Cantrip

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Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.

The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.

Types

Cantrips are divided into seven types:


All of these are available to illusionists; six may be used by mages, with the exception being illusionary cantrips.

Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Haunting Sound

Spell Range Duration Area of Effect Casting Save Description
crack 10 ft. 1 AP 10 ft. circle* 2 AP negates whip sound; scares animals and distracts
croak 60 ft. 1 round 60 ft. circle* 2 AP negates frog sound; compels frogs and distracts
creak 10 ft. 2 AP 20 ft. circle* 2 AP negates gate hinge sound; rusts hinges and distracts
drip 10 ft. until stopped 60 ft. 2 AP none water sound; compels investigation
footfall 30 ft. 1 round 30 ft. circle* 2 AP negates moving feet; lures away listeners
groan 10 ft. 3 AP 30 ft. circle* 2 AP negates sound of pain, drives animals away
knocking 10 ft. 3 AP 30 ft. circle 2 AP negates door knocking; compels investigation
moan 10 ft. 3 AP 10 ft. circle 2 AP negates sound of lament; compels morale check
rattle 10 ft. 2 AP 10 ft. circle* 2 AP negates sound of chains; causes wheels to rattle
snap 30 ft. instantaneous 10 ft. circle* 2 AP negates sound of snapping twig or a fire popping
thump 30 ft. 1 AP 1 creature 2 AP negates sound of a loud thump; frightens hearers
wheeze 20 ft. 1 AP 1 creature 2 AP negates sound of expelled air; forces some to surface
whistle 30 ft. 2 AP 1 creature 2 AP negates a low inhuman sound with an eerie message

Illusionary Cantrips

Spell Range Duration Area of Effect Casting Save Description
coloured lights 60 ft. 1 round/level 15 ft. circle per globe 1 round none Creates globes of illusionary light
dim 10 ft. 10 rounds 1 light 2 moves none Dims an existing light to half its strength
haze 20 ft. 3 rounds 5 ft. circle, 7 ft. high 2 moves none Creates a difficult to see through haze
mask touch 5 rounds 1 creature 3 moves none Transforms one creature to look like another
mirage sight special special 2 moves none Makes an image appear on the landscape
noise 30 ft. 1 round; special 1 creature 2 moves negates Disorients, causes temporary deafness
rainbow horizon 1-4 rounds horizon 2 moves negates Creates a rainbow to compel attention
two d'llusion 10 ft. 1 round/level 6 ft. square 2 moves reveals Creates a 2-dimensional illusion


See Also,
Illusionary Cantrip Tables
Magical Cantrip Tables