Difference between revisions of "Attacking in Combat"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
 
Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
 +
 +
The intent of the combat system is to add choice to the player's available actions while in combat.  These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
  
 
== Links ==
 
== Links ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
+
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
* [[Armour Class]]<br>
+
* [[Armour Class]]
* [[Assassination (sage ability)|Assassination]]<br>
+
* [[Assassination (sage ability)|Assassination]]
* [[Attack of Opportunity]]<br>
+
* [[Attack of Opportunity]]
* [[Attacks with Two Weapons]]<br>
+
* [[Attacks with Two Weapons]]
* [[Backstabbing (sage ability)|Backstabbing]]<br>
+
* [[Backstabbing (sage ability)|Backstabbing]]
* [[Charging]]<br>
+
* [[Charging]]
* [[Combat]]<br>
+
* [[Combat]]
* [[Cover]]<br>
+
* [[Cover (defense)]]
* [[Critical Hits & Fumbles]]<br>
+
* [[Critical Hits & Fumbles]]
* [[Damage (hit points)]]<br>
+
* [[Damage (hit points)]]
* [[Dual Attackers]]<br>
+
* [[Dual Attackers]]
* [[Entangled & Snarled Weapons]]<br>
+
* [[Entangled and Snarled Weapons]]
* [[Experience (X.P.)]]<br>
+
* [[Experience (X.P.)]]
* [[Grappling]]<br>
+
* [[Fighting with Lance]]
* [[Grenade Missiles]]<br>
+
* [[Grappling (hand-to-hand)]]
* [[Helpless Defenders]]<br>
+
* [[Grenade-like Missiles]]
* [[Hit Dice]]<br>
+
* [[Helpless Defenders]]
* [[Hit Points]]<br>
+
* [[Hit Dice]]
* [[Hit Points per Die]]<br>
+
* [[Hit Points]]
* [[Initiative]]<br>
+
* [[Hit Points per Die]]
* [[Injuries]]<br>
+
* [[Hurled Weapons]]
* [[Line of Sight]]<br>
+
* [[Initiative]]
* [[Martial Spirit]]<br>
+
* [[Injury]]
* [[Missile Ranges]]<br>
+
* [[Line of Sight]]
* [[Movement in Combat]]<br>
+
* [[Main-gauche (sage ability)]]
* [[Multiple Attacks]]<br>
+
* [[Martial Spirit]]
* [[Multiple Defenders in One Hex]]<br>
+
* [[Missile Weapons]]
* [[Necrotic Damage]]<br>
+
* [[Movement in Combat]]
* [[Negative Hit Points]]<br>
+
* [[Multiple Attacks]]
* [[On Guard (sage ability)|On Guard]]<br>
+
* [[Multiple Defenders in One Hex]]
* [[Overbearing]]<br>
+
* [[Necrotic Damage]]
* [[Pummelling]]<br>
+
* [[Negative Hit Points]]
* [[Rear & Flank Attacks]]<br>
+
* [[On Guard (sage ability)]]
* [[Roll to Hit]]<br>
+
* [[Overbearing]]
* [[Shield (armour)]]<br>
+
* [[Pummelling]]
* [[Spear (weapon)]]<br>
+
* [[Rear & Flank Attacks]]
* [[Stun Lock]]<br>
+
* [[Roll to Hit]]
* [[Surprise]]<br>
+
* [[Shield (armour)]]
* [[THAC0]]<br>
+
* [[Spear (weapon)]]
* [[Using Found Objects as Weapons]]<br>
+
* [[Stun Lock]]
* [[Using Poisoned Weapons]]<br>
+
* [[Surprise (combat)|Surprise]]
* [[Weapons List]]<br>
+
* [[THAC0]]
* [[Wounds]]<br>
+
* [[Using Found Objects as Weapons]]
 +
* [[Using Poisoned Weapons]]
 +
* [[Weapons List]]
 +
* [[Wounds]]
 
</div>
 
</div>
 
[[Category: Lacks Image]]
 

Latest revision as of 18:25, 24 April 2024

Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.

The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.

Links