Difference between revisions of "Combat"
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* [[Armour List]]<br> | * [[Armour List]]<br> | ||
* [[Attacking in Combat]]<br> | * [[Attacking in Combat]]<br> | ||
+ | * [[Attacks with Two Weapons]]<br> | ||
+ | * [[Charging]]<br> | ||
* [[Combat Hex]]<br> | * [[Combat Hex]]<br> | ||
* [[Combat Round]]<br> | * [[Combat Round]]<br> | ||
+ | * [[Cover]]<br> | ||
+ | * [[Critical Hits & Fumbles]]<br> | ||
* [[Damage (hit points)]]<br> | * [[Damage (hit points)]]<br> | ||
* [[Hit Dice]]<br> | * [[Hit Dice]]<br> |
Revision as of 23:20, 25 July 2020
The combat rules outlined below make not attempt to simulate actual fighting styles or effects. There are modifications that are made to the original AD&D model, with elements of 3rd edition, but the tactical rules included are of my own design. An ongoing attempt is made to allow flexibility for the players to be innovative, while establishing strict boundaries surrounding what is physically and realistically possible. Combat is essential to a good D&D game, and the process of combat should evoke excitement and fear, with the occurrence of defeat as well as triumph.
Listed below are links describing the many concepts and elements that relate to my combat system. Primary links include the main features of the system, while secondary links describe minor details.
Primary Links
- Action Points
- Armour Class
- Armour List
- Attacking in Combat
- Attacks with Two Weapons
- Charging
- Combat Hex
- Combat Round
- Cover
- Critical Hits & Fumbles
- Damage (hit points)
- Hit Dice
- Hit Points
- Injuries
- Melee
- Morale
- Movement in Combat
- Negative Hit Points
- Roll to Hit
- Saving Throws
- Spellcasting
- Stun Lock
- Turn-based Combat
- Weapons List
- Wounds