Difference between revisions of "The Adventure"

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== Links ==
 
== Links ==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
* [[Combat]]<br>
 
* [[Player Characters]]<br>
 
* [[Combat Advantages]]<br>
 
* [[Experience (X.P.)]]<br>
 
* [[Experience Level]]<br>
 
* [[Food (substance)|Food]]<br>
 
* [[Nutrition & Preparation of Food]]<br>
 
* [[Read & Write]]<br>
 
* [[Temperature Grades]]<br>
 
* [[Encumbrance]]<br>
 
* [[Measurements]]<br>
 
 
* [[Addiction]]<br>
 
* [[Addiction]]<br>
 
* [[Aging]]<br>
 
* [[Aging]]<br>
 +
* [[Aid Rest (sage ability)|Aid Rest]]<br>
 +
* [[Assisted Riding]]<br>
 +
* [[Clothing Insulation Calculator]]<br>
 +
* [[Clothing Insulation]]<br>
 +
* [[Combat Advantages]]<br>
 +
* [[Combat]]<br>
 +
* [[Common Language]]<br>
 +
* [[Commoner]]<br>
 +
* [[Comrade]]<br>
 
* [[Death]]<br>
 
* [[Death]]<br>
 
* [[Dehydration]]<br>
 
* [[Dehydration]]<br>
 
* [[Disease]]<br>
 
* [[Disease]]<br>
* [[Injury]]<br>
+
* [[Diving]]<br>
* [[Intoxication]]<br>
 
* [[Malady Checks]]<br>
 
* [[Mild Afflictions]]<br>
 
* [[Severe Afflictions]]<br>
 
* [[Sleeping for Rest]]<br>
 
* [[Terminal Afflictions]]<br>
 
* [[Aid Rest (sage ability)|Aid Rest]]<br>
 
* [[Healing]]<br>
 
* [[Rest (healing)|Rest]]<br>
 
* [[Commoner]]<br>
 
* [[Common Language]]<br>
 
* [[Comrade]]<br>
 
 
* [[Encounters]]<br>
 
* [[Encounters]]<br>
 +
* [[Encumbrance]]<br>
 
* [[Enlistment of Hirelings]]<br>
 
* [[Enlistment of Hirelings]]<br>
 +
* [[Experience (X.P.)]]<br>
 +
* [[Experience Level]]<br>
 +
* [[Falling]]<br>
 
* [[Followers]]<br>
 
* [[Followers]]<br>
 +
* [[Food (substance)|Food]]<br>
 +
* [[Forced Activity Checks]]<br>
 +
* [[Freight]]<br>
 +
* [[Healing]]<br>
 
* [[Henchmen]]<br>
 
* [[Henchmen]]<br>
 
* [[Heroes]]<br>
 
* [[Heroes]]<br>
 
* [[Hirelings]]<br>
 
* [[Hirelings]]<br>
 +
* [[Horse Gaits]]<br>
 +
* [[Illumination]]<br>
 +
* [[Infravision]]<br>
 +
* [[Injury]]<br>
 +
* [[Interplaner Relationships]]<br>
 +
* [[Intoxication]]<br>
 +
* [[Locality]]<br>
 +
* [[Locus]]<br>
 +
* [[Malady Checks]]<br>
 
* [[Man-at-arms]]<br>
 
* [[Man-at-arms]]<br>
 +
* [[Measurements]]<br>
 
* [[Mercenary Hirelings]]<br>
 
* [[Mercenary Hirelings]]<br>
 +
* [[Mild Afflictions]]<br>
 
* [[Morale]]<br>
 
* [[Morale]]<br>
 +
* [[Mountain Climbing]]<br>
 +
* [[Nutrition & Preparation of Food]]<br>
 +
* [[On Guard]]<br>
 +
* [[Overland Travel]]<br>
 
* [[Parley & Negotiation]]<br>
 
* [[Parley & Negotiation]]<br>
 +
* [[Player Characters]]<br>
 
* [[Progenitor]]<br>
 
* [[Progenitor]]<br>
 +
* [[Read & Write]]<br>
 +
* [[Rest (healing)|Rest]]<br>
 
* [[Retainers]]<br>
 
* [[Retainers]]<br>
 +
* [[Riding Animals & Mounts]]<br>
 +
* [[Rouse Sleeping Creatures]]<br>
 +
* [[Routes]]<br>
 +
* [[Severe Afflictions]]<br>
 +
* [[Sleeping for Rest]]<br>
 
* [[Standard Morale]]<br>
 
* [[Standard Morale]]<br>
* [[Clothing Insulation]]<br>
+
* [[Temperature Grades]]<br>
* [[Clothing Insulation Calculator]]<br>
+
* [[Terminal Afflictions]]<br>
* [[Diving]]<br>
 
* [[Falling]]<br>
 
* [[Forced Activity Checks]]<br>
 
* [[Illumination]]<br>
 
* [[Infravision]]<br>
 
* [[On Guard]]<br>
 
* [[Rouse Sleeping Creatures]]<br>
 
 
* [[Throwing a Grapple]]<br>
 
* [[Throwing a Grapple]]<br>
 
* [[Torch]]<br>
 
* [[Torch]]<br>
 +
* [[Travel & Movement]]<br>
 
* [[Water Sources]]<br>
 
* [[Water Sources]]<br>
* [[Assisted Riding]]<br>
 
* [[Freight]]<br>
 
* [[Horse Gaits]]<br>
 
* [[Interplaner Relationships]]<br>
 
* [[Locality]]<br>
 
* [[Locus]]<br>
 
* [[Mountain Climbing]]<br>
 
* [[Overland Travel]]<br>
 
* [[Riding Animals & Mounts]]<br>
 
* [[Routes]]<br>
 
* [[Travel & Movement]]<br>
 
 
</div>
 
</div>

Revision as of 17:10, 23 August 2020

The Adventure.jpg

The Adventure describes ongoing circumstances that arise during the campaign, related not only to the narrative and the defeating of monsters, but also to the lives of characters outside moments of danger and intrigue. The subject material includes managing the environment, moving and travelling through the setting, mastering tools and equipment, gaining allies, becoming rich and gathering materials and inconsequentials necessary to increasing the power, prestige and security of the player characters.

Everyday life, especially for characters embarking on daily adventures, has potentially endless details that need to be established in game terms. Most desirable, this should be done in a manner that makes this management simple and easy to remember ~ but this page seeks to expand the links below, as more and more definitions for things become necessary for game play. As rulings are made, and precedents set, it is still hoped that the following list should exist as an aid to play and imagination, particularly by assuring that all players understand these details in the same way.

While adventures are bold, risky undertakings, there is something important to be said for characters who put down roots, assembling groups of associates, contacts, perhaps even a family, while building an edifice that provides wealth, security and peace of mind. A home to come back to, after the adventuring is over. Quests become empty if there is nothing, and no one, to fight for.

Links