Difference between revisions of "Kobald"

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{{Bestiarychart
 
{{Bestiarychart
 
| name = Kobald
 
| name = Kobald
| species = [[Humanoid|humanoid]] (goblinish)
+
| species = [[Humanoid|humanoid]] ([[Goblinish Peoples|goblinish]])
 
| noapp = 5–50
 
| noapp = 5–50
 
| behaviour = clan
 
| behaviour = clan
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The deserted ruin of '''Jankent''' can still be found east of the Aral Sea in [[Orkhanate of Orza-Ko|Orza-Ko]], the largest community of kobalds that has ever existed.  It is known from Arab writings of the 10th century.  Located on the left bank of the Syr Darya, about 16 miles southwest of the present-day [[Jagatai Empire|Jagatai]] town of Vozzak.  On the site there are the ruins of walls up to 23 ft. high in places, enclosing an area of about 40 acres; visible elements include a broadly rectangular wall oriented east-west, given a T-shaped appearance by a southern "cross-bar."  An enclosed citadel in the north-west corner; and a low mound outside the eastern gate that was used for religious sacrifices.  It's estimated that the kobald population numbered nearly 20,000 when the city was razed by 1221 during Genghis Khan's conquest of the Khwarezmian Empire.
 
The deserted ruin of '''Jankent''' can still be found east of the Aral Sea in [[Orkhanate of Orza-Ko|Orza-Ko]], the largest community of kobalds that has ever existed.  It is known from Arab writings of the 10th century.  Located on the left bank of the Syr Darya, about 16 miles southwest of the present-day [[Jagatai Empire|Jagatai]] town of Vozzak.  On the site there are the ruins of walls up to 23 ft. high in places, enclosing an area of about 40 acres; visible elements include a broadly rectangular wall oriented east-west, given a T-shaped appearance by a southern "cross-bar."  An enclosed citadel in the north-west corner; and a low mound outside the eastern gate that was used for religious sacrifices.  It's estimated that the kobald population numbered nearly 20,000 when the city was razed by 1221 during Genghis Khan's conquest of the Khwarezmian Empire.
  
== Distribution ==
+
== Biology ==
WORKING...
+
Kobalds are organized as matrilineal broods with one female attended by three males. Spawning is difficult but when it takes, a hatch of 6-18 eggs are produced, of which normally 3-12 survive (some cannibalism among the young is encouraged). Kobalds take 6 to 10 months to mature as combatants and about two years before they are ready to mate.  The kobald's lifespan is between 12 and 20 years.  They possess '''infravision''' and make more use of the olfactory senses then their sight.  They are less active during the day but do not experience any penalties due to daylight.  They prefer hot weather but are not seriously hampered until temperatures become colder than [[Wintry Temperature|wintry]].
  
The society of these creatures is tribal with war bands based on gens. The
+
== Behaviour ==
stronger tribes rule weaker ones. Kobolds are usually found in dank, dark
+
It is common for kobalds to remain in groups no larger than a brood, though if in the outdoors it is typical for 3 or more broods to act together as a [[Clan|clan]], which will hunt and gather nomadically. Sometimes, two clans will act in concert; if three clans gather, however, they will commonly seek out a cave, where they will begin to excavate an underground lair. However, if the kobalds are able to settle in an isolated [[Hinterland|hinterland]], they may choose to build an above-ground village, with palisade, small towers and yurt-like cloth buildings only 5 ft. in diameter.  Two of these is large enough to shelter half a brood and both will be built, so close that they touch, even if a brood has no children; males always sleep separate from the female. Multiple clans will be led by a council of [[Leader|leaders]].
places such as dismal overgrown forests or subterranean settings. They
+
 
hate bright sunlight, not being able to see well in it, but their night vision is
+
Subterranean lairs will feature small rooms no larger than 15 ft. in diameter, linked by tunnels only 3½ ft. high and 11-15 in. wide.  Creatures taller than 4 ft. 3 in. will be too tall to even stoop, forcing them to crawl on their hands and knees, while creatures heavier than 160 lbs. will be unable to squeeze through in places.  That is why parties of [[Gnome Race & Physiology|gnomes]], or [[Dwarf Race & Physiology|dwarves]] comprising mostly females, make the best units for cleaning out these lairs.  Usually there will be one meeting room, about 30-40 ft. in diameter, and a dirt-covered pit of about the same size where kobalds will keep [[Rothe|rothe]] for meat.
excellent, and they have infra-red vision which operates well up to 60'. If
+
 
they are in bright sunlight they have a lesser chance to fight well (-1 from
+
[[Tribe|Tribal]] groups of more than three clans are unheard of, except when under the rulership of [[Chieftain|chieftains]] of another race. In such cases, three clans are usually led by a [[Sub-chief|sub-chief]].  Large contingents of mercenary kobalds are still used by goblinish peoples.
dice rolls to hit opponents).
+
 
For every 40 kabolds encountered there will be a leader and two guards
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== Fighting ==
who are equal to goblins, each having 4 hit points, armor class 6, and
+
Leaders and sub-chiefs will have '''[[Sage Study|studied]]''' in the domestication of [[Boar (wild common)|wild boars]] and [[Weasel (giant)|giant weasels]], with which kobalds have an affinity. There is a 65% chance that these kobalds will be mounted upon a wild boar, with saddle and using a [[Spear (weapon)|spear]] as a [[Lance (weapon)|lance]], which will do [[Fighting with Lance|double-damage]] on a hit.  
doing 1-6 points of damage. If 200 or more kobolds are encountered in
+
 
their lair there will be the following additional creatures there: 5-20
+
 
guards (as bodyguards above), females equal to 50% of the total number,
+
It is also probable
young equal to 10% of the total number, and 30-300 eggs. There will
 
always be a chief and his bodyguard in the kobold lair. It is also probable
 
 
(65%) that there will be from 2-5 wild boars (70%) or 1-4 giant weasels
 
(65%) that there will be from 2-5 wild boars (70%) or 1-4 giant weasels
 
(30%) in a kabold lair; the animals will serve as guards.
 
(30%) in a kabold lair; the animals will serve as guards.
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Description: The hide of kabolds runs from very dark rusty brawn to a rusty
 
Description: The hide of kabolds runs from very dark rusty brawn to a rusty
 
black. They have no hair. Their eyes are reddish and their small horns are
 
black. They have no hair. Their eyes are reddish and their small horns are
tan to white. They favor red or orange garb. Kobolds live for up to 135
+
tan to white. They favor red or orange garb.  
years.
+
See [[Bestiary]]
  
See [[Bestiary]]
 
  
[[Category: Lacks Image]]
 
 
[[Category: Needs Rewrite]]
 
[[Category: Needs Rewrite]]

Revision as of 17:13, 28 August 2020

Kobald
Species humanoid (goblinish)
No. Appearing 5–50
Behaviour clan
Range alpine, subterranean, taiga,
tundra, urban
Size 3 ft. 6 in. tall
Weight 35 lbs.
Intelligence 7–8
Armour Class 7
Hit Dice 1
Action Points 4
Max. Stride {{{stride}}}
THAC0 20
Hp/Die d4
Attack Forms claw, by weapon type
Damage 1–3, varies
Special Attacks infravision

Kobalds are diminuative humanoid creatures with some reptilian features that are closely related to goblins. They possess a long, snaking tail slightly longer than their legs, and have flat, lizard-like skulls that may or may not possess elaborate bony ridges, spikes or horns. They are not particularly bright and are the only widespread humanoid that has no distinct homeland. Kobalds are scattered throughout the Eurasian continent and have been encountered as far south as Madagaskara.

History

Kobald Army.jpg

Kobalds appear to have emerged from the Kodar Mountain gate in the last years it was open, after hobgoblins, goblins and norkers had established themselves. The kobalds were preyed upon, enslaved and later granted subordinate roles within the larger entities of Vostoch, Trakkatch Dran and Magloshkagok. They began to attach themselves as mercenary soldiers to westward-moving tribes as early as the 2nd century, when they were first encountered by the Romans. In great numbers, kobalds make effective archers; they are often employed as scouts and messangers, as they are able to conceal themselves easily due to their size.

Presently they are seen as a pest, as they inhabit the underground of most large cities and will occasionally build defensive villages in isolated locales, from which they will raid farms or waylay travellers.

Jankent

The deserted ruin of Jankent can still be found east of the Aral Sea in Orza-Ko, the largest community of kobalds that has ever existed. It is known from Arab writings of the 10th century. Located on the left bank of the Syr Darya, about 16 miles southwest of the present-day Jagatai town of Vozzak. On the site there are the ruins of walls up to 23 ft. high in places, enclosing an area of about 40 acres; visible elements include a broadly rectangular wall oriented east-west, given a T-shaped appearance by a southern "cross-bar." An enclosed citadel in the north-west corner; and a low mound outside the eastern gate that was used for religious sacrifices. It's estimated that the kobald population numbered nearly 20,000 when the city was razed by 1221 during Genghis Khan's conquest of the Khwarezmian Empire.

Biology

Kobalds are organized as matrilineal broods with one female attended by three males. Spawning is difficult but when it takes, a hatch of 6-18 eggs are produced, of which normally 3-12 survive (some cannibalism among the young is encouraged). Kobalds take 6 to 10 months to mature as combatants and about two years before they are ready to mate. The kobald's lifespan is between 12 and 20 years. They possess infravision and make more use of the olfactory senses then their sight. They are less active during the day but do not experience any penalties due to daylight. They prefer hot weather but are not seriously hampered until temperatures become colder than wintry.

Behaviour

It is common for kobalds to remain in groups no larger than a brood, though if in the outdoors it is typical for 3 or more broods to act together as a clan, which will hunt and gather nomadically. Sometimes, two clans will act in concert; if three clans gather, however, they will commonly seek out a cave, where they will begin to excavate an underground lair. However, if the kobalds are able to settle in an isolated hinterland, they may choose to build an above-ground village, with palisade, small towers and yurt-like cloth buildings only 5 ft. in diameter. Two of these is large enough to shelter half a brood and both will be built, so close that they touch, even if a brood has no children; males always sleep separate from the female. Multiple clans will be led by a council of leaders.

Subterranean lairs will feature small rooms no larger than 15 ft. in diameter, linked by tunnels only 3½ ft. high and 11-15 in. wide. Creatures taller than 4 ft. 3 in. will be too tall to even stoop, forcing them to crawl on their hands and knees, while creatures heavier than 160 lbs. will be unable to squeeze through in places. That is why parties of gnomes, or dwarves comprising mostly females, make the best units for cleaning out these lairs. Usually there will be one meeting room, about 30-40 ft. in diameter, and a dirt-covered pit of about the same size where kobalds will keep rothe for meat.

Tribal groups of more than three clans are unheard of, except when under the rulership of chieftains of another race. In such cases, three clans are usually led by a sub-chief. Large contingents of mercenary kobalds are still used by goblinish peoples.

Fighting

Leaders and sub-chiefs will have studied in the domestication of wild boars and giant weasels, with which kobalds have an affinity. There is a 65% chance that these kobalds will be mounted upon a wild boar, with saddle and using a spear as a lance, which will do double-damage on a hit.


It is also probable (65%) that there will be from 2-5 wild boars (70%) or 1-4 giant weasels (30%) in a kabold lair; the animals will serve as guards. A force of kabolds is typically equipped as follows: short sword and javelin short sword and spear short sword axe spiked wooden club javelins (2-3) spear 5% 10% 10% 20% 30% 15% 10% Chief and guard types always have the best available weapons. All kobold shieldsare of wood or wickerwork. Kobolds hate most other life, delighting in killing and torture. They particularly hate such creatures as brownies, pixies, sprites and gnomes. They war continually with the latter, and will attack them on sight. In addition to the tongues of lawful evil and kobolds, these monsters can usually (75%) speak goblin and orcish. Description: The hide of kabolds runs from very dark rusty brawn to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favor red or orange garb. See Bestiary