Difference between revisions of "Attacking in Combat"
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* [[Necrotic Damage]] | * [[Necrotic Damage]] | ||
* [[Negative Hit Points]] | * [[Negative Hit Points]] | ||
− | * [[On Guard]] | + | * [[On Guard (sage ability)]] |
* [[Overbearing]] | * [[Overbearing]] | ||
* [[Pummelling]] | * [[Pummelling]] |
Revision as of 22:10, 26 April 2022
Describes rules that relate to attempts to strike and hit enemy combatants. In general, the system is based upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to add flavour and complexity to the original.
Links
- Armour Class
- Assassination
- Attack of Opportunity
- Attacks with Two Weapons
- Backstabbing
- Charging
- Combat
- Cover (defense)
- Critical Hits & Fumbles
- Damage (hit points)
- Dual Attackers
- Entangled & Snarled Weapons
- Experience (X.P.)
- Fighting with Lance
- Grappling
- Grenade Missiles
- Helpless Defenders
- Hit Dice
- Hit Points
- Hit Points per Die
- Hurled Weapons
- Initiative
- Injuries
- Line of Sight
- Martial Spirit
- Missile Weapons
- Movement in Combat
- Multiple Attacks
- Multiple Defenders in One Hex
- Necrotic Damage
- Negative Hit Points
- On Guard (sage ability)
- Overbearing
- Pummelling
- Rear & Flank Attacks
- Roll to Hit
- Shield (armour)
- Spear (weapon)
- Stun Lock
- Surprise
- THAC0
- Using Found Objects as Weapons
- Using Poisoned Weapons
- Weapons List
- Wounds