Djinni

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Djinni
Species hemitheioc
No. Appearing 1
Behaviour servant
Range Astral, ruin
Size 10½ ft. tall
Weight 940 lbs.
Intelligence 14–16
Armour Class 4
Hit Dice 7+3
Action Points 5
Max. Stride {{{stride}}}
THAC0 17
Hp/Die d4+d6
Attack Forms fist
Damage 2–16
Special Attacks create matter, gaseous form, illusion,
invisibility, whirlwind, wishing

Formerly worshipped in pre-Islamic Arabia, these semi-divine beings have been mischaracterized by sources as air elementals, geniuses as appear in Roman mythology, angels, demons and wicked spirits. They are rather watchful powerful beings whose origin relates to the elemental planes of existence, most pointedly of air. There is reason to believe they are born of one divine and one mortal parent.

Djinn inhabit the plane of Jannah, the Arabic paradise, where they grant wishes to the loyal and pious dead who dwell there. It has been told that these are the djinn that remain following the cull of the Pre-Adamites, djinn who were killed by Allah because they would not cease fighting and shedding blood. Those djinn who are likely to be encountered in the world now are typically jovial, generous and friendly in spirit, though they will respond angrily if challenged.

Djinn are often willing to parley and pass information on, if sensing good things about those whom they encounter.

Wishes

While djinni have the power to bestow wishes, they cannot perform this ability upon their own volition. They require another creature to express the wish before it can be granted. Contrary to popular mythology, djinni are not slaves to lamps nor to any creature who has the power to compel them to grant wishes. Djinni do, however, award this power to worthy persons willingly ~ and once the power is granted, the djinni will perform the duty without hesitation. Djinn may grant any number of wishes as a boon; the number is wholly up to the djinni's generosity. There is no basis in the belief that djinn are required to provide three wishes.

Creatures that are in need, that are lost, that have a worthy quest to perform, that have done a service to a djinni or who have done a notable service in the protection of others (particularly many others), will be viewed as worthy by a djinni. Depending on the djinni's kindness, one or more wishes will be offered to wrest the creature from their present trials or reward them for their efforts.

Advantages

Djinn have other powers than to grant wishes and are perfectly willing to employ those abilities for the benefit of others; once again, the myth that djinn are somehow tight-fisted about their generosity is simply disingenuous, a matter of rumors spread by those not worthy individuals who are bitter and envious of those whom djinn treat well.

Djinn are able to create matter at will, composed of organic material, common metal (either wrought iron, steel or bronze) or stone, a total of 16 cubic feet, at will. They are able to do this up to ten times per day, but the djinn is compelled by the gods not to be excessive in this power's use, so it is unlikely that it will bestow more than one creation upon an individual per meeting. This creation is permanent.

The djinni is also able to create an illusion, again at will, so large that it is limited only by the vision of the onlooker; the illusion will appear completely real to the gaze, ear, nose or touch of the viewer — but any part of the illusion that is moved, adjusted or otherwise affected will vanish, evident that it does not exist, though the remainder of the illusion will be undisturbed. The djinn need not concentrate on this effect nor be visible within the illusion.

In addition, djinn may become invisible at will or assume gaseous form. Djinni can produce a whirlwind, which will appear as a 3 hex wide circle (10 ft.) that is 45 ft. tall, which can move up to six hexes per round at the djinni's behest. The whirlwind cannot be attacked or broken by spells such as a gust of wind; it cannot be magically dispelled because it is, in fact, real. The whirlwind will last for 7 rounds and will cause 2–12 damage to those within two hexes of its center (a 5-hex wide area of 19 hexes overall).


See Bestiary