Difference between revisions of "Attacking in Combat"

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(Created page with "== Primary Links == <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * Armour Class<br> * Attacks with Two Weapons<br> * Charging<br> * Co...")
 
 
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== Primary Links ==
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Describes rules that relate to attempts to strike and hit enemy combatants.  In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method.  Differences have been added through various adjustments meant to add flavour and complexity to the original.
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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* [[Armour Class]]<br>
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The intent of the combat system is to add choice to the player's available actions while in combat.  These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
* [[Attacks with Two Weapons]]<br>
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* [[Charging]]<br>
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== Links ==
* [[Cover]]<br>
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
* [[Critical Hits & Fumbles]]<br>
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* [[Armour Class]]
* [[Damage (hit points)]]<br>
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* [[Assassination (sage ability)|Assassination]]
* [[Dual Attackers]]<br>
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* [[Attack of Opportunity]]
* [[Entangled & Snarled Weapons]]<br>
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* [[Attacks with Two Weapons]]
* [[Experience (X.P.)]]<br>
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* [[Backstabbing (sage ability)|Backstabbing]]
* [[Grappling]]<br>
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* [[Charging]]
* [[Grenade Missiles]]<br>
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* [[Combat]]
* [[Helpless Defenders]]<br>
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* [[Cover (defense)]]
* [[Hit Dice]]<br>
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* [[Critical Hits & Fumbles]]
* [[Hit Points]]<br>
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* [[Damage (hit points)]]
* [[Hit Points per Die]]<br>
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* [[Dual Attackers]]
* [[Initiative]]<br>
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* [[Entangled and Snarled Weapons]]
* [[Injuries]]<br>
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* [[Experience (X.P.)]]
* [[Line of Sight]]<br>
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* [[Fighting with Lance]]
* [[Martial Music]]<br>
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* [[Grappling (hand-to-hand)]]
* [[Missile Ranges]]<br>
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* [[Grenade-like Missiles]]
* [[Movement in Combat]]<br>
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* [[Helpless Defenders]]
* [[Multiple Attacks]]<br>
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* [[Hit Dice]]
* [[Multiple Defenders in One Hex]]<br>
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* [[Hit Points]]
* [[Necrotic Damage]]<br>
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* [[Hit Points per Die]]
* [[Negative Hit Points]]<br>
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* [[Hurled Weapons]]
* [[On Guard (sage ability)|On Guard]]<br>
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* [[Initiative]]
* [[Overbearing]]<br>
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* [[Injury]]
* [[Pummelling]]<br>
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* [[Line of Sight]]
* [[Rear & Flank Attacks]]<br>
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* [[Main-gauche (sage ability)]]
* [[Roll to Hit]]<br>
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* [[Martial Spirit]]
* [[Shield (armour)]]<br>
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* [[Missile Weapons]]
* [[Spear (weapon)]]<br>
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* [[Movement in Combat]]
* [[Stun Lock]]<br>
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* [[Multiple Attacks]]
* [[Surprise]]<br>
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* [[Multiple Defenders in One Hex]]
* [[THAC0]]<br>
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* [[Necrotic Damage]]
* [[Using Found Objects as Weapons]]<br>
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* [[Negative Hit Points]]
* [[Using Poisoned Weapons]]<br>
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* [[On Guard (sage ability)]]
* [[Weapons List]]<br>
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* [[Overbearing]]
* [[Wounds]]<br>
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* [[Pummelling]]
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* [[Rear & Flank Attacks]]
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* [[Roll to Hit]]
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* [[Shield (armour)]]
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* [[Spear (weapon)]]
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* [[Stun Lock]]
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* [[Surprise (combat)|Surprise]]
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* [[THAC0]]
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* [[Using Found Objects as Weapons]]
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* [[Using Poisoned Weapons]]
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* [[Weapons List]]
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* [[Wounds]]
 
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[[Category: Lacks Image]]
 

Latest revision as of 18:25, 24 April 2024

Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.

The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.

Links