Leader

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Leader.jpg

Leaders are levelled characters who have reached 1st or 2nd level, most often fighters, who have responsibility over a clan or a part of a tribe. Among primitive peoples, leaders describe those who through combat and experience have eventually acquired a level; among civilized cultures, leaders are trained. Any 1st level fighter, paladin or ranger with knowledge in leadership may apply for a position leading soldiers in times of war or as a titled member of a town guard or watch.

Qualities

Except on a clan-level, leaders have very little freedom to personally make decisions. In large groups, leaders directly control non-levelled persons or ranks, conveying — without explaining — the objectives of sub-chiefs and chiefs who liaison directly with members of the ruling class or body politic. Though a leader may no better understand the orders being given than an ordinary soldier, good leaders have learned to accept obedience without needing to know or complain — even though the orders being given may involve great personal risk or unpleasantness.

Leaders are therefore often chosen for their social position, personal sense of duty, their functional skills and their charisma. None of these traits are required; but each contributes to the success of a leader within an organization's hierarchy. Not all levelled persons are able to be leaders; however, though most leaders are of the fighter class, any character class may potentially yield a leader, so long as they have studied judgement, morale strengthening or motivation. A leader should be considered of amateur-status in any one of these three studies.

Ability Stats

When generating the ability stats for a leader non-player character, roll 4d6 (discarding lowest die) twice and 3d6 four times. Arrange the numbers from highest to lowest accordingly: strength, constitution, charisma, intelligence, dexterity, wisdom. Once the stats are arranged, add +1 to intelligence and wisdom.