Difference between revisions of "Hezrou"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 23: Line 23:
 
[[File:Hezrou.jpg|left|350px|thumb]]
 
[[File:Hezrou.jpg|left|350px|thumb]]
 
Upon occasion, these horrific places create a momentary breach into the [[Prime Material (inner plane)|Prime Material]], enabling a Hezrou and some its dark matter to pour forth into the fissures beneath [[Dungeons|dungeons]] and [[Unholy Space|unholy places]].  As these demons are content to pass centuries in passive regurgitation, it's only as their spawn begins to appear on the world's face that anyone thinks to investigate and eventually exterminate the fiends responsible.
 
Upon occasion, these horrific places create a momentary breach into the [[Prime Material (inner plane)|Prime Material]], enabling a Hezrou and some its dark matter to pour forth into the fissures beneath [[Dungeons|dungeons]] and [[Unholy Space|unholy places]].  As these demons are content to pass centuries in passive regurgitation, it's only as their spawn begins to appear on the world's face that anyone thinks to investigate and eventually exterminate the fiends responsible.
 +
 +
== Advantages ==
 +
Hezrou are immune to [[Sleep (spell)|sleep]], [[Charm|charm]] and [[Curse|curses]], as well as from [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Electricity-based Attacks|electricity]] or [[Gas-based Attacks|gas-based]] attacks.
 +
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
 
[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 00:52, 5 January 2022

Hezrou
Species chthonic (demon)
No. Appearing 1–6
Behaviour malevolent
Range Abyss, subterranean
Size 7 ft. tall
Weight 380 lbs.
Intelligence 8
Armour Class -2
Hit Dice 9
Action Points 5
Max. Stride 9
THAC0 15
Hp/Die 2d4
Attack Forms 3: two claws, maw
Damage claw (1–8); maw (4–16)
Special Attacks cause fear, darkness, detect invisible
objects
, gate, levitate, magic
resistance
, magic to hit, natural
immunities
, possession, telekinesis,
teleport, ultravision

Hezrou are loathsome toad-shaped demons, dwelling in the Abyssal swamps, mires and muskeg pits, notoriously devoid of free-standing water. These muck-and-slime expanses fill the bottom of hollows and chasms on every plane of the Abyss, growing deeper and more polluted as one goes deeper. In these places, these creatures feed eternally on the damned, chewing and disgorging them over and over, until they're transformed into hideous deformities.

Hezrou.jpg

Upon occasion, these horrific places create a momentary breach into the Prime Material, enabling a Hezrou and some its dark matter to pour forth into the fissures beneath dungeons and unholy places. As these demons are content to pass centuries in passive regurgitation, it's only as their spawn begins to appear on the world's face that anyone thinks to investigate and eventually exterminate the fiends responsible.

Advantages

Hezrou are immune to sleep, charm and curses, as well as from cold, fire, electricity or gas-based attacks.


See Bestiary