Difference between revisions of "Change Self (spell)"
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− | [[File:Change Self (spell).jpg|thumb| | + | [[File:Change Self (spell).jpg|right|490px|thumb]] |
+ | '''Change self''' is a spell that creates an [[Illusion|illusion]], adjusting the appearance of the caster. This allows a change to his or her apparent physical features, sex and size. Even the appearance of the caster’s [[Clothing|clothing]] or carried equipment may be adjusted. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster's voice. The spell can't be used to change other recipients. | ||
{{Spelltable | {{Spelltable | ||
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− | + | Apparent [[Height & Weight|height & weight]] may be adjusted from 50% to 150% of the caster's original size. [[Attacking in Combat|Attack]] or [[Damage (hit points)|damage]], as with the [[Enlarge (spell)|enlarge]] spell, isn't adjusted. '''For example''', a [[Gnome Race & Physiology|gnome]] caster could make a short but believable orc — and would make a more believable pixie than a [[Human Race & Physiology|human]] caster. | |
− | + | [[Charisma (ability stat)|Charismatic]] appearance may be adjusted from minus 6 to plus 4 points; however, once the caster [[Parley & Negotiation|begins to speak]], the character's true charisma becomes evident. | |
− | [[ | + | The caster cannot duplicate the appearance of another [[Humanoid|humanoid]], except perhaps at a distance more than 60 [[Measurements|yards]]. A strong resemblance could be adopted, however, enabling the caster to appear as a distant [[Family Relations|family member]], provided sufficient information could be given. |
− | The | + | == Pretense == |
+ | The spell's strongest virtue is to mislead other persons into believing the character has enormous strength, wealth, the experience of age, attractiveness and so on, so as to intimidate, impress or seduce. It may help the character move among other like creatures or into the halls of power — while at the same time the character's identity remains hidden. | ||
− | + | Of course, a stranger is still suspicious, even when he or she is wearing the proper clothes, displaying the proper [[Heraldry, Signs & Sigils (sage study)|heraldry]] and is of the same race. | |
− | + | ||
+ | == Detection == | ||
+ | The spells [[True Seeing (spell)|true seeing]] and [[Penetrate Disguise (spell)|penetrate disguise]] reveal the nature of the dweomer. | ||
+ | |||
+ | |||
+ | See [[Alter Self (spell)]] | ||
+ | |||
+ | [[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Don't Review until 2023]] |
Latest revision as of 03:06, 14 August 2023
Change self is a spell that creates an illusion, adjusting the appearance of the caster. This allows a change to his or her apparent physical features, sex and size. Even the appearance of the caster’s clothing or carried equipment may be adjusted. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster's voice. The spell can't be used to change other recipients.
Range | self |
Duration | 10-60 rounds +5 rounds per level |
Area of Effect | self |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (1st); illusionist (1st) |
Apparent height & weight may be adjusted from 50% to 150% of the caster's original size. Attack or damage, as with the enlarge spell, isn't adjusted. For example, a gnome caster could make a short but believable orc — and would make a more believable pixie than a human caster.
Charismatic appearance may be adjusted from minus 6 to plus 4 points; however, once the caster begins to speak, the character's true charisma becomes evident.
The caster cannot duplicate the appearance of another humanoid, except perhaps at a distance more than 60 yards. A strong resemblance could be adopted, however, enabling the caster to appear as a distant family member, provided sufficient information could be given.
Pretense
The spell's strongest virtue is to mislead other persons into believing the character has enormous strength, wealth, the experience of age, attractiveness and so on, so as to intimidate, impress or seduce. It may help the character move among other like creatures or into the halls of power — while at the same time the character's identity remains hidden.
Of course, a stranger is still suspicious, even when he or she is wearing the proper clothes, displaying the proper heraldry and is of the same race.
Detection
The spells true seeing and penetrate disguise reveal the nature of the dweomer.