Difference between revisions of "Martial Spirit"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
'''Martial Spirit''' is a [[Bard (class)|bardic]] ability to inspire nearby combatants to ferocity and valour, through music or speech, during [[Combat|combat]]. Because bards are gifted with the power to animate others, all bards are able to rouse the spirit of their fellows through encouragement, granting a bonus of +1 [[Roll to Hit|to hit]], [[Damage (hit points)|damage]] and [[Morale|morale]] to all within 12 [[Combat Hex|hexes]] of the bard.
+
[[File:Martial Spirit.jpg|right|560px|thumb]]'''Martial Spirit''' is an inherent [[Bard (class)|bardic]] [[Natural Abilities|gift]] shared by all bards, regardless of their chosen fields of expertise or studies.  Possessing an innate magnetism and charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during [[Combat|combat]].
 +
__TOC__
 +
When the need arises, in the heat of battle, the bard declares their intention to embolden their companions.  While doing so, the bard commits their entire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor.  
  
Upon deciding to do so, amidst a battle the bard declares their intention to boister their companions — and while doing so, the bard is unable to take any other action.  If the bard is able to play an instrument, music can be used to convey martial spirit; but otherwise, the bard can give voice to exhorting others to fight harder, better and more courageously.  This can be done for three rounds, +1 round per level of the bard, per day.  As it is an ability, and not a spell, the bard may encourage continuously until the time is used up, or each round of encouragement can be spaced throughout one or more battlesThe only requirement is that the bard should announce at the start of the round that they are committing their full action to martial spirit, whereupon all nearby companions can take advantage of the benefit.
+
== Effect ==
 +
With this power, bards can provide a valuable '''bonus of +1''' to their comrades' [[Roll to Hit|rolls to hit]], [[Damage (hit points)|damage]] and [[Morale|morale]], for a period of '''3 [[Combat Round|rounds]], +1 round per level''', per day, to those within 9 combat [[Combat Hex|hexes]] of the bard's current positionIf the bard possesses musical sage ability, their [[Play Instrument (sage ability)|instrument]] can increase the range of the effect to 12 hexes.
  
While doing so, the bard is free to use 1 action point to move, [[Movement (stride)|striding]] warily or at a walk.  The bard may not run or sprint.
+
Importantly, as an innate ability rather than a spell, the bard can maintain this encouragement continuously until the allotted time is exhausted, or they can distribute each round of inspiration across one or multiple battles.  
  
 +
During this period, the bard retains the freedom to use one [[Action Points|action point]] to walk about, at any [[Movement (stride)|stride]] between 1 and 3.
  
See Also,<br>
+
 
 +
See also,<br>
 
[[Accompaniment (spell)]]<br>
 
[[Accompaniment (spell)]]<br>
[[Attacking in Combat]]
+
[[Attacking in Combat]]<br>
 +
[[Experience (X.P.)]]
 +
 
 +
[[Category: Reviewed]]

Latest revision as of 23:52, 9 February 2024

Martial Spirit.jpg

Martial Spirit is an inherent bardic gift shared by all bards, regardless of their chosen fields of expertise or studies. Possessing an innate magnetism and charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during combat.

Contents

When the need arises, in the heat of battle, the bard declares their intention to embolden their companions. While doing so, the bard commits their entire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor.

Effect

With this power, bards can provide a valuable bonus of +1 to their comrades' rolls to hit, damage and morale, for a period of 3 rounds, +1 round per level, per day, to those within 9 combat hexes of the bard's current position. If the bard possesses musical sage ability, their instrument can increase the range of the effect to 12 hexes.

Importantly, as an innate ability rather than a spell, the bard can maintain this encouragement continuously until the allotted time is exhausted, or they can distribute each round of inspiration across one or multiple battles.

During this period, the bard retains the freedom to use one action point to walk about, at any stride between 1 and 3.


See also,
Accompaniment (spell)
Attacking in Combat
Experience (X.P.)