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  • Defenders, particularly monsters, with bodily attacks, may continue to attack even though they are held, tho
    3 KB (412 words) - 00:35, 29 April 2023
  • Monsters known to cause paralysis include:
    3 KB (382 words) - 03:12, 17 December 2022
  • Upon entering the milieu, some intelligent monsters may immediately reassess their aggression, and seek to [[Parley & Negotiati
    3 KB (472 words) - 17:12, 7 October 2022
  • ...ttacking in Combat|attack]] employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. They
    3 KB (396 words) - 18:27, 23 November 2023
  • ..., and include most of the monsters from the original Monster Manual. Some monsters from the Fiend Folio and the Deities & Demigods are also included, with add
    9 KB (832 words) - 18:32, 23 November 2023
  • ...g is a list of identified natural abilities possessed by various [[Monster|monsters]]. The list is incomplete, as some monster's powers are as yet undetermine
    3 KB (368 words) - 23:54, 29 October 2023
  • 3 KB (486 words) - 21:56, 13 October 2023
  • ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan
    12 KB (1,777 words) - 23:12, 31 December 2021
  • ...tect the residents from many mythical creatures, including dragons and sea monsters. [[Fishing (technology)|Fishing]] and [[Boatbuilding (sage ability)|boatbu
    3 KB (416 words) - 05:04, 4 October 2023
  • ...the open hand to confront both weapon and bodily attacks by humanoids and monsters. The direction and position of the hand is used to control enemy strikes,
    3 KB (494 words) - 19:21, 17 October 2023
  • .... Non-levelled persons and non-magical monsters roll as "fighters;" those monsters that have spell use ability, or natural powers resembling spells, or posses
    8 KB (1,061 words) - 22:10, 3 November 2023
  • ...nts or less. With all other creatures, counting the majority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points.
    3 KB (500 words) - 19:52, 6 November 2023
  • ...ove out of the darkness must make a [[Ability Checks|wisdom check]] first. Monsters need to make an [[Ability Checks|intelligence check]].
    3 KB (488 words) - 19:40, 27 September 2022
  • ...en realms of fish-like humanoids, also perpetually threatened by [[Monster|monsters]]. Tales of sunken loot are sure to persuade the players that opportunitie Yet the difficulties of exploring the ocean are as frightful as the monsters that dwell in the depths. Surface humanoids aren't designed to breathe wat
    9 KB (1,519 words) - 00:22, 22 December 2022
  • ...— and help preserve the chalet from occupation by malicious humanoids and monsters.
    3 KB (496 words) - 01:40, 29 April 2023
  • The following monsters are common to wetland ranges:
    3 KB (471 words) - 21:25, 30 December 2021
  • ...ngs''' are a form of attack employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. Fang
    4 KB (441 words) - 18:27, 23 November 2023
  • Monsters that can only be hit by magic weapons include:
    4 KB (576 words) - 18:44, 21 December 2022
  • Some races and monsters, such as [[Elf Race & Physiology|elves]] or [[Lynx|lynx]], and rangers too,
    4 KB (696 words) - 22:09, 26 April 2022
  • ...rse marine ecosystem, including seabirds, seals, and various fish species; monsters include [[Kraken|kraken]] and [[Sea Serpent|sea serpents]]. Naught travels ...n bears, gray wolves, wolverines, arctic foxes, lynxes, moose and beavers; monsters include [[Troll|trolls]], [[Giants|giants]], [[Treant|treants]] and [[Worg|
    7 KB (1,096 words) - 02:25, 11 November 2023

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