Difference between revisions of "Ghast"

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If the dead of this nature is, instead, buried on ground that's become [[Desecration|desecrated]], such as a graveyard that ceases to be properly tended, the lands of a property that have been subjected to vile, [[Dark Practice (sage ability)|unholy practices]], then the grip of virtue will be weak upon the person's soul, enabling the return to animation as a ghast.
 
If the dead of this nature is, instead, buried on ground that's become [[Desecration|desecrated]], such as a graveyard that ceases to be properly tended, the lands of a property that have been subjected to vile, [[Dark Practice (sage ability)|unholy practices]], then the grip of virtue will be weak upon the person's soul, enabling the return to animation as a ghast.
  
One ghast is then free to create other ghasts, for any creature done to death by a ghast will, in turn, also rise as a ghast.  Thus, an infection of evil can spread, potentially damning scores of innocent good souls to an unhappy, fiendish existence.
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One ghast is then free to create other ghasts for any creature done to death by a ghast will, in turn, also rise as a ghast.  Thus, an infection of evil can spread, potentially damning scores of innocent good souls to an unhappy, fiendish existence.
  
 
Ghasts appear much like [[Ghoul|ghouls]] — but viewed through the power of [[Detect Malevolence (spell)|detect malevolence]], they grow weirdly red in places, as shown in the image.
 
Ghasts appear much like [[Ghoul|ghouls]] — but viewed through the power of [[Detect Malevolence (spell)|detect malevolence]], they grow weirdly red in places, as shown in the image.

Revision as of 22:05, 22 October 2021

Ghast
Species undead
No. Appearing 1–6
Behaviour resentful
Range ruin, subterranean
Size 4 to 6 ft. tall
Weight 135 lbs.
Intelligence 2
Armour Class 4
Hit Dice 4
Action Points 5
Max. Stride 4
THAC0 18
Hp/Die d6
Attack Forms 3: two claws; fangs
Damage claw (1–4); fangs (1–8)
Special Attacks carrion stench, immune to sleep,
charm, and protection from
malevolence
, paralysation

Ghasts are undead creatures arising through unlikely conditions, having to do with deceased persons of especially contemptible nature and the manner of their burial. With those who have practiced malevolence and evil their whole lives depart, the soul resists departing the prime material plane ... knowing the fate destined to befall it in the lower planes. Therefore, careful effort must be taken to ensure the body is interred properly in consecrated ground.

Ghast.jpg

If the dead of this nature is, instead, buried on ground that's become desecrated, such as a graveyard that ceases to be properly tended, the lands of a property that have been subjected to vile, unholy practices, then the grip of virtue will be weak upon the person's soul, enabling the return to animation as a ghast.

One ghast is then free to create other ghasts — for any creature done to death by a ghast will, in turn, also rise as a ghast. Thus, an infection of evil can spread, potentially damning scores of innocent good souls to an unhappy, fiendish existence.

Ghasts appear much like ghouls — but viewed through the power of detect malevolence, they grow weirdly red in places, as shown in the image.

Advantages

See Bestiary