Melt (spell)
Melt is a spell that converts ice and snow into free-standing water, which will disperse, flow or seep into the ground according to the terrain. The purity of the water depends on the cleanliness of the original ice.
Range | 30 ft. |
Duration | permanent; see text |
Area of Effect | 1 cub.yd of ice; 2 cub.yrds of snow |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (1st) |
Contents
The spell allows the caster to dictate the shape of the affected ice or snow, provided the total volume remains within the spell's limits. It can thin ice on lakes or ponds, melt the surface of an icy sheet to create a slick hazard, or carve footholds into an ice wall for a climber. However, areas beyond the spell's range remain unaffected.
When cast upon creatures attuned to cold, such as white dragons, ice toads, winter wolves or remorhaz, the spell inflicts 2 hit points of damage per level of the caster. A saving throw reduces this damage by half. The spell has no effect on undead.
Reverse
The reverse of the spell, freeze, transforms water into ice. The newly formed ice expands to 108.6% of the original water volume, causing any non-stone container to rupture as the transformation takes place. The spell may be used to create an ice bridge over water, to freeze a door shut after dousing it with water, or to render a surface slippery by freezing water poured over it. The ice's duration depends on the ambient temperature.