Difference between revisions of "Change Self (spell)"

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'''Change self''' is a spell that creates an [[Illusion|illusion]], adjusting the appearance of the caster.  This allows a change to his or her apparent physical features, sex and size.  Even the appearance of the caster’s [[Clothing|clothing]] or carried equipment may be adjusted.  The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster's voice.  The spell can't be used to change other recipients.
  
 
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Alters the appearance of the caster, enabling a change to physical features, sex and size.  Even the appearance of the caster’s clothing or equipment carried. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster’s voice.
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Apparent [[Height & Weight|height & weight]] may be adjusted from 50% to 150% of the caster's original size.  [[Attacking in Combat|Attack]] or [[Damage (hit points)|damage]], as with the [[Enlarge (spell)|enlarge]] spell, isn't adjusted. '''For example''', a [[Gnome Race & Physiology|gnome]] caster could make a short but believable orc — and would make a more believable pixie than a [[Human Race & Physiology|human]] caster.
  
Adjusted [[Height & Weight|height & weight]] may be anywhere from 50% to 150% of the caster’s original size (attack or damage, as with the [[Enlarge (spell)|enlarge]] spell, is not conferred). A [[Gnome Race & Physiology|gnome]] caster could make a short but believable orc — and would make a more believable pixie than a [[Human Race & Physiology|human]] caster.
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[[Charisma (ability stat)|Charismatic]] appearance may be adjusted from minus 6 to plus 4 points; however, once the caster [[Parley & Negotiation|begins to speak]], the character's true charisma becomes evident.
  
[[Charisma (ability stat)|Charismatic]] appearance may be adjusted from -6 to +4 points; however, once the caster began discourse, the true charisma would quickly become evident.
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The caster cannot duplicate the appearance of another [[Humanoid|humanoid]], except perhaps at a distance more than 60 [[Measurements|yards]].  A strong resemblance could be adopted, however, enabling the caster to appear as a distant [[Family Relations|family member]], provided sufficient information could be given.
  
The caster is not quite able to duplicate the exact appearance of another individual, except perhaps from a distance.  It would be easy to cause a viewer to recognize the changed character as a distant [[Family Relations|family member]], by adopting a strong resemblance to another member.
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== Pretense ==
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The spell's strongest virtue is to mislead other persons into believing the character has enormous strength, wealth, the experience of age, attractiveness and so on, so as to intimidate, impress or seduce.  It may help the character move among other like creatures or into the halls of power — while at the same time the character's identity remains hidden.
  
The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy [[Camp|camp]] is useful also;  but a strange individual, even when the expected race or type, will still be suspicious.
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Of course, a stranger is still suspicious, even when he or she is wearing the proper clothes, displaying the proper [[Heraldry, Signs & Sigils (sage study)|heraldry]] and is of the same race.
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== Detection ==
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The spells [[True Seeing (spell)|true seeing]] and [[Penetrate Disguise (spell)|penetrate disguise]] reveal the nature of the dweomer.
  
  
 
See [[Alter Self (spell)]]
 
See [[Alter Self (spell)]]
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Don't Review until 2023]]

Latest revision as of 03:06, 14 August 2023

Change Self (spell).jpg

Change self is a spell that creates an illusion, adjusting the appearance of the caster. This allows a change to his or her apparent physical features, sex and size. Even the appearance of the caster’s clothing or carried equipment may be adjusted. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster's voice. The spell can't be used to change other recipients.

Change Self
Range self
Duration 10-60 rounds +5 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (1st)

Apparent height & weight may be adjusted from 50% to 150% of the caster's original size. Attack or damage, as with the enlarge spell, isn't adjusted. For example, a gnome caster could make a short but believable orc — and would make a more believable pixie than a human caster.

Charismatic appearance may be adjusted from minus 6 to plus 4 points; however, once the caster begins to speak, the character's true charisma becomes evident.

The caster cannot duplicate the appearance of another humanoid, except perhaps at a distance more than 60 yards. A strong resemblance could be adopted, however, enabling the caster to appear as a distant family member, provided sufficient information could be given.

Pretense

The spell's strongest virtue is to mislead other persons into believing the character has enormous strength, wealth, the experience of age, attractiveness and so on, so as to intimidate, impress or seduce. It may help the character move among other like creatures or into the halls of power — while at the same time the character's identity remains hidden.

Of course, a stranger is still suspicious, even when he or she is wearing the proper clothes, displaying the proper heraldry and is of the same race.

Detection

The spells true seeing and penetrate disguise reveal the nature of the dweomer.


See Alter Self (spell)