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  • ...f the [[Way of the Stick (sage field)|Way of the Stick]], using the hooked hand in acts of throwing, catching and speed, while seeking to wound or blind an The [[Sage Ability|sage abilities]] below are those acquired by a character through the study,
    1 KB (176 words) - 17:48, 12 July 2022
  • [[File:Hand (sage study).jpg|right|490px|thumb]] ...attacking hand. The abilities below enhance the character's existing open hand attacks as listed according to the character's level.
    3 KB (494 words) - 19:21, 17 October 2023
  • ...acter can gain skills at boxing, savate (foot fighting) or the monk's open hand, enabling them to become dangerous adversaries (though not quite equal to a The [[Sage Ability|sage abilities]] below are those acquired by a character through the study,
    2 KB (225 words) - 02:13, 10 July 2022
  • ...f the [[Way of the Stick (sage field)|Way of the Stick]], using the closed hand in acts of strength, physical damage and the use of force, seeking to break ...rcoming hardness." The soft hand, through internal focus, can achieve the ability to break or penetrate harder materials by harnessing the body's internal en
    4 KB (659 words) - 05:14, 28 October 2023
  • ...f the study enables the monk to draw forth this magical power as a natural ability rather than as a spell. With experience and time, the gathering of these a :*'''[[Interposing Aura (sage ability)|Interposing Aura]]''': produces a mystical emanation that defends a chosen
    3 KB (409 words) - 23:46, 29 October 2023
  • The [[Primary Attributes|primary attribute]] of the monk is [[Wisdom (ability stat)|wisdom]]. Monks may be [[Human Race & Physiology|human]]. To become a monk, a character must have these minimum [[Ability Stats|ability stats]]:
    4 KB (618 words) - 20:50, 14 November 2023
  • ...lee|hand-to-hand]] [[Combat|combat]], protection, defence, [[War|war]] and open plunder. As the universal combatant, fighters both protect the kingdom and The [[Primary Attributes|primary attribute]] of the fighter is [[Strength (ability stat)|strength]]. Fighters may be [[Dwarf Race & Physiology|dwarves]], [[El
    3 KB (443 words) - 20:22, 6 November 2023
  • ...to take advantage of [[Martial Spirit (sage ability)|martial spirit]] sage ability. Allies within a range of 60 ft. receive a a +1 bonus [[Roll to Hit|to hit ...f attacks (if gained at the acquired level), natural armour class and open-hand damage according to the character's class. However, it has no effect on sp
    2 KB (313 words) - 02:29, 23 October 2021
  • ...timepiece''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Steam & Gasgear (sage study)|Steam & Gas ...ry, Signs & Sigils (sage study)|sigils]] may be added. The timepiece does open so a [[Fire Trap (spell)|fire trap]] is a potential as well.
    2 KB (371 words) - 16:55, 1 January 2023
  • :* '''[[Tranquility (sage study)|Tranquility]]''': the ability to reach a state of deep meditation, whereby the character achieves a sense :* '''[[Claw (sage study)|Claw]]''': use of the hooked hand, applied to acts of throwing, catching and speed, while seeking to wound or
    8 KB (1,299 words) - 20:51, 14 November 2023
  • In most cases, victims who die under the hand or influence of the undead become undead themselves, to prey on others in t ...of behaviour to be expected from each varies widely. More [[Intelligence (ability stat)|intelligent]] undead carefully indulge in the practice of infecting n
    5 KB (728 words) - 04:37, 10 January 2023
  • ...ty)|catch fish]] and other water-based creatures, or trapping that enabled hand-gathering of freshwater fish in rivers. | [[Bow Fishing (sage ability)|bow fishing]] || 6
    6 KB (816 words) - 01:51, 1 September 2023
  • ...ted ogre. Naturally, this would be a time to roll surprise. On the other hand, if there were only orcs, then the party would not roll surprise upon kicki [[Dexterity (ability stat)|Dexterity]] grants no bonuses to the determination of surprise as it
    4 KB (696 words) - 22:09, 26 April 2022
  • ...far or fight back, except with open hand, fist or if the defender has the ability to make a weapon attack with 1 [[Action Points|Action Point (AP)]].
    3 KB (459 words) - 17:41, 13 October 2023
  • [[File:Animal Trapping (sage ability).jpg|right|525px|thumb]] ...various devices or techniques, specifically [[Trap|traps]] or snares. The ability is primarily used for the purpose of pelt or skin harvesting. Animal trapp
    5 KB (832 words) - 19:08, 3 October 2023
  • ...ough the use of [[Restoration (spell)|restoration]]. Curses, on the other hand, must be removed through making amends, though sometimes a [[Remove Curse ( ...as well as potentially improving the character's working [[Senses I (sage ability)|senses]]. Though easily available to [[Assassin (class)|assassins]] and [
    5 KB (696 words) - 00:34, 18 April 2022
  • A greatly enlarged creature is profoundly dangerous in an open space, as enlarge enhances speed and weaponry. However, by a nagging quirk ...character's [[Strength (ability stat)|strength]] or other [[Ability Stats|ability stats]].
    10 KB (1,490 words) - 00:26, 21 December 2021
  • ...he food found. Foraging should not be confused with [[Mushroom Hunt (sage ability)|mushroom hunting]]. Foraging presumes hunting above ground; the ability does not provide for searching in [[Subterranean (range)|subterranean range
    6 KB (873 words) - 17:06, 1 January 2023
  • ...],<br>clay meld, [[Natural Immunities|natural immunities]],<br>[[Strength (ability stat)|strength (20)]] ...sacred path. When it attacks, the golem will strike with the flat of its hand, knocking enemies to the left or right.
    5 KB (788 words) - 01:50, 16 April 2022
  • ...running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table. The spread enables the combatant to select a specific speed of move | [[Action Points#Open a corked bottle|open a corked bottle]] || 5
    35 KB (5,636 words) - 02:55, 25 November 2023

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