Difference between revisions of "Attacking in Combat"
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* [[Injury]] | * [[Injury]] | ||
* [[Line of Sight]] | * [[Line of Sight]] | ||
+ | * [[Main-gauche (sage ability)]] | ||
* [[Martial Spirit]] | * [[Martial Spirit]] | ||
* [[Missile Weapons]] | * [[Missile Weapons]] |
Revision as of 17:47, 17 August 2023
Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.
The intent of the combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to straight-forward fighting, meaning that players can do more in a battle than merely swing again.
Links
- Armour Class
- Assassination
- Attack of Opportunity
- Attacks with Two Weapons
- Backstabbing
- Charging
- Combat
- Cover (defense)
- Critical Hits & Fumbles
- Damage (hit points)
- Dual Attackers
- Entangled & Snarled Weapons
- Experience (X.P.)
- Fighting with Lance
- Grappling
- Grenade-like Missiles
- Helpless Defenders
- Hit Dice
- Hit Points
- Hit Points per Die
- Hurled Weapons
- Initiative
- Injury
- Line of Sight
- Main-gauche (sage ability)
- Martial Spirit
- Missile Weapons
- Movement in Combat
- Multiple Attacks
- Multiple Defenders in One Hex
- Necrotic Damage
- Negative Hit Points
- On Guard (sage ability)
- Overbearing
- Pummelling
- Rear & Flank Attacks
- Roll to Hit
- Shield (armour)
- Spear (weapon)
- Stun Lock
- Surprise
- THAC0
- Using Found Objects as Weapons
- Using Poisoned Weapons
- Weapons List
- Wounds