Difference between revisions of "Senses I (sage ability)"

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Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
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[[File:Senses I (sage ability).jpg|right|490px|thumb]]
:*In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
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'''Senses I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that provides the character with an heightened degree of awareness relating to his or her five senses: sight, hearing, touch, smell and taste.  This translates to a +1 bonus on all rolls relating to these senses.  Some of these are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified.
:*Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
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:*When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
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==== Sight ====
:*When encountering areas where the odor within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odor easily at a distance of 11 to 18 hexes (10 +1d8).
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* When firing a [[Missile Weapons|missile weapon]] at any target equal to or beyond 20 [[Combat Hex|combat hexes]], a +1 bonus [[Roll to Hit|to hit]] is applied to the character's [[Attacking in Combat|attack]] die.
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* Increases the caster's ability to see in the dark by one grade of [[Illumination|illumination]]; for example, from full dark to starlight, or starlight to dim moonlight.
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==== Hearing ====
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* When defending against an enemy approaching through [[Stealth (sage ability)|stealth]], the character's [[Experience Level|experience level]] counts as 1 higher.
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* Improves the character's chance of not being [[Surprise (combat)|surprised]] and winning [[Initiative|initiative]] by +1 point when ambushed by an enemy.
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==== Touch ====
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* When fighting within magical [[Darkness (spell)|darkness]], the character receives a +1 to hit opponents.
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* The character saves 1 [[Action Points|action point]] when searching for an item in a pack or sack.
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* Improves the character's [[Wisdom (ability stat)|wisdom]] by 1 point when making [[Ability Checks|checks]] vs. setting off a [[Traps|trap]].
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==== Smell ====
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* Increases the likelihood of detecting [[Poison (substance)|poison]] in [[Food|food]] & drink, granting a +1 [[Saving Throws|saving throw]] against imbibing.
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* Improves the character's chance of not being surprised in any sort of encounter with an odourous creature, such as a [[Skunk|skunk]], [[Troglodyte|troglodyte]] or rotting [[Undead|undead]].
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==== Taste ====
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* Grants five knowledge points to the character's ability to [[Cooking (sage ability)|cook]].
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See [[Heightened Senses (sage study)|Heightened Senses]]
 
See [[Heightened Senses (sage study)|Heightened Senses]]
[[Category:Placeholder]]
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[[Category: Sage Abilities]][[Category: Don't Review until 2023]]

Latest revision as of 23:11, 31 December 2021

Senses I (sage ability).jpg

Senses I is an amateur-status sage ability that provides the character with an heightened degree of awareness relating to his or her five senses: sight, hearing, touch, smell and taste. This translates to a +1 bonus on all rolls relating to these senses. Some of these are listed below ... but the list is by no means complete, and will need to updated as other appropriate circumstances for this benefit are identified.

Sight

  • Increases the caster's ability to see in the dark by one grade of illumination; for example, from full dark to starlight, or starlight to dim moonlight.

Hearing

  • Improves the character's chance of not being surprised and winning initiative by +1 point when ambushed by an enemy.

Touch

  • When fighting within magical darkness, the character receives a +1 to hit opponents.
  • The character saves 1 action point when searching for an item in a pack or sack.
  • Improves the character's wisdom by 1 point when making checks vs. setting off a trap.

Smell

  • Improves the character's chance of not being surprised in any sort of encounter with an odourous creature, such as a skunk, troglodyte or rotting undead.

Taste

  • Grants five knowledge points to the character's ability to cook.


See Heightened Senses