Hezrou
Species | chthonic (demon) |
No. Appearing | 1–6 |
Behaviour | malevolent |
Range | Abyss, subterranean |
Size | 7 ft. tall |
Weight | 380 lbs. |
Intelligence | 8 |
Armour Class | -2 |
Hit Dice | 9 |
Action Points | 5 |
Max. Stride | 9 |
THAC0 | 15 |
Hp/Die | 2d4 |
Attack Forms | 3: two claws, maw |
Damage | claw (1–8); maw (4–16) |
Special Attacks | cause fear, darkness, detect invisible objects, gate, levitate, magic resistance, magic to hit, natural immunities, possession, telekinesis, teleport, ultravision |
Hezrou are loathsome toad-shaped demons, dwelling in the Abyssal swamps, mires and muskeg pits, notoriously devoid of free-standing water. These muck-and-slime expanses fill the bottom of hollows and chasms on every plane of the Abyss, growing deeper and more polluted as one goes deeper. In these places, these creatures feed eternally on the damned, chewing and disgorging them over and over, until they're transformed into hideous deformities.
Upon occasion, these horrific places create a momentary breach into the Prime Material, enabling a Hezrou and some its dark matter to pour forth into the fissures beneath dungeons and unholy places. As these demons are content to pass centuries in passive regurgitation, it's only as their spawn begins to appear on the world's face that anyone thinks to investigate and eventually exterminate the fiends responsible.
Advantages
Hezrou are immune to sleep, charm and curses, as well as from cold, fire, electricity or gas-based attacks.
See Bestiary