = Hell, [[Subterranean (range)|subterranean]]
+
| range = [[Hell (outer plane)|Hell]], [[Subterranean (range)|subterranean]]
 
| size = 9 ft. tall
 
| size = 9 ft. tall
 
| weight = 590 lbs.
 
| weight = 590 lbs.
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| HD = 5+5
 
| HD = 5+5
 
| AP = 6
 
| AP = 6
| THAC0 = 18
+
| stride = 8
 +
| THAC0 = 17
 
| hpdie = d10
 
| hpdie = d10
| attack = tail, by weapon type
+
| attack = tail & by weapon type
| dmg = 2–8, 3–13
+
| dmg = 2–8 & 3–13
| special = [[Fear (spell)|cause fear]], create illusion, [[Detect Magic (spell)|detect magic]], [[Hold Person (spell)|hold person]], immunities, improved stunning, magical powers, [[Magic Resistance|magic resistance]], magic to hit, [[Produce Fire (spell)|produce flame]], [[Pyrotechnics (spell)|pyrotechnics]], [[Gating & Summoning|summoning]], [[ESP (spell)|telepathy]], [[Teleport (spell)|teleport]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], wound
+
| special = [[Fear (spell)|cause fear]], [[Create Illusion (ability)|create illusion]], [[Detect Magic (spell)|detect magic]], [[Hold Person (spell)|hold person]], improved [[Stun Lock|stunning]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], [[Produce Fire (spell)|produce flame]], [[Pyrotechnics (spell)|pyrotechnics]], [[Spellcasting|spellcasting]], [[Summoning|summoning]], [[ESP (spell)|telepathy]], [[Teleport (spell)|teleport]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], [[Wounds|wounding]]
 
}}
 
}}
  

Latest revision as of 01:24, 16 April 2022

Devil (horned)
Species chthonic (devil)
No. Appearing 2–5
Behaviour malevolent
Range Hell, subterranean
Size 9 ft. tall
Weight 590 lbs.
Intelligence 13
Armour Class -5
Hit Dice 5+5
Action Points 6
Max. Stride 8
THAC0 17
Hp/Die d10
Attack Forms tail & by weapon type
Damage 2–8 & 3–13
Special Attacks cause fear, create illusion, detect magic, hold person, improved stunning, magic resistance, magic to hit, natural immunities, produce flame, pyrotechnics, spellcasting, summoning, telepathy, teleport, ultravision, wall of fire, wounding


See Bestiary