Difference between revisions of "Attacking in Combat"

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Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
 
Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
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The intent of the combat system is to add choice to the player's available actions while in combat.  These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
  
 
== Links ==
 
== Links ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
* [[Armour Class]]
 
* [[Armour Class]]
 
* [[Assassination (sage ability)|Assassination]]
 
* [[Assassination (sage ability)|Assassination]]
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* [[Damage (hit points)]]
 
* [[Damage (hit points)]]
 
* [[Dual Attackers]]
 
* [[Dual Attackers]]
* [[Entangled & Snarled Weapons]]
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* [[Entangled and Snarled Weapons]]
 
* [[Experience (X.P.)]]
 
* [[Experience (X.P.)]]
 
* [[Fighting with Lance]]
 
* [[Fighting with Lance]]
* [[Grappling (hand-to-hand)|Grappling]]
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* [[Grappling (hand-to-hand)]]
 
* [[Grenade-like Missiles]]
 
* [[Grenade-like Missiles]]
 
* [[Helpless Defenders]]
 
* [[Helpless Defenders]]
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* [[Injury]]
 
* [[Injury]]
 
* [[Line of Sight]]
 
* [[Line of Sight]]
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* [[Main-gauche (sage ability)]]
 
* [[Martial Spirit]]
 
* [[Martial Spirit]]
 
* [[Missile Weapons]]
 
* [[Missile Weapons]]

Latest revision as of 18:25, 24 April 2024

Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.

The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.

Links