Boa Constrictor

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Boa Constrictor.jpg
Detail Boa Constrictor Titanboa
Species reptile
No. Appearing 2-8 2-5
Behaviour solitary
Range jungle, savanna
Size 15 ft. long 32 ft. or more
Weight 60 to 100 lb.
Intelligence 2
Armour Class 5 6
Hit Dice 2 6+1
Action Points 5
Max. Stride 3
THAC0 19 17
Hp/Die d6 d4+d6
Attack Form 1: fangs
Damage 1-4 3-12
Special Attack constriction

Boa constrictors are large, non-venomous serpents that rely on sheer strength to subdue their prey. Growing anywhere from 8 to 14 feet in length and weighing over 100 pounds, these powerful predators are covered in dark brown or reddish markings that allow them to blend seamlessly into dense foliage, jungle undergrowth, or rocky terrain. They are primarily nocturnal, hunting at night with keen senses attuned to vibrations and heat.

Contents

They're often found in warm, tropical environments such as rainforests, swamps, and riverbanks, where their stealth and patience make them effective ambush predators. Some jungle-dwelling cultures regard them with reverence, seeing them as symbols of patience, endurance, or the relentless cycle of life and death. Druids and rangers sometimes keep trained boas as hunting companions, while more sinister individuals have been known to use them as living weapons, releasing them into enemy strongholds or dungeons to sow terror. The species thrives in captivity; giant boa constrictors are frequently housed in stone enclosures, where they are provided with a steady diet of victims or smaller livestock like sheep and goats.

Advantages

In combat, boa constrictors rely on their grapple ability. When successfully stunning an opponent, they use their coils to incapacitate a target rather than dealing outright damage. The character suffers one constriction before having the possibility of escaping, during which time the boa's muscular coils exert immense pressure with each breath its prey exhales, causing 2-8 damage automatically each round.

Thereafter, to free oneself requires a strength of at least 15, which grants a 1 in 6 chance of freeing oneself. This chance increases by 1 per point of strength above 16, so that the chance is 1 in 4 with an 18 non-percentile strength. Characters with a strength between 10 and 19 have a 5 in 6 chance of wresting themselves free, while a greater strength allows this to be done automatically. The attempt can be made in any round that the character is not stunned.





See also,
Amphibians & Reptiles (sage study)
Bestiary