Difference between revisions of "Magic Resistance"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Magic resistance''' is a [[Natural Immunity|natural immunity]] that confers a percentage chance of any spell absolutely failing when used against the creature.  The percentage indicates the effectiveness of magic resistance against an [[Experience Level|11th level]] casterCasters are 5% less effective against magic resistance per level below 11th; and 5% more effective per level above 11th.
+
[[File:Magic Resistance.jpg|right|560px|thumb]]
 +
'''Magic resistance''' is an innate defense mechanism that grants a chance for a spell to completely fail when directed at a creature.  The degree of resistance is expressed as a percentage, which reflects its effectiveness against an 11th level [[Spellcasting|spellcaster]].  When a spell is cast against the creature, a d100 is rolled; if this number is less than the creature's magic resistance, the spell has no effect whatsoever.
 +
__TOC__
 +
However, if a creature's magic resistance fails, in every aspect the spell works as normal.  Therefore, the resistant creature would be entitled to a [[Saving Throws|saving throw]], if it applied, like any other defender.
  
For example, a creature with a 35% magic resistance would have that resistance improved 15% if attacked by an 8th level caster; conversely, an 18th level caster would be high enough level so as to eliminate all resistance possessed by the defending creature.
+
== Effectiveness ==
 +
As a general rule, magic resistance becomes 5% less effective against each [[Experience Level|level]] of the caster above 11th, and 5% more effective against each level of caster below 11th.
  
If the roll is successful for the creature, all effects of the spell are nullifiedIf the creature's resistance fails, the creature is ''still'' entitled to any [[Saving Throws|saving throws]] the spell would normally allow.
+
: For example, suppose a creature that has a 25% magic resistanceAn 10th level caster suffer a 5% penalty, being one level lower than 11th, increasing the creature's resistance to 30%.  Alternately, a 13th level caster would gain 10% on the creature, lowering it's resistance to 15%.
  
== Miscellaneous Notes ==
+
Naturally, the creature could use its magic resistance to overcome magically-conjured barriers, such as those created by [[Wall of Fire (spell)|wall of fire]], [[Hold Portal (spell)|hold portal]] or [[Forbiddance (spell)|forbiddance]].  When confronted with such a barrier, the creature makes a roll; if successful, then it's able to pass through the barrier, though in no way is the barrier affected as regards other creatures.
Magic resistance also affects the potential for monsters to break through magically-formed barriers, such as [[Hold Portal (spell)|hold portal]] or [[Forbiddance (spell)|forbiddance]].  If met with such a barrier, the creature rolls against its resistance (adjusted by the level of the barrier's caster) — success indicates the barrier is dispelled, not only for the resistant creature but for all others.
 
  
Magic resistance does not offer protection from spells that create natural foes, such as [[Monster Summoning I (spell)|monster summoning I]] or [[Insect Plague (spell)|insect plague]].
+
== Limitations ==
 +
Magic resistance provides no defense against spells that summon natural adversaries, such as [[Monster Summoning I (spell)|monster summoning]] or [[Insect Plague (spell)|insect plague]].
  
[[Magic Items]], such as [[Spell Scroll|scrolls]], [[Magic Wand|wands]], [[Magic Rod|rods]] and [[Magic Staff|staves]], add +6 to the effective level of the user with respect to magic resistance (but not to the item's power).  Thus, a 6th level mage using a wand would be considered 12th level when using that wand against a creature with magic resistance.
+
With respect to magic items such as [[Magic Scroll|scrolls]], [[Magic Wand|wands]], [[Magic Rod|rods]] and [[Magic Staff|staves]], these enhance the effective level of the use by six experience levels.  Thus, a 6th level caster using a wand would be considered 12th level, reducing the defender's magic resistance by an additional 30%.
  
== Creatures ==
+
== Creatures with Magic Resistance ==
 
Monsters known to possess magic resistance include:
 
Monsters known to possess magic resistance include:
  
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
+
<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
 +
* [[Balrog]]
 +
* [[Banshee]]
 +
* [[Barbed Devil]]
 +
* [[Blink Dog]]
 +
* [[Bone Devil]]
 +
* [[Dryad]]
 +
* [[Erinyes]]
 +
* [[Glabrezu]]
 +
* [[Hezrou]]
 +
* [[Horned Devil]]
 +
* [[Ice Devil]]
 +
* [[Imp]]
 +
* [[Ki-rin]]
 +
* [[Lamassu]]
 +
* [[Lamia]]
 +
* [[Leprechaun]]
 +
* [[Marilith]]
 +
* [[Nalfeshnee]]
 +
* [[Pit Fiend]]
 +
* [[Succubus]]
 +
* [[Vrock]]
 
</div>
 
</div>
  
See [[Natural Abilities]]
+
 
 +
See [[Natural Immunities]]
 +
 
 +
[[Category: Reviewed]]

Latest revision as of 20:10, 7 November 2023

Magic Resistance.jpg

Magic resistance is an innate defense mechanism that grants a chance for a spell to completely fail when directed at a creature. The degree of resistance is expressed as a percentage, which reflects its effectiveness against an 11th level spellcaster. When a spell is cast against the creature, a d100 is rolled; if this number is less than the creature's magic resistance, the spell has no effect whatsoever.

However, if a creature's magic resistance fails, in every aspect the spell works as normal. Therefore, the resistant creature would be entitled to a saving throw, if it applied, like any other defender.

Effectiveness

As a general rule, magic resistance becomes 5% less effective against each level of the caster above 11th, and 5% more effective against each level of caster below 11th.

For example, suppose a creature that has a 25% magic resistance. An 10th level caster suffer a 5% penalty, being one level lower than 11th, increasing the creature's resistance to 30%. Alternately, a 13th level caster would gain 10% on the creature, lowering it's resistance to 15%.

Naturally, the creature could use its magic resistance to overcome magically-conjured barriers, such as those created by wall of fire, hold portal or forbiddance. When confronted with such a barrier, the creature makes a roll; if successful, then it's able to pass through the barrier, though in no way is the barrier affected as regards other creatures.

Limitations

Magic resistance provides no defense against spells that summon natural adversaries, such as monster summoning or insect plague.

With respect to magic items such as scrolls, wands, rods and staves, these enhance the effective level of the use by six experience levels. Thus, a 6th level caster using a wand would be considered 12th level, reducing the defender's magic resistance by an additional 30%.

Creatures with Magic Resistance

Monsters known to possess magic resistance include:


See Natural Immunities