Difference between revisions of "Magical Spell Tables"
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|[[Push (spell)|push]] || 20 +10 ft./level || 1 round || 200 lbs./level || 1 round || [[Ability Checks|dexterity check]] || pushes back objects or creatures | |[[Push (spell)|push]] || 20 +10 ft./level || 1 round || 200 lbs./level || 1 round || [[Ability Checks|dexterity check]] || pushes back objects or creatures | ||
|- | |- | ||
− | |[[Run (spell)|run]] || touch || 1 hour/level || 1 creature* || 1 round || none || enables long-distance running | + | |[[Run (spell)|run]] || touch || 1 hour/level || 1 creature* || 1 round || none || enables long-distance [[Movement (stride)|running]] |
|- | |- | ||
|[[Shield (spell)|shield]] || self || 5 rounds/level || self || 1 round || none || creates a barrier against attacks | |[[Shield (spell)|shield]] || self || 5 rounds/level || self || 1 round || none || creates a barrier against attacks |
Revision as of 03:51, 2 August 2020
Includes a complete list of all illusionary spells to date.
(*) special; see spell link for further details.
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
affect normal fires | 5 ft./level | 6 rounds/level | up to 3 ft. diameter fire | 1 round | special | enables fire to be carried or thrown |
alarm | 10 ft. | until tripped | 20 ft. diameter/level | 1 round | none | creates a magic alarm as a warning |
armour | touch | until sunrise/destroyed | 1 creature | 1 round | none | provides protection against damage |
burning hands | self | 1 round | 120° fan, 30 ft. outwards | 1 round | none* | creates a sheet of flame causing damage |
charm person | 30 ft. | 5 +3 rounds/level | 1 humanoid | 1 round | negates | causes humanoids to become friendly |
comprehend languages | 20 ft. | 50 minutes/level | 1 creature* | 1 round | none | enables reading of unknown languages |
dancing lights | 30 +10 ft./level | 5 rounds/level | 1-4 lights | 1 round | none | creates the effect of torch lights |
self | self | 10 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
enlarge | 5 ft./level | 10 rounds/level | 1 creature/object | 1 round | negates* | grows or shrinks creatures or objects |
erase | 30 ft. | permanent | 100 sq.in./level | 1 round | none | erases writing and glyphs from surfaces |
feather fall | 30 ft. level | until landing | 1 creature/object* | blink* | none | safely arrests falling persons and objects |
find familiar | self | life of the familiar | special | 2-24 hours | none | calls a magical being as a loyal servant |
firewater | 10 ft. | 10 rounds/level | 1 flask/level | 1 round | none* | transforms water into flammable liquid |
friends | self | 5 rounds/level | 20 +10 ft./level | 1 round | negates | increases caster's charisma by 2-8 points |
grease | 20 ft. | 1 day | 1 hex/level | 1 round | negates | causes surfaces to become slippery |
hold portal | 20 ft./level | 3 rounds/level | 1 portal/level | 1 round | none | magically bars doors, gates and portals |
identify | touch | 1 round/level | 1 item | 5 rounds | none | determines the purpose of magical items |
jump | touch | 1 jump/level | 1 creature | 1 round | none | enables great leaps, forward or vertical |
light | 120 ft. | 1 hour/level | 20 ft. radius globe | 1 round | none* | creates light source |
magic missile | 60 +10 ft./level | 1 action point | special | 1 round | none | creates missiles that cause damage |
melt | 30 ft. | permanent* | 1 cub.yd. ice* | 1 round | none* | melts ice or snow into water |
mending | 40 ft. | permanent | 1 object | 1 round | none | repairs broken or damaged objects |
message | 240 +40 ft./level | 5 rounds/level | not applicable | 1 round | none | enables the caster to send a message |
mount | 10 ft. | 4 +2 hours/level | 1 mount | 1 round | none | calls a mount to serve the recipient |
Nystul's magic aura | touch | 1 hour/level | 1 object, 5 lbs./level | 1 round | none | invests objects with magic |
precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
protection from malevolence | touch | 6 rounds/level | 1 creature | 1 round | none | protects against aggressive attacks |
push | 20 +10 ft./level | 1 round | 200 lbs./level | 1 round | dexterity check | pushes back objects or creatures |
run | touch | 1 hour/level | 1 creature* | 1 round | none | enables long-distance running |
shield | self | 5 rounds/level | self | 1 round | none | creates a barrier against attacks |
shocking grasp | touch | until discharged* | 1 creature/object | 1 round | none | produces a damage-causing shock |
sleep | 30 +10 ft./level | 5 rounds/level* | 2-8 +1 hit dice/level | 1 round | negates | causes creatures to sleep |
spider climb | touch | 1 +1 round/level | 1 creature | 1 round | none | enables move over impossible surfaces |
taunt | self | 1 round | 1 creature/level* | 1 round | negates | spurs enemies into attacking unwisely |
Tenser's floating disc | 20 +5 ft./level | 2 +1 hour/level | 200 lbs./level | 1 round | none | creates a disc to carry things |
unseen servant | 60 ft. | 2 hours +20 minutes/level | 1 servant | 1 round | none | creates a helpmeet for any situation |
ventriloquism | 10 ft./level | 4 +1 round/level | 1 false source | 1 round | none | enables the voice to be thrown |
wizard mark | touch | permanent | 1 rune/level | 1 round | none | inscribes a personal rune into an object |
See Also,
Mage
Magical Spell Acquisition
Magical Cantrip Tables