Difference between revisions of "Cleric 2nd Level Spells"
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|[[Enthrall (spell)|Enthrall]] || self || special || 30' diameter sphere || 1 round || negates || no || compels creatures to listen | |[[Enthrall (spell)|Enthrall]] || self || special || 30' diameter sphere || 1 round || negates || no || compels creatures to listen | ||
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− | |[[Find Traps (spell)|Find Traps]] || self || 30 rounds || 10' wide, 30' path || 1 round || none || no || | + | |[[Find Traps (spell)|Find Traps]] || self || 30 rounds || 10' wide, 30' path || 1 round || none || no || locates traps |
|- | |- | ||
|[[Hold Person (spell)|Hold Person]] || 60' || 4 +1 round/level || 3 creatures || 1 round || negates || no || immobilizes creatures | |[[Hold Person (spell)|Hold Person]] || 60' || 4 +1 round/level || 3 creatures || 1 round || negates || no || immobilizes creatures |
Revision as of 09:46, 17 February 2020
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
Aid | touch | 2 +2rounds/level* | 1 creature | 1 round | none | yes | aids attack and gives hit points |
Augury | self | 10 rounds | self* | 1 round | none | no | queries the gods |
Chant | self | special | 60' radius | 1 round | none | yes | increases 'to hit' and morale |
Darkness, 15' radius | 10'/level | 10 +1 round/level | 15' radius globe | 1 round | none | no | creates darkness |
Detect Charm | self | 10 rounds | 60'+10'/level path | 1 round | none | no | detects charmed creatures |
Detect Life | self | 5 rounds | 60'+10'/level path | 1 round | none | no | detects the presence of life |
Dust Devil | 30' | 1 round/level | special | 1 round | none | no | conjures a controlled dust devil |
Enthrall | self | special | 30' diameter sphere | 1 round | negates | no | compels creatures to listen |
Find Traps | self | 30 rounds | 10' wide, 30' path | 1 round | none | no | locates traps |
Hold Person | 60' | 4 +1 round/level | 3 creatures | 1 round | negates | no | immobilizes creatures |
Know Intent | self | 10 rounds | 10'/level* | 1 round | none | no | reveals future intents of others |
Messenger | self | 1 hour/level | 1 creature | 1 round | none | no | calls an animal as a messenger |
Resist Fire | touch | 3 rounds/level | 1 creature | 1 round | none | no | protects against fire attacks |
Silence, 15' radius | 120' | 2 rounds/level | 30' diameter sphere | 1 round | none* | no | creates a buffer against sound |
Slow Poison | touch | 1 hour/level | 1 creature | 1 round | none | no | delays death from poison |
Snake Charm | 30' | 4-14 rounds | 1 snake/level | 1 round | none | no | charms snakes |
Speak With Animals | self | 2 rounds/level | 1 animal | 1 round | none | no | communicates with animals |
Spiritual Hammer | 30'+5/level | 1 rounds/level | special | 1 round | none | no | creates a magical hammer |
Withdraw | self | 1 round/level | self* | 1 round | none | yes | slows time for the cleric |
Wyvern Watch | 30' | 8 hours* | 5' diameter sphere* | 1 round | none | yes | warns against intruders |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables