Difference between revisions of "Puissance (sage study)"
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+ | '''Puissance''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Mastery at Arms (sage field)|Mastery at Arms]]. Bearing its name from the enchanted artifact, the Manual of Puissant Skill at Arms, this field of study encompasses an array of refined [[Weapons List|weapon]] skills and [[Combat|combat]] proficiencies. These enhancements empower individuals to excel as more formidable solitary combatants. While some of these refinements are nuanced and applicable only to particular weapons and situations, the comprehensive training provided by this study significantly bolsters a combatant's overall martial prowess. | ||
− | + | Benefits provided to characters include enhanced weapon skills, increased combat [[Armour Class|defense]] and [[Roll to Hit|accuracy]], and greater versatility regarding weapons and [[Attacking in Combat|attacks]]; each leave customisation of the character's fighting style, without providing a pre-generated moniker for same. | |
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− | == | + | == Sage Abilities == |
− | + | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | |
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− | == | + | === Amateur Status === |
− | :*'''[[ | + | :* '''[[Close Drop (sage ability)|Close Drop]]''': reduces the likelihood that combatants will [[Critical Hits & Fumbles#Fumbles|drop a weapon]] outside of the [[Combat Hex|hex]] in which they are fighting. |
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− | == Sage == | + | :* '''[[Gain Proficiency (sage ability)|Gain Proficiency]]''': character begins with one more [[Weapon Proficiencies|proficiency]] than is otherwise normal. |
− | :*'''[[Full Berserk (sage ability)]]''': the character is able to berserk at will for a brief period. | + | |
− | + | :* '''[[Hereditary Weapon I (sage ability)|Hereditary Weapon I]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. | |
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− | See | + | :* '''[[Shield as a Weapon (sage ability)|Shield as a Weapon]]''': enables the character to use the [[Shield (armour)|shield]] as a weapon, causing 1d4 damage per hit. |
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+ | :* '''[[Strengthened Arm (sage ability)|Strengthened Arm]]''': the character is able to [[Missile Weapons|hurl weapons]] a greater distance than normal. | ||
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+ | === Authority Status === | ||
+ | :* '''[[Draw Speed (sage ability)|Draw Speed]]''': decreases the [[Action Points|action point]] penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]]. | ||
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+ | :* '''[[Feint (sage ability)|Feint]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be. | ||
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+ | :* '''[[Hereditary Weapon II (sage ability)|Hereditary Weapon II]]''': character receives a +1 bonus to-hit and a +1 bonus to [[Damage (hit points)|damage]] when using the most familiar weapon of their place of birth. | ||
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+ | :* '''[[Main-gauche (sage ability)|Main-gauche]]''': the use of a [[Dagger (weapon)|dagger]], rather than a shield, in parrying attacks. | ||
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+ | :* '''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to [[Critical Hits & Fumbles#Breaking|break]] an enemy's weapon or shield as desired. | ||
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+ | :* '''[[Reduced Proficiency Penalty (sage ability)|Reduced Proficiency Penalty]]''': the combatant's proficiency penalty is lessened by 1 point. | ||
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+ | === Expert Status === | ||
+ | :* '''[[Berserking (sage ability)|Berserking]]''': enables the combatant to berserk if reduced to 1 [[Hit Points|hit point]] or less. | ||
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+ | :* '''[[Improved Dual-wielding (sage ability)|Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types. | ||
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+ | :* '''[[Off-handed Cast (sage ability)|Off-handed Cast]]''': enables the combatant to throw a hurled weapon equally well with either hand. | ||
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+ | === Sage Status === | ||
+ | :* '''[[Full Berserk (sage ability)|Full Berserk]]''': the character is able to berserk at will for a brief period. | ||
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+ | See also,<br> | ||
[[Assassin Sage Abilities]]<br> | [[Assassin Sage Abilities]]<br> | ||
[[Fighter Sage Abilities]]<br> | [[Fighter Sage Abilities]]<br> | ||
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[[Ranger Sage Abilities]] | [[Ranger Sage Abilities]] | ||
− | [[Category: | + | [[Category: Reviewed]] |
Latest revision as of 21:18, 18 October 2023
Puissance is a sage study in the field of Mastery at Arms. Bearing its name from the enchanted artifact, the Manual of Puissant Skill at Arms, this field of study encompasses an array of refined weapon skills and combat proficiencies. These enhancements empower individuals to excel as more formidable solitary combatants. While some of these refinements are nuanced and applicable only to particular weapons and situations, the comprehensive training provided by this study significantly bolsters a combatant's overall martial prowess.
Benefits provided to characters include enhanced weapon skills, increased combat defense and accuracy, and greater versatility regarding weapons and attacks; each leave customisation of the character's fighting style, without providing a pre-generated moniker for same.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
- Gain Proficiency: character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
- Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
Authority Status
- Draw Speed: decreases the action point penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 action point.
- Feint: the art of causing an enemy to move towards a hex where the combatant does not wish to be.
- Hereditary Weapon II: character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
- Main-gauche: the use of a dagger, rather than a shield, in parrying attacks.
- Precise Hit: enables the character to break an enemy's weapon or shield as desired.
- Reduced Proficiency Penalty: the combatant's proficiency penalty is lessened by 1 point.
Expert Status
- Berserking: enables the combatant to berserk if reduced to 1 hit point or less.
- Improved Dual-wielding: reduces the penalties in fighting with two weapons of various types.
- Off-handed Cast: enables the combatant to throw a hurled weapon equally well with either hand.
Sage Status
- Full Berserk: the character is able to berserk at will for a brief period.
See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities