Difference between revisions of "Attacking in Combat"
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Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original. | Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original. | ||
+ | |||
+ | The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again. | ||
== Links == | == Links == | ||
− | <div style="column-count: | + | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
− | * [[Armour Class]] | + | * [[Armour Class]] |
− | * [[Attacks with Two Weapons]] | + | * [[Assassination (sage ability)|Assassination]] |
− | * [[Charging]] | + | * [[Attack of Opportunity]] |
− | * [[Combat]] | + | * [[Attacks with Two Weapons]] |
− | * [[Cover]] | + | * [[Backstabbing (sage ability)|Backstabbing]] |
− | * [[Critical Hits & Fumbles]] | + | * [[Charging]] |
− | * [[Damage (hit points)]] | + | * [[Combat]] |
− | * [[Dual Attackers]] | + | * [[Cover (defense)]] |
− | * [[Entangled | + | * [[Critical Hits & Fumbles]] |
− | * [[Experience (X.P.)]] | + | * [[Damage (hit points)]] |
− | * [[Grappling]] | + | * [[Dual Attackers]] |
− | * [[Grenade Missiles]] | + | * [[Entangled and Snarled Weapons]] |
− | * [[Helpless Defenders]] | + | * [[Experience (X.P.)]] |
− | * [[Hit Dice]] | + | * [[Fighting with Lance]] |
− | * [[Hit Points]] | + | * [[Grappling (hand-to-hand)]] |
− | * [[Hit Points per Die]] | + | * [[Grenade-like Missiles]] |
− | * [[Initiative]] | + | * [[Helpless Defenders]] |
− | * [[ | + | * [[Hit Dice]] |
− | * [[Line of Sight]] | + | * [[Hit Points]] |
− | * [[Martial | + | * [[Hit Points per Die]] |
− | * [[Missile | + | * [[Hurled Weapons]] |
− | * [[Movement in Combat]] | + | * [[Initiative]] |
− | * [[Multiple Attacks]] | + | * [[Injury]] |
− | * [[Multiple Defenders in One Hex]] | + | * [[Line of Sight]] |
− | * [[Necrotic Damage]] | + | * [[Main-gauche (sage ability)]] |
− | * [[Negative Hit Points]] | + | * [[Martial Spirit]] |
− | * [[On Guard (sage ability) | + | * [[Missile Weapons]] |
− | * [[Overbearing]] | + | * [[Movement in Combat]] |
− | * [[Pummelling]] | + | * [[Multiple Attacks]] |
− | * [[Rear & Flank Attacks]] | + | * [[Multiple Defenders in One Hex]] |
− | * [[Roll to Hit]] | + | * [[Necrotic Damage]] |
− | * [[Shield (armour)]] | + | * [[Negative Hit Points]] |
− | * [[Spear (weapon)]] | + | * [[On Guard (sage ability)]] |
− | * [[Stun Lock]] | + | * [[Overbearing]] |
− | * [[Surprise]] | + | * [[Pummelling]] |
− | * [[THAC0]] | + | * [[Rear & Flank Attacks]] |
− | * [[Using Found Objects as Weapons]] | + | * [[Roll to Hit]] |
− | * [[Using Poisoned Weapons]] | + | * [[Shield (armour)]] |
− | * [[Weapons List]] | + | * [[Spear (weapon)]] |
− | * [[Wounds]] | + | * [[Stun Lock]] |
+ | * [[Surprise (combat)|Surprise]] | ||
+ | * [[THAC0]] | ||
+ | * [[Using Found Objects as Weapons]] | ||
+ | * [[Using Poisoned Weapons]] | ||
+ | * [[Weapons List]] | ||
+ | * [[Wounds]] | ||
</div> | </div> | ||
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− |
Latest revision as of 18:25, 24 April 2024
Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.
The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
Links
- Armour Class
- Assassination
- Attack of Opportunity
- Attacks with Two Weapons
- Backstabbing
- Charging
- Combat
- Cover (defense)
- Critical Hits & Fumbles
- Damage (hit points)
- Dual Attackers
- Entangled and Snarled Weapons
- Experience (X.P.)
- Fighting with Lance
- Grappling (hand-to-hand)
- Grenade-like Missiles
- Helpless Defenders
- Hit Dice
- Hit Points
- Hit Points per Die
- Hurled Weapons
- Initiative
- Injury
- Line of Sight
- Main-gauche (sage ability)
- Martial Spirit
- Missile Weapons
- Movement in Combat
- Multiple Attacks
- Multiple Defenders in One Hex
- Necrotic Damage
- Negative Hit Points
- On Guard (sage ability)
- Overbearing
- Pummelling
- Rear & Flank Attacks
- Roll to Hit
- Shield (armour)
- Spear (weapon)
- Stun Lock
- Surprise
- THAC0
- Using Found Objects as Weapons
- Using Poisoned Weapons
- Weapons List
- Wounds