Difference between revisions of "Mage (class)"
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[[File:Mage (class).jpg|right|420px]] | [[File:Mage (class).jpg|right|420px]] | ||
− | While perhaps the most powerful individuals in the game world, mages are often viewed with suspicion by other members of society. After all, a being that has magic at | + | While perhaps the most powerful individuals in the game world, mages are often viewed with suspicion by other members of society. After all, a being that has magic at one's beck and call, might choose to flick us out of existence with a few words and a pointed finger. Thus mages are often treated with fear and resentment — causing many [[Spellcasting|spellcasters]] to bear a grudge against the common folk. |
− | Still, the practice of magic is important for protecting the welfare of the state against the casting of magic by others. High level mages are often treated as a deterrent by kings and prime ministers, to the point where a mage can feel almost a slave. Many mages | + | Still, the practice of magic is important for protecting the welfare of the state against the casting of magic by others. High level mages are often treated as a deterrent by kings and prime ministers, to the point where a mage can feel almost a slave. Many mages purposefully drop out of sight, to seek their own path of discovery, surrounding themselves with friends, henchmen and hirelings as needed. |
== To Become a Mage == | == To Become a Mage == | ||
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| 11th || 1,500,001 || 11+3 || arch-mage | | 11th || 1,500,001 || 11+3 || arch-mage | ||
|} | |} | ||
− | [[Multi-class Characters|Multi-classed]] mages must have a minimum intelligence of 15. To gain a +10% [[Experience (X.P.)|experience]] bonus, the mage must have a minimum intelligence of 16. The table shown describes the necessary experience to [[Experience Level|claim each level]] of the mage, gaining [[Hit Dice|hit dice]] and further abilities. Each level above 11th requires 375,000 additional experience. Mages gain 1 [[Hit Points|hit point]] per level above 11th, but as this | + | [[Multi-class Characters|Multi-classed]] mages must have a minimum intelligence of 15. To gain a +10% [[Experience (X.P.)|experience]] bonus, the mage must have a minimum intelligence of 16. The table shown describes the necessary experience to [[Experience Level|claim each level]] of the mage, gaining [[Hit Dice|hit dice]] and further abilities. Each level above 11th requires 375,000 additional experience. Mages gain 1 [[Hit Points|hit point]] per level above 11th, but as this isn't an increase in hit dice, further constitution bonuses are not accrued. Mages cannot progress beyond 29th level. |
+ | |||
+ | Mages receive [[Magical Spell Acquisition|mage cantrips & spells]] at each level. They also possess [[Mage Combat Abilities|unique combat abilities]] and [[Mage Sage Abilities|sage abilities]]. Players wishing to become a mage should familiarize themselves with these characteristics. | ||
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See Also,<br> | See Also,<br> | ||
[[Magical Cantrip Tables]]<br> | [[Magical Cantrip Tables]]<br> | ||
[[Magical Spell Tables]]<br> | [[Magical Spell Tables]]<br> | ||
[[Player Characters]]<br> | [[Player Characters]]<br> | ||
− | [[Spellbook]] | + | [[Spellbook]] |
+ | |||
+ | [[Category: Don't Review until 2023]] |
Latest revision as of 21:55, 22 December 2021
While perhaps the most powerful individuals in the game world, mages are often viewed with suspicion by other members of society. After all, a being that has magic at one's beck and call, might choose to flick us out of existence with a few words and a pointed finger. Thus mages are often treated with fear and resentment — causing many spellcasters to bear a grudge against the common folk.
Still, the practice of magic is important for protecting the welfare of the state against the casting of magic by others. High level mages are often treated as a deterrent by kings and prime ministers, to the point where a mage can feel almost a slave. Many mages purposefully drop out of sight, to seek their own path of discovery, surrounding themselves with friends, henchmen and hirelings as needed.
To Become a Mage
The primary attribute of the mage is intelligence. Mages may be elves, half-elves and human.
To become a mage, a character must have these minimum ability stats:
- 9 intelligence
- 6 wisdom
- 6 constitution
- 7 dexterity
- 6 charisma
Level | Max. X.P. | HD | Level Title |
---|---|---|---|
1st | 0 | 1 | prestidigitator |
2nd | 2,501 | 2 | evoker |
3rd | 5,001 | 3 | conjurer |
4th | 10,001 | 4 | theurgist |
5th | 22,501 | 5 | thaumaturgist |
6th | 40,001 | 6 | magician |
7th | 60,001 | 7 | enchanter |
8th | 90,001 | 8 | warlock |
9th | 135,001 | 9 | sorceror |
10th | 250,001 | 10 | necromancer |
11th | 375,001 | 11 | wizard |
12th | 750,001 | 11+1 | high wizard |
10th | 1,125,001 | 11+2 | mage |
11th | 1,500,001 | 11+3 | arch-mage |
Multi-classed mages must have a minimum intelligence of 15. To gain a +10% experience bonus, the mage must have a minimum intelligence of 16. The table shown describes the necessary experience to claim each level of the mage, gaining hit dice and further abilities. Each level above 11th requires 375,000 additional experience. Mages gain 1 hit point per level above 11th, but as this isn't an increase in hit dice, further constitution bonuses are not accrued. Mages cannot progress beyond 29th level.
Mages receive mage cantrips & spells at each level. They also possess unique combat abilities and sage abilities. Players wishing to become a mage should familiarize themselves with these characteristics.
See Also,
Magical Cantrip Tables
Magical Spell Tables
Player Characters
Spellbook