Efreeti
Species | hemitheioc |
No. Appearing | 1 |
Behaviour | servant |
Range | Astral, Gehenna |
Size | 12 ft. tall |
Weight | 1,400 lbs. |
Intelligence | 11 |
Armour Class | 2 |
Hit Dice | 10 |
Action Points | 6 |
Max. Stride | 14 |
THAC0 | 15 |
Hp/Die | d12 |
Attack Forms | sword |
Damage | 3–24 |
Special Attacks | create illusion, enlarge, gaseous form, immune to fire, invisibility, polymorph, produce flame, pyrotechnics, wall of fire, wish |
Efreeti, also ifrit, efreet or affreet, are supernatural beings associated with djinni, described within Islamic texts as "rebellious" among that number. Efreeti dwell in the City of Brass, in the Land of Jahannam upon the rim of Gehenna, separated from Hades by the River Phlegethon. In appearance they are an enormous horned creature, either male or female, with a body comprised of smoke and fire. They are powerful, formidable beings who despise humanoid races and fear the power of Allah and the Angels. The gate between Gehenna and the astral plane is defended by the Archangel Gabriel.
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Behaviour
Generally ruthless and wicked, Efreeti are known to enslave mortals and weaker spirits, often binding them to serve within the burning palaces and forges of the City of Brass. Their civilisation is ancient and rigidly hierarchical, ruled by tyrants and judges who command through fire and divine knowledge twisted to suit their will. Though inherently magical, efreeti often practise sorcery and elemental craft rather than clerical magic, rejecting divine favour in favour of raw destructive force. They speak many tongues, including the languages of fire, ash and pain, though among themselves they communicate in a guttural dialect of Ignan shaped by the rhythms of breath and flame.
Encounters with efreeti are perilous, as they are deeply prideful and easily enraged. They view most beings as beneath them, yet may bargain or parley when it suits their aims, especially if doing so advances their standing or humiliates a rival. Summoning an efreeti is a dangerous enterprise, as even bound efreeti look for ways to twist commands or subvert control. Their knowledge of ancient lore, metallurgy and planar geography is vast, making them valuable sources of information—but at a terrible cost. Their hatred of djinn and rivalry with other elemental powers further complicate dealings, as efreeti rarely act without layers of intent and long grudges.
Blood feuds between tribes of efreeti have continued for millennia, with defeated individuals condemned to centuries of servitude before they're able to re-incorporate and take their place in the tribe once again. Thus conflict and hatred are unrelenting among their number. These feuds are remembered in precise detail, recorded in flame-etched scrolls or spoken aloud in ritual recounting before battle or judgment. Each tribe maintains a complex history of honour, betrayal and vengeance, and violations of tribal law or insult to lineage are never forgotten. Servitude is not only a punishment but a deliberate humiliation, during which the fallen are stripped of name, rank and even physical form, their bodies reduced to flickering cinders until their sentence is fulfilled or they are restored by the favour of a superior. Even then, reintegration is not guaranteed and may require trials by combat, ordeal or public submission. The constant churn of rivalry feeds the brutal structure of efreeti society, where strength is admired but treachery is expected. Alliances are fleeting and often end in fire. Among efreeti, peace is a weakness, and vengeance is sacred.
Summoning
Because they are imprisoned in their lands, an efreeti can be encountered elsewhere only through being summoned by means of dweomercraft or a magical device.
This is commonly done by corrupt persons without concern for the world, in order to receive a single wish from the efreeti in exchange for letting it loose upon the Prime Material Plane. This is the solitary price the efreeti asks; and conjurers, unconcerned with the consequences of this, freely grant the request.
Once the efreeti is free, the efreeti takes great pains to avoid detection for as long as it can, while visiting its resentment upon devout Moslems, setting brother against brother and committing other forms of similar wickedness. Once learning of the efreeti's existence, bands of Earthly forces will gather together to banish the creature, though this often requires the intervention of angels and archangels.
The invocation of an efreeti is a form of black magic and is considered sacrilege among many faiths. Often such a person is hunted down and punished, despite what they may have received from the efreeti, for the act of releasing the being on the world.
Advantages
An efreeti cannot grant it's own wish, nor the wish of any other efreeti. It can only satisfy the wishes of other creatures. However, among its abilities, it is able to perform the following abilities at will: invisibility, assume gaseous form, enlarge, polymorph self or others, create an illusion or create a wall of fire. From its own body, an efreeti is able to likewise produce flame and produce pyrotechnics.
Efreeti are naturally immune to fire and heat effects.
The sword wielded by an Efreeti is enormous and is fundamentally magic, but it has no bonuses to hit.
See Bestiary