Difference between revisions of "Attacking in Combat"

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Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
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The intent of the combat system is to add choice to the player's available actions while in combat.  These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
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== Links ==
 
== Links ==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[Armour Class]]<br>
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* [[Armour Class]]
* [[Attacks with Two Weapons]]<br>
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* [[Assassination (sage ability)|Assassination]]
* [[Charging]]<br>
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* [[Attack of Opportunity]]
* [[Cover]]<br>
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* [[Attacks with Two Weapons]]
* [[Critical Hits & Fumbles]]<br>
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* [[Backstabbing (sage ability)|Backstabbing]]
* [[Damage (hit points)]]<br>
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* [[Charging]]
* [[Dual Attackers]]<br>
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* [[Combat]]
* [[Entangled & Snarled Weapons]]<br>
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* [[Cover (defense)]]
* [[Experience (X.P.)]]<br>
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* [[Critical Hits & Fumbles]]
* [[Grappling]]<br>
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* [[Damage (hit points)]]
* [[Grenade Missiles]]<br>
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* [[Dual Attackers]]
* [[Helpless Defenders]]<br>
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* [[Entangled and Snarled Weapons]]
* [[Hit Dice]]<br>
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* [[Experience (X.P.)]]
* [[Hit Points]]<br>
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* [[Fighting with Lance]]
* [[Hit Points per Die]]<br>
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* [[Grappling (hand-to-hand)]]
* [[Initiative]]<br>
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* [[Grenade-like Missiles]]
* [[Injuries]]<br>
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* [[Helpless Defenders]]
* [[Line of Sight]]<br>
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* [[Hit Dice]]
* [[Martial Music]]<br>
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* [[Hit Points]]
* [[Missile Ranges]]<br>
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* [[Hit Points per Die]]
* [[Movement in Combat]]<br>
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* [[Hurled Weapons]]
* [[Multiple Attacks]]<br>
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* [[Initiative]]
* [[Multiple Defenders in One Hex]]<br>
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* [[Injury]]
* [[Necrotic Damage]]<br>
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* [[Line of Sight]]
* [[Negative Hit Points]]<br>
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* [[Main-gauche (sage ability)]]
* [[On Guard (sage ability)|On Guard]]<br>
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* [[Martial Spirit]]
* [[Overbearing]]<br>
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* [[Missile Weapons]]
* [[Pummelling]]<br>
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* [[Movement in Combat]]
* [[Rear & Flank Attacks]]<br>
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* [[Multiple Attacks]]
* [[Roll to Hit]]<br>
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* [[Multiple Defenders in One Hex]]
* [[Shield (armour)]]<br>
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* [[Necrotic Damage]]
* [[Spear (weapon)]]<br>
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* [[Negative Hit Points]]
* [[Stun Lock]]<br>
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* [[On Guard (sage ability)]]
* [[Surprise]]<br>
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* [[Overbearing]]
* [[THAC0]]<br>
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* [[Pummelling]]
* [[Using Found Objects as Weapons]]<br>
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* [[Rear & Flank Attacks]]
* [[Using Poisoned Weapons]]<br>
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* [[Roll to Hit]]
* [[Weapons List]]<br>
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* [[Shield (armour)]]
* [[Wounds]]<br>
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* [[Spear (weapon)]]
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* [[Stun Lock]]
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* [[Surprise (combat)|Surprise]]
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* [[THAC0]]
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* [[Using Found Objects as Weapons]]
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* [[Using Poisoned Weapons]]
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* [[Weapons List]]
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* [[Wounds]]
 
</div>
 
</div>
 
[[Category: Lacks Image]]
 

Revision as of 18:29, 17 August 2023

Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.

The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.

Links