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- Gong Pit
- Goodberry (spell)
- Gorgon
- Gorilla
- Grace (sage field)
- Granary
- Grappling (hand-to-hand)
- Grasses & Grains (sage study)
- Grassroots Movement (sage ability)
- Gravesites
- Grazioso (spell)
- Grease (spell)
- Greater History (sage ability)
- Green Slime
- Grey Elf
- Grey Ooze
- Griffon
- Gristmill
- Groan (cantrip)
- Guilds (sage study)
- Guile (sage study)
- Gulley
- Hadramaut, Sheikdom of
- Hairy (cantrip)
- Half-elf Race & Physiology
- Half-orc Race & Physiology
- Half-timbered House (dwelling)
- Halfling Race & Physiology
- Hallucinatory Forest (spell)
- Hallucinatory Terrain (spell)
- Hamlet
- Hammer (symbol)
- Hand (sage study)
- Harden Commoner (sage ability)
- Harpy
- Haruchai
- Harvest Poisonous Herb (sage ability)
- Haste (spell)
- Haunting Sound Cantrips
- Haze (cantrip)
- Heal (spell)
- Healing
- Healing Salve (remedy)
- Heat Metal (spell)
- Height & Weight
- Heightened Senses (sage study)
- Hellhound
- Helpless Defenders
- Heraldic Adoption (sage ability)
- Heraldic Code (sage ability)
- Heraldry, Signs & Sigils (sage study)
- Herding (sage ability)
- Hereditary Weapon I (sage ability)
- Heroes' Feast (spell)
- Heroism (sage study)
- Hex Group
- Hezrou
- Hide (cantrip)
- Hides & Skins (sage study)
- Hill Giant
- Hinterland
- Hippocampus
- Hippogriff
- Hippopotamus
- Hireling
- History (sage study)
- History of Empire (sage ability)
- Hit Dice
- Hit Points
- Hit Points per Die
- Hobgoblin
- Hold Animal (spell)
- Hold Person (spell)
- Hold Plant (spell)
- Hold Portal (spell)
- Holy Word (spell)
- Homonculous
- Homunculus
- Horned Devil
- Horse-mounted Combat II (sage ability)
- Horse-mounted Combat I (sage ability)
- Horse (domestic)
- Horse (wild)
- Horse Breeding (sage ability)
- Horse Feeding & Diet (sage ability)
- Horse Handling II (sage ability)
- Horse Handling I (sage ability)
- Horse Jumping I (sage ability)
- Horse Physiology (sage ability)
- Horseback Riding (sage study)
- Horseracing (sage ability)
- Horseshoeing (sage ability)
- Hovel (dwelling)
- Human Race & Physiology
- Humanities (sage field)
- Humanoid
- Hunting (sage ability)
- Hunting (technology)
- Hydra
- Hyena
- Hylochloerus
- Hypnotic Pattern (spell)
- Hypnotism (spell)
- Ice Devil
- Icy Conditions
- Identify (spell)
- Identify Amphibians & Reptiles (sage ability)
- Identify Artifact (sage ability)
- Identify Bugs & Spiders (sage ability)
- Identify Clean Water (sage ability)
- Identify Mammal (sage ability)
- Identify Manifestation (sage ability)
- Identify Slime (sage ability)
- Illumination
- Illusionary Cantrip Tables
- Illusionary Cantrips
- Illusionary Script (spell)
- Illusionary Spell Acquisition
- Illusionary Spell Tables
- Illusionist (class)
- Illusionist 1st Level Spells
- Illusionist 2nd Level Spells
- Illusionist 3rd Level Spells
- Illusionist 4th Level Spells
- Illusionist 5th to 7th Level Spells
- Illusionist Cantrip Tables
- Illusionist Sage Abilities
- Imbue with Spell Ability (spell)
- Immersion (sage ability)
- Imp
- Improved Invisibility (spell)
- Improvement (development)
- Incidental Damage
- Individual Role-play
- Infrastructure
- Infravision
- Infravision Goggles (sage ability)
- Ingestive Poisons
- Initiative
- Injury
- Innkeeper (vendor)
- Insect Behaviour I (sage ability)
- Insect Plague (spell)
- Insight (sage study)
- Instruction (sage study)
- Intelligence (ability stat)
- Interposing Aura (sage ability)
- Intertidal (range)
- Introduction
- Invisibility, 10 ft. Radius (spell)
- Invisibility (spell)
- Invisibility to Animals (spell)
- Invisibility to Undead (spell)
- Iron Golem
- Irritation (spell)
- Isaac Abrabanal (1437-1508)
- Jack-of-all-Trades (sage study)
- Jackal (golden)
- Jackalwere
- Jaguar
- Javelin (weapon)
- Joinery (sage study)
- Judge Belief (sage ability)
- Judgement (sage study)
- Jump (spell)
- Jungle (range)
- Jungle Bushcraft (sage study)
- Jungle Travel I (sage ability)
- Khazaria, Kaganate of
- Ki-rin
- Kingdom of Altslok
- Kingdom of Arakan
- Kingdom of Bhutan
- Knock (spell)
- Knocking (cantrip)
- Know Bioregion (sage ability)
- Know Deity (sage ability)
- Know Fungi (sage ability)
- Know Intent (spell)
- Knowledge Points
- Koalinth
- Kobald
- Kodar Mountains
- Komodo Lizard
- Lacedon
- Lamassu
- Lamia
- Lamprey
- Land Clearance
- Land Ownership
- Land Suitability (sage ability)
- Language (sage study)
- Larva
- Law & Policy (sage study)
- Leader
- Leadership (sage field)
- Leather Armour (sage study)
- Leather Clothing (sage study)
- Leather Work (sage field)
- Leathercraft (sage study)
- Legends & Folklore (sage field)
- Legerdemain Cantrips
- Lemure
- Leomund's Trap (spell)
- Leopard
- Leprechaun
- Leucrotta
- Leverage (sage ability)
- Levitation (spell)
- Liberalism (sage study)
- Lich
- Light (spell)
- Lightning Bolt (spell)
- Limited Wish (spell)
- Line-of-sight
- Lion
- List of Ranges
- List of Settlements
- List of Settlements in Akershus
- List of Settlements in Altslok
- List of Settlements in Anauroch
- List of Settlements in Archangel
- List of Settlements in Arhus
- List of Settlements in Bulgrastan
- List of Settlements in Canua
- List of Settlements in Dahak
- Literature (sage field)
- Lizard (fire)
- Lizard (megalania)
- Lizardfolk
- Locate Animals (spell)
- Locate Object (spell)
- Locate Plants (spell)
- Locate Self (sage ability)
- Locathah
- Lockpicking (sage study)
- Locus Infrastructure (sage ability)
- Logic & Ethics (sage study)
- Logistics (sage study)
- Lookout (sage ability)
- Lower Water (spell)
- Lynx
- Machinate (sage ability)
- Mage (class)
- Mage 1st Level Spells
- Mage 2nd Level Spells
- Mage 3rd Level Spells
- Mage Sage Abilities
- Magic Fabrication (sage study)
- Magic Item
- Magic Missile (spell)
- Magic Mouth (spell)
- Magic Resistance
- Magic Stone (spell)
- Magic to Hit
- Magical Cantrip Tables
- Magical Spell Acquisition
- Magical Spell Tables
- Magical Vestment (spell)
- Mahout (sage study)
- Main-gauche (sage ability)
- Main Page
- Make Fire (sage ability)
- Make Jewellery (sage ability)
- Make a Reading (sage ability)
- Malady Checks
- Mammalian Behaviour I (sage ability)
- Mammals (sage study)
- Mandragora (sage ability)
- Mandrake Root (herb)
- Mandrill
- Manes
- Map A.01 - Greenland Sea
- Map A.02 - East Spitsbergen
- Map A.03 - Jotunheim
- Map A.04 - Kara Sea
- Map A.05 - Yukaghir Sea
- Map A.06 - Aryania
- Map A.07 - Evenk Sea
- Map A.08 - Arctic
- Map A.09 - Melville
- Map A.10 - Bathurst
- Map A.11 - West Greenland
- Map A.12 - East Greenland
- Map A.12 - High Greenland
- Map B.01 - Lofoten
- Map B.02 - Lapland
- Map B.03 - Yak'Margug
- Map B.04 - Ob Gulf
- Map B.05 - Lower Yenisey
- Map D.08 - Altai
- Marilith
- Mariner Combat (sage ability)
- Market
- Marriage (sage ability)
- Martial Discipline (sage study)
- Martial Music (sage study)
- Martial Spirit
- Mask (cantrip)
- Massmorph (spell)
- Mastery at Arms (sage field)
- Material (spell)
- Measurements
- Medicine (sage study)
- Megalania Lizard
- Meld into Stone (spell)
- Melee
- Melf's Arrow (spell)
- Melf's Minute Meteors (spell)
- Melt (spell)
- Mending (spell)
- Mercantilism (sage study)
- Mesolithic Period
- Mesopotamian History
- Message (spell)
- Messenger (spell)
- Metal Armour (sage study)
- Metalsmithing (sage study)
- Metalwork (sage field)
- Military Engineering (sage study)
- Military Study I (sage ability)
- Mindfulness (sage study)
- Minor Creation (spell)
- Mirage (cantrip)
- Mirror Image (spell)
- Misdirection (spell)
- Missile Weapons
- Mistletoe I (sage ability)
- Mite
- Moan (cantrip)
- Moat (sage study)
- Modelling (sage study)
- Modern History
- Monk (class)
- Monk Sage Abilities
- Monk Sage Abilities, Studies & Fields
- Monster Summoning I (spell)
- Morale
- Moray Eel (giant)
- Mordenkainen's Tortoise
- Mosses & Ferns (sage study)
- Motivation (sage study)
- Mount (spell)
- Mountain Climbing