Difference between revisions of "Attacking in Combat"

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Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
 
Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
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The intent of the combat system is to add choice to the player's available actions while in combat.  These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
  
 
== Links ==
 
== Links ==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[Armour Class]]<br>
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* [[Armour Class]]
* [[Assassination (sage ability)|Assassination]]<br>
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* [[Assassination (sage ability)|Assassination]]
* [[Attacks with Two Weapons]]<br>
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* [[Attack of Opportunity]]
* [[Backstabbing (sage ability)|Backstabbing]]<br>
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* [[Attacks with Two Weapons]]
* [[Charging]]<br>
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* [[Backstabbing (sage ability)|Backstabbing]]
* [[Combat]]<br>
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* [[Charging]]
* [[Cover]]<br>
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* [[Combat]]
* [[Critical Hits & Fumbles]]<br>
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* [[Cover (defense)]]
* [[Damage (hit points)]]<br>
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* [[Critical Hits & Fumbles]]
* [[Dual Attackers]]<br>
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* [[Damage (hit points)]]
* [[Entangled & Snarled Weapons]]<br>
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* [[Dual Attackers]]
* [[Experience (X.P.)]]<br>
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* [[Entangled and Snarled Weapons]]
* [[Grappling]]<br>
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* [[Experience (X.P.)]]
* [[Grenade Missiles]]<br>
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* [[Fighting with Lance]]
* [[Helpless Defenders]]<br>
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* [[Grappling (hand-to-hand)]]
* [[Hit Dice]]<br>
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* [[Grenade-like Missiles]]
* [[Hit Points]]<br>
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* [[Helpless Defenders]]
* [[Hit Points per Die]]<br>
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* [[Hit Dice]]
* [[Initiative]]<br>
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* [[Hit Points]]
* [[Injuries]]<br>
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* [[Hit Points per Die]]
* [[Line of Sight]]<br>
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* [[Hurled Weapons]]
* [[Martial Music]]<br>
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* [[Initiative]]
* [[Missile Ranges]]<br>
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* [[Injury]]
* [[Movement in Combat]]<br>
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* [[Line of Sight]]
* [[Multiple Attacks]]<br>
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* [[Main-gauche (sage ability)]]
* [[Multiple Defenders in One Hex]]<br>
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* [[Martial Spirit]]
* [[Necrotic Damage]]<br>
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* [[Missile Weapons]]
* [[Negative Hit Points]]<br>
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* [[Movement in Combat]]
* [[On Guard (sage ability)|On Guard]]<br>
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* [[Multiple Attacks]]
* [[Overbearing]]<br>
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* [[Multiple Defenders in One Hex]]
* [[Pummelling]]<br>
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* [[Necrotic Damage]]
* [[Rear & Flank Attacks]]<br>
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* [[Negative Hit Points]]
* [[Roll to Hit]]<br>
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* [[On Guard (sage ability)]]
* [[Shield (armour)]]<br>
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* [[Overbearing]]
* [[Spear (weapon)]]<br>
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* [[Pummelling]]
* [[Stun Lock]]<br>
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* [[Rear & Flank Attacks]]
* [[Surprise]]<br>
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* [[Roll to Hit]]
* [[THAC0]]<br>
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* [[Shield (armour)]]
* [[Using Found Objects as Weapons]]<br>
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* [[Spear (weapon)]]
* [[Using Poisoned Weapons]]<br>
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* [[Stun Lock]]
* [[Weapons List]]<br>
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* [[Surprise (combat)|Surprise]]
* [[Wounds]]<br>
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* [[THAC0]]
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* [[Using Found Objects as Weapons]]
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* [[Using Poisoned Weapons]]
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* [[Weapons List]]
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* [[Wounds]]
 
</div>
 
</div>
 
[[Category: Lacks Image]]
 

Revision as of 18:29, 17 August 2023

Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.

The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.

Links