Difference between revisions of "Experience Level"

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This is a measure of a character’s proficiency in a given profession, used in the game to separate combatants according to their combat potential. It is gained through experience. A spellcaster, assassin, fighter, monk, paladin, ranger or thief are considered elite combatants, able to cast spells, fight with a superior THAC0 and employ a wide range of sage fields, studies and abilities. Moreover, characters with a level have the benefit of better hit points. They will die if damage reduces them below -9 hit points.
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[[File:Experience Level.jpg|right|420px]]
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This is a measure of a character’s proficiency in a given profession, used in the game to separate combatants according to their combat potential. It is gained through [[Experience (X.P.)|experience]]. A [[Spellcasting|spellcaster]], [[Assassin (class)|assassin]], [[Fighter (class)|fighter]], [[Monk (class)|monk]], [[Paladin (class)|paladin]], [[Ranger (class)|ranger]] or [[Thief (class)|thief]] are considered elite combatants, able to cast spells, fight with a superior [[THAC0]] and employ a wide range of [[Sage Field|sage fields]], [[Sage Study|studies]] and [[Sage Ability|abilities]]. Moreover, characters with a level have the benefit of better [[Hit Points|hit points]]. They will die if damage reduces them below [[Negative Hit Points|-9 hit points]].
  
 
For most classes, particularly spellcasters, learning the skills of any class requires years of education. It is therefore unusual that any non-levelled character will have the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.
 
For most classes, particularly spellcasters, learning the skills of any class requires years of education. It is therefore unusual that any non-levelled character will have the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.
  
See Also,
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<br>
Adventure, The
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See Also,<br>
Combat
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[[Combat]]<br>
Commoner
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[[Commoner (NPC)|Commoner]]<br>
Comrade
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[[Comrade (NPC)|Comrade]]<br>
Man-at-Arms
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[[Man-at-Arms (NPC)|Man-at-Arms]]<br>
Player Character
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[[Player Characters]]<br>
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[[The Adventure]]

Revision as of 04:33, 27 June 2020

Experience Level.jpg

This is a measure of a character’s proficiency in a given profession, used in the game to separate combatants according to their combat potential. It is gained through experience. A spellcaster, assassin, fighter, monk, paladin, ranger or thief are considered elite combatants, able to cast spells, fight with a superior THAC0 and employ a wide range of sage fields, studies and abilities. Moreover, characters with a level have the benefit of better hit points. They will die if damage reduces them below -9 hit points.

For most classes, particularly spellcasters, learning the skills of any class requires years of education. It is therefore unusual that any non-levelled character will have the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.


See Also,
Combat
Commoner
Comrade
Man-at-Arms
Player Characters
The Adventure