Difference between revisions of "Iron Golem"
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{{Bestiarychart | {{Bestiarychart | ||
| name = Iron Golem | | name = Iron Golem | ||
− | | species = [[ | + | | species = [[Construct (entity)|construct]] |
| noapp = 1 | | noapp = 1 | ||
| behaviour = servant | | behaviour = servant | ||
− | | range = rural, [[Subterranean (range)|subterranean]], [[Urban (range)|urban]] | + | | range = [[Rural (range)|rural]], [[Subterranean (range)|subterranean]], [[Urban (range)|urban]] |
| size = 12 ft. tall | | size = 12 ft. tall | ||
| weight = 10,990 lbs. | | weight = 10,990 lbs. | ||
Line 12: | Line 12: | ||
| AP = 4 | | AP = 4 | ||
| stride = 9 | | stride = 9 | ||
− | | THAC0 = | + | | THAC0 = 15 |
| hpdie = d4+2d6 | | hpdie = d4+2d6 | ||
| attack = fists or with sword | | attack = fists or with sword | ||
| dmg = 2-24/2-24 or 4–40 | | dmg = 2-24/2-24 or 4–40 | ||
− | | special = [[Magic to Hit|+3 weapon to hit]], [[Gas | + | | special = [[Magic to Hit|+3 weapon to hit]], [[Gas-based Attacks|gas]], [[Natural Immunities|natural<br>immunities]], [[Strength (ability stat)|strength (22)]] |
}} | }} | ||
− | '''Iron golems''' are constructed, animated beings created from [[Wrought Iron|wrought iron]]. The method of their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)| | + | '''Iron golems''' are constructed, animated beings created from [[Wrought Iron|wrought iron]]. The method of their creation is detailed under the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies. |
[[File:Iron Golem.jpg|left|350px]] | [[File:Iron Golem.jpg|left|350px]] | ||
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The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. | The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. | ||
− | When [[Attacking in Combat|attacking]], the iron golem with attack with both fists. If a great broad sword is forged and balanced for the creature's use (60 lbs.), the golem will gain +4 to hit and +10 damage when so armed, due to its '''strength'''. | + | When [[Attacking in Combat|attacking]], the iron golem with attack with both fists. If a great [[Broad Sword (weapon)|broad sword]] is forged and balanced for the creature's use (60 lbs.), the golem will gain +4 to hit and +10 damage when so armed, due to its '''strength'''. |
== Advantages == | == Advantages == | ||
− | Being made of iron, these golems are '''naturally immune''' to virtually all [[Spellcasting|spell]] attacks with the exception of [[ | + | Being made of iron, these golems are '''naturally immune''' to virtually all [[Spellcasting|spell]] attacks with the exception of [[Electro-based Attacks|electricity]]. They can be affected by some forms of [[Acid (substance)|acid]] and are vulnerable to creatures whose biology attacks metal. They have some consciousness of their own, and yet cannot be affected by [[Sleep (spell)|sleep]] or [[Charm|charm]]. They do not breathe, and therefore cannot be affected by gas or most [[Breath Weapon|breath weapons]]. Because they can only [[Roll to Hit|be hit]] '''by +3 magical weapons''', any magical forms of damage must include a +3 benefit to hit (such as [[Shillelagh (spell)|shillelagh]] or [[Magic Missile (spell)|magic missile]] does at higher levels). These combined immunities make the iron golem difficult to attack. |
When active, iron golems produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage it itself (although the [[Temperature Grades|temperature]] is [[Sweltering (temperature)|sweltering]], but the process creates a highly noxious '''gas''' within a 20 ft. radius of the golem when the golem is engaged in combat. All those that are within this area will sustain 2 [[Hit Points|hit points]] of damage per round, and must make [[Saving Throws|saving throw vs. poison]] or pass out for 2-5 rounds. | When active, iron golems produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage it itself (although the [[Temperature Grades|temperature]] is [[Sweltering (temperature)|sweltering]], but the process creates a highly noxious '''gas''' within a 20 ft. radius of the golem when the golem is engaged in combat. All those that are within this area will sustain 2 [[Hit Points|hit points]] of damage per round, and must make [[Saving Throws|saving throw vs. poison]] or pass out for 2-5 rounds. |
Latest revision as of 03:32, 6 June 2022
Species | construct |
No. Appearing | 1 |
Behaviour | servant |
Range | rural, subterranean, urban |
Size | 12 ft. tall |
Weight | 10,990 lbs. |
Intelligence | 5 |
Armour Class | 0 |
Hit Dice | 10 |
Action Points | 4 |
Max. Stride | 9 |
THAC0 | 15 |
Hp/Die | d4+2d6 |
Attack Forms | fists or with sword |
Damage | 2-24/2-24 or 4–40 |
Special Attacks | +3 weapon to hit, gas, natural immunities, strength (22) |
Iron golems are constructed, animated beings created from wrought iron. The method of their creation is detailed under the sage study, golems. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies.
Form
The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim.
When attacking, the iron golem with attack with both fists. If a great broad sword is forged and balanced for the creature's use (60 lbs.), the golem will gain +4 to hit and +10 damage when so armed, due to its strength.
Advantages
Being made of iron, these golems are naturally immune to virtually all spell attacks with the exception of electricity. They can be affected by some forms of acid and are vulnerable to creatures whose biology attacks metal. They have some consciousness of their own, and yet cannot be affected by sleep or charm. They do not breathe, and therefore cannot be affected by gas or most breath weapons. Because they can only be hit by +3 magical weapons, any magical forms of damage must include a +3 benefit to hit (such as shillelagh or magic missile does at higher levels). These combined immunities make the iron golem difficult to attack.
When active, iron golems produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage it itself (although the temperature is sweltering, but the process creates a highly noxious gas within a 20 ft. radius of the golem when the golem is engaged in combat. All those that are within this area will sustain 2 hit points of damage per round, and must make saving throw vs. poison or pass out for 2-5 rounds.
Control
Iron golems have a limited intelligence and can therefore carry out a minimal number of orders on their own volition. These orders include "get" (which will send the golem out to collect the thing or person named), "query" (which causes the iron golem to function as a guard who will disregard those with a correct password), "rampage until" (the time named, so that the golem does not need to be personally ordered to stop when there are no more enemy) and "collect" (which directs the golem to pick up large objects from one defined location and carry them to another). Apart from these, iron golems can also be verbally ordered to "attack" a specific target or to "stop," but these orders must be given personally. The golem can also be ordered to "go there" if the creator wants to send it to a specific place. Once there, or if it is told to stop, the golem will wait until it is given another order by its creator.
See Bestiary