Mage 2nd Level Spells

From The Authentic D&D Wiki
Revision as of 16:16, 20 August 2020 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft./level 10 rounds/level spell range 1 round none creates the sound of multiple creatures
bind 40 ft. 2 rounds/level 1 creature/level 1 round negates mage (2nd)
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
deeppockets touch 6 +1 hour/level 1 poke/level 1 round none increases the capacity of cloth objects
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none detects potential enemies
ESP self 10 rounds/level 1 creature/level* 1 round none reads the thoughts of intelligent creatures
flaming sphere 10 ft. 1 round/level 5 ft. sphere* 1 round objects save creates a 1 ft. globe of ordinary fire
fool's gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
forget 30 ft. permanent* 30 ft. diameter circle* 1 round negates wipes the memory of those affected
invisibility touch special 1 creature 1 round none causes a creature to become invisible
irritation 10 ft./level 1 round/level 1 creature/level 1 round negates causes an itching sensation to seize control of a victim
knock touch special 1 portal/level 1 round none enables the opening of stuck, mechancally locked or held doors
know intent self 10 rounds 10 ft./level* 1 round none reveals future intent of others
Leomund's trap touch permanent* 1 object 1 round none* creates a false trap that will befuddle searchers
locate object self 1 round/level 120 +10 ft./level 2 rounds none locates an object
magic mouth 10 ft. until discharged* 1 object 1 round none creates a message-giving mouth
material 20 ft. permanent 5 cub.ft./level 3 rounds none creates common materials in their raw form
Melf's arrow 60 ft. until contact 1 arrow 1 round negates creates a magical arrow to strike a chosen target
mirror image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
preserve touch one month 1 cub.ft./level 1 round none keeps food and other materials from spoiling
protection from cantrips range duration area of effect casting save description
pyrotechnics 60 ft. 1 round/level up to 40 ft. from source* 2 rounds negates* transforms an existing fire source
ray of enfeeblement range duration area of effect casting save description
rope trick touch 10 rounds/level 5 ft. rope/level* 1 round none enchants a rope to rise and fix itself
scare range duration area of effect casting save description
shatter range duration area of effect casting save description
stinking cloud range duration area of effect casting save description
strength range duration area of effect casting save description
web 5 ft./level 20 rounds/level special 1 round none creates a large web curtain with strong, sticky strands
whip range duration area of effect casting save description
wizard lock range duration area of effect casting save description
zephyr range duration area of effect casting save description