Difference between revisions of "Mage 1st Level Spells"
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| − | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes. | |
| + | |||
| + | Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
| + | |||
| + | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
| + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
| + | |- | ||
| + | |[[Affect Normal Fires (spell)|affect normal fires]] || 5 ft./level || 3 rounds/level || 3 ft. diameter fire || 1 round || special || enables fire to be carried or thrown | ||
| + | |- | ||
| + | |[[Alarm (spell)|alarm]] || 10 ft. || until tripped || 20 ft. diameter/level || 1 round || none || creates a magic alarm as a warning | ||
| + | |- | ||
| + | |[[Armour (spell)|armour]] || touch || until sunrise/destroyed || 1 creature || 1 round || none || provides protection against damage | ||
| + | |- | ||
| + | |[[Burning Hands (spell)|burning hands]] || self || 1 round || 120° fan, 30 ft. outwards || 1 round || none* || creates a sheet of flame causing damage | ||
| + | |- | ||
| + | |[[Charm Person (spell)|charm person]] || 30 ft. || 5 rounds, +3/level || 1 humanoid || 1 round || negates || causes humanoids to become friendly | ||
| + | |- | ||
| + | |[[Comprehend Languages (spell)|comprehend languages]] || 20 ft. || 1 hour/level || 1 creature || 1 round || none || enables reading of unknown languages | ||
| + | |- | ||
| + | |[[Dancing Lights (spell)|dancing lights]] || 30 ft., +10/level || 5 rounds/level || 1-4 lights || 1 round || none || creates the effect of torch lights | ||
| + | |- | ||
| + | |[[Detect Magic (spell)|detect magic]] || self || 10 rounds || 10 ft. wide, 40 ft. path || 1 round || none || detects magic | ||
| + | |- | ||
| + | |[[Enlarge (spell)|enlarge]] || 5 ft./level || 10 rounds/level || 1 creature/object || 1 round || negates* || grows or shrinks creatures or objects | ||
| + | |- | ||
| + | |[[Erase (spell)|erase]] || 30 ft. || permanent || 100 sq.in./level || 1 round || none || erases writing and glyphs from surfaces | ||
| + | |- | ||
| + | |[[Feather Fall (spell)|feather fall]] || 30 ft. level || until landing || 1 creature/object* || blink* || none || safely arrests falling persons and objects | ||
| + | |- | ||
| + | |[[Find Familiar (spell)|find familiar]] || self || life of the familiar || special || 2-24 hours || none || calls a magical being as a loyal servant | ||
| + | |- | ||
| + | |[[Firewater (spell)|firewater]] || 10 ft. || 10 rounds/level || 1 flask/level || 1 round || none* || transforms water into flammable liquid | ||
| + | |- | ||
| + | |[[Friends (spell)|friends]] || self || 5 rounds/level || 20 ft., +10/level || 1 round || negates || increases caster's charisma by 2-8 points | ||
| + | |- | ||
| + | |[[Grease (spell)|grease]] || 20 ft. || 1 day || 1 hex/level || 1 round || negates || causes surfaces to become slippery | ||
| + | |- | ||
| + | |[[Hold Portal (spell)|hold portal]] || 20 ft./level || 3 rounds/level || 1 portal/level || 1 round || none || magically bars doors, gates and portals | ||
| + | |- | ||
| + | |[[Identify (spell)|identify]] || touch || 1 round/level || 1 item || 5 rounds || none || determines the purpose of magical items | ||
| + | |- | ||
| + | |[[Jump (spell)|jump]] || touch || 1 jump/level || 1 creature || 1 round || none || enables great leaps, forward or vertical | ||
| + | |- | ||
| + | |[[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || creates light source | ||
| + | |- | ||
| + | |[[Magic Missile (spell)|magic missile]] || 60 ft., +10/level || 1 [[Action Points|action point]] || special || 1 round || none || creates [[Missile Weapons|missiles]] that cause [[Damage (hit points)|damage]] | ||
| + | |- | ||
| + | |[[Melt (spell)|melt]] || 30 ft. || permanent* || 1 cub.yd. ice* || 1 round || none* || melts ice or snow into water | ||
| + | |- | ||
| + | |[[Mending (spell)|mending]] || 40 ft. || permanent || 1 object || 1 round || none || repairs broken or damaged objects | ||
| + | |- | ||
| + | |[[Message (spell)|message]] || 240 ft., +40/level || 5 rounds/level || not applicable || 1 round || none || enables the caster to send a message | ||
| + | |- | ||
| + | |[[Mount (spell)|mount]] || 10 ft. || 4 hours,+2/level || 1 mount || 1 round || none || calls a mount to serve the recipient | ||
| + | |- | ||
| + | |[[Nystul's Magic Aura (spell)|Nystul's magic aura]] || touch || 1 hour/level || 1 object, 5 lbs./level || 1 round || none || invests objects with magic | ||
| + | |- | ||
| + | |[[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain | ||
| + | |- | ||
| + | |[[Protection from Malevolence (spell)|protection from malevolence]] || touch || 6 rounds/level || 1 creature || 1 round || none || protects against aggressive attacks | ||
| + | |- | ||
| + | |[[Push (spell)|push]] || 20 +10 ft./level || 1 round || 200 lbs./level || 1 round || none* || pushes back objects or creatures | ||
| + | |- | ||
| + | |[[Run (spell)|run]] || touch || 1 hour/level || 1 creature* || 1 round || none || enables long-distance [[Movement (stride)|running]] | ||
| + | |- | ||
| + | |[[Shield (spell)|shield]] || self || 5 rounds/level || self || 1 round || none || creates a barrier against attacks | ||
| + | |- | ||
| + | |[[Shocking Grasp (spell)|shocking grasp]] || self || until discharged* || touched creature || 1 round || none || produces a damage-causing shock | ||
| + | |- | ||
| + | |[[Sleep (spell)|sleep]] || 30 +10 ft./level || 5 rounds/level* || 2-8 +1 [[Hit Dice|hit dice]]/level || 1 round || negates || causes creatures to sleep | ||
| + | |- | ||
| + | |[[Spider Climb (spell)|spider climb]] || touch || 1 round +1/level || 1 creature || 1 round || none || enables move over impossible surfaces | ||
| + | |- | ||
| + | |[[Taunt (spell)|taunt]] || self || 1 round || 1 creature/level* || 1 round || negates || spurs enemies into attacking unwisely | ||
| + | |- | ||
| + | |[[Tenser's Floating Disc (spell)|Tenser's floating disc]] || 20 ft. +5/level || 2 +1 hour/level || 200 lbs./level || 1 round || none || creates a disc to carry things | ||
| + | |- | ||
| + | |[[Unseen Servant (spell)|unseen servant]] || 60 ft. || 2 hours +1/level || 1 servant || 1 round || none || creates a helpmeet for any situation | ||
| + | |- | ||
| + | |[[Ventriloquism (spell)|ventriloquism]] || 10 ft./level || 4 rounds +1/level || 1 false source || 1 round || none || enables the voice to be thrown | ||
| + | |- | ||
| + | |[[Wizard Mark (spell)|wizard mark]] || touch || permanent || 1 rune/level || 1 round || none || inscribes a personal rune into an object | ||
| + | |} | ||
| + | |||
| + | |||
| + | See slso,<br> | ||
| + | [[Mage (class)|Mage]]<br> | ||
| + | [[Magical Spell Acquisition]]<br> | ||
| + | [[Magical Spell Tables]] | ||
| + | |||
| + | [[Category: Reviewed]] | ||
Latest revision as of 16:26, 11 March 2025
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| affect normal fires | 5 ft./level | 3 rounds/level | 3 ft. diameter fire | 1 round | special | enables fire to be carried or thrown |
| alarm | 10 ft. | until tripped | 20 ft. diameter/level | 1 round | none | creates a magic alarm as a warning |
| armour | touch | until sunrise/destroyed | 1 creature | 1 round | none | provides protection against damage |
| burning hands | self | 1 round | 120° fan, 30 ft. outwards | 1 round | none* | creates a sheet of flame causing damage |
| charm person | 30 ft. | 5 rounds, +3/level | 1 humanoid | 1 round | negates | causes humanoids to become friendly |
| comprehend languages | 20 ft. | 1 hour/level | 1 creature | 1 round | none | enables reading of unknown languages |
| dancing lights | 30 ft., +10/level | 5 rounds/level | 1-4 lights | 1 round | none | creates the effect of torch lights |
| detect magic | self | 10 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
| enlarge | 5 ft./level | 10 rounds/level | 1 creature/object | 1 round | negates* | grows or shrinks creatures or objects |
| erase | 30 ft. | permanent | 100 sq.in./level | 1 round | none | erases writing and glyphs from surfaces |
| feather fall | 30 ft. level | until landing | 1 creature/object* | blink* | none | safely arrests falling persons and objects |
| find familiar | self | life of the familiar | special | 2-24 hours | none | calls a magical being as a loyal servant |
| firewater | 10 ft. | 10 rounds/level | 1 flask/level | 1 round | none* | transforms water into flammable liquid |
| friends | self | 5 rounds/level | 20 ft., +10/level | 1 round | negates | increases caster's charisma by 2-8 points |
| grease | 20 ft. | 1 day | 1 hex/level | 1 round | negates | causes surfaces to become slippery |
| hold portal | 20 ft./level | 3 rounds/level | 1 portal/level | 1 round | none | magically bars doors, gates and portals |
| identify | touch | 1 round/level | 1 item | 5 rounds | none | determines the purpose of magical items |
| jump | touch | 1 jump/level | 1 creature | 1 round | none | enables great leaps, forward or vertical |
| light | 120 ft. | 1 hour/level | 20 ft. radius globe | 1 round | none* | creates light source |
| magic missile | 60 ft., +10/level | 1 action point | special | 1 round | none | creates missiles that cause damage |
| melt | 30 ft. | permanent* | 1 cub.yd. ice* | 1 round | none* | melts ice or snow into water |
| mending | 40 ft. | permanent | 1 object | 1 round | none | repairs broken or damaged objects |
| message | 240 ft., +40/level | 5 rounds/level | not applicable | 1 round | none | enables the caster to send a message |
| mount | 10 ft. | 4 hours,+2/level | 1 mount | 1 round | none | calls a mount to serve the recipient |
| Nystul's magic aura | touch | 1 hour/level | 1 object, 5 lbs./level | 1 round | none | invests objects with magic |
| precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
| protection from malevolence | touch | 6 rounds/level | 1 creature | 1 round | none | protects against aggressive attacks |
| push | 20 +10 ft./level | 1 round | 200 lbs./level | 1 round | none* | pushes back objects or creatures |
| run | touch | 1 hour/level | 1 creature* | 1 round | none | enables long-distance running |
| shield | self | 5 rounds/level | self | 1 round | none | creates a barrier against attacks |
| shocking grasp | self | until discharged* | touched creature | 1 round | none | produces a damage-causing shock |
| sleep | 30 +10 ft./level | 5 rounds/level* | 2-8 +1 hit dice/level | 1 round | negates | causes creatures to sleep |
| spider climb | touch | 1 round +1/level | 1 creature | 1 round | none | enables move over impossible surfaces |
| taunt | self | 1 round | 1 creature/level* | 1 round | negates | spurs enemies into attacking unwisely |
| Tenser's floating disc | 20 ft. +5/level | 2 +1 hour/level | 200 lbs./level | 1 round | none | creates a disc to carry things |
| unseen servant | 60 ft. | 2 hours +1/level | 1 servant | 1 round | none | creates a helpmeet for any situation |
| ventriloquism | 10 ft./level | 4 rounds +1/level | 1 false source | 1 round | none | enables the voice to be thrown |
| wizard mark | touch | permanent | 1 rune/level | 1 round | none | inscribes a personal rune into an object |
See slso,
Mage
Magical Spell Acquisition
Magical Spell Tables