Difference between revisions of "Cantrip"
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* [[Reversed Cantrips|Reversed]] | * [[Reversed Cantrips|Reversed]] | ||
* [[Useful Cantrips|Useful]] | * [[Useful Cantrips|Useful]] | ||
− | + | ||
All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips. | All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips. | ||
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Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
+ | === Haunting Sound === | ||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
+ | |- | ||
+ | | [[Crack (cantrip)|crack]] || 10 ft. || 1 AP || 10 ft. circle* || 2 [[Action Points|AP]] || negates || whip sound; scares animals and distracts | ||
+ | |- | ||
+ | | [[Croak (cantrip)|croak]] || 60 ft. || 1 round || 60 ft. circle* || 2 AP || negates || frog sound; compels frogs and distracts | ||
+ | |- | ||
+ | | [[Creak (cantrip)|creak]] || 10 ft. || 2 AP || 20 ft. circle* || 2 AP || negates || gate hinge sound; rusts hinges and distracts | ||
+ | |- | ||
+ | | [[Drip (cantrip)|drip]] || 10 ft. || until stopped || 60 ft. || 2 AP || none || water sound; compels investigation | ||
+ | |- | ||
+ | | [[Footfall (cantrip)|footfall]] || 30 ft. || 1 round || 30 ft. circle* || 2 AP || negates || moving feet; lures away listeners | ||
+ | |- | ||
+ | | [[Groan (cantrip)|groan]] || 10 ft. || 3 AP || 30 ft. circle* || 2 AP || negates || sound of pain, drives animals away | ||
+ | |- | ||
+ | | [[Knocking (cantrip)|knocking]] || 10 ft. || 3 AP || 30 ft. circle || 2 AP || negates || door knocking; compels investigation | ||
+ | |- | ||
+ | | [[Moan (cantrip)|moan]] || 10 ft. || 3 AP || 10 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]] | ||
+ | |- | ||
+ | | [[Rattle (cantrip)|rattle]] || 10 ft. || 2 AP || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle | ||
+ | |- | ||
+ | | [[Snap (cantrip)|snap]] || 30 ft. || instantaneous || 10 ft. circle* || 2 AP || negates || sound of snapping twig or a fire popping | ||
+ | |- | ||
+ | | [[Thump (cantrip)|thump]] || 30 ft. || 1 AP || 1 creature || 2 AP || negates || sound of a loud thump; frightens hearers | ||
+ | |- | ||
+ | | [[Wheeze (cantrip)|wheeze]] || 20 ft. || 1 AP || 1 creature || 2 AP || negates || sound of expelled air; forces some to surface | ||
+ | |- | ||
+ | | [[Whistle (cantrip)|whistle]] || 30 ft. || 2 AP || 1 creature || 2 AP || negates || a low inhuman sound with an eerie message | ||
+ | |} | ||
+ | === Illusionary Cantrips === | ||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
+ | |- | ||
+ | | [[Coloured Lights (cantrip)|coloured lights]] || 60 ft. || 1 round/level || 15 ft. circle per globe || 1 round || none || Creates globes of illusionary light | ||
+ | |- | ||
+ | | [[Dim (cantrip)|dim]] || 10 ft. || 10 rounds || 1 light || 2 moves || none || Dims an existing light to half its strength | ||
+ | |- | ||
+ | | [[Haze (cantrip)|haze]] || 20 ft. || 3 rounds || 5 ft. circle, 7 ft. high || 2 moves || none || Creates a difficult to see through haze | ||
+ | |- | ||
+ | | [[Mask (cantrip)|mask]] || touch || 5 rounds || 1 creature || 3 moves || none || Transforms one creature to look like another | ||
+ | |- | ||
+ | | [[Mirage (cantrip)|mirage]] || sight || special || special || 2 moves || none || Makes an image appear on the landscape | ||
+ | |- | ||
+ | | [[Noise (cantrip)|noise]] || 30 ft. || 1 round; special || 1 creature || 2 moves || negates || Disorients, causes temporary deafness | ||
+ | |- | ||
+ | | [[Rainbow (cantrip)|rainbow]] || horizon || 1-4 rounds || horizon || 2 moves || negates || Creates a rainbow to compel attention | ||
+ | |- | ||
+ | | [[Two D'llusion (cantrip)|two d'llusion]] || 10 ft. || 1 round/level || 6 ft. square || 2 moves || reveals || Creates a 2-dimensional illusion | ||
+ | |} | ||
Revision as of 03:56, 3 November 2023
Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.
The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.
Types
Cantrips are divided into seven types:
All of these are available to illusionists; six may be used by mages, with the exception being illusionary cantrips.
Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Haunting Sound
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
crack | 10 ft. | 1 AP | 10 ft. circle* | 2 AP | negates | whip sound; scares animals and distracts |
croak | 60 ft. | 1 round | 60 ft. circle* | 2 AP | negates | frog sound; compels frogs and distracts |
creak | 10 ft. | 2 AP | 20 ft. circle* | 2 AP | negates | gate hinge sound; rusts hinges and distracts |
drip | 10 ft. | until stopped | 60 ft. | 2 AP | none | water sound; compels investigation |
footfall | 30 ft. | 1 round | 30 ft. circle* | 2 AP | negates | moving feet; lures away listeners |
groan | 10 ft. | 3 AP | 30 ft. circle* | 2 AP | negates | sound of pain, drives animals away |
knocking | 10 ft. | 3 AP | 30 ft. circle | 2 AP | negates | door knocking; compels investigation |
moan | 10 ft. | 3 AP | 10 ft. circle | 2 AP | negates | sound of lament; compels morale check |
rattle | 10 ft. | 2 AP | 10 ft. circle* | 2 AP | negates | sound of chains; causes wheels to rattle |
snap | 30 ft. | instantaneous | 10 ft. circle* | 2 AP | negates | sound of snapping twig or a fire popping |
thump | 30 ft. | 1 AP | 1 creature | 2 AP | negates | sound of a loud thump; frightens hearers |
wheeze | 20 ft. | 1 AP | 1 creature | 2 AP | negates | sound of expelled air; forces some to surface |
whistle | 30 ft. | 2 AP | 1 creature | 2 AP | negates | a low inhuman sound with an eerie message |
Illusionary Cantrips
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
coloured lights | 60 ft. | 1 round/level | 15 ft. circle per globe | 1 round | none | Creates globes of illusionary light |
dim | 10 ft. | 10 rounds | 1 light | 2 moves | none | Dims an existing light to half its strength |
haze | 20 ft. | 3 rounds | 5 ft. circle, 7 ft. high | 2 moves | none | Creates a difficult to see through haze |
mask | touch | 5 rounds | 1 creature | 3 moves | none | Transforms one creature to look like another |
mirage | sight | special | special | 2 moves | none | Makes an image appear on the landscape |
noise | 30 ft. | 1 round; special | 1 creature | 2 moves | negates | Disorients, causes temporary deafness |
rainbow | horizon | 1-4 rounds | horizon | 2 moves | negates | Creates a rainbow to compel attention |
two d'llusion | 10 ft. | 1 round/level | 6 ft. square | 2 moves | reveals | Creates a 2-dimensional illusion |